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Alamo! v.2

Author File Description
Meat Puppet DESIGN: This scenario was created using RON Thrones & Patriots Scenario Editor, without custom scripting.

NOTE: This is a straight battle-type scenario, and you can't win it, it's impossible. The fun of it is in seeing how long you can hold out, and watching the heroic last stand of the Alamo defenders.

V.2 NOTES: I have given the commandos a little longer range, slightly improved the hit points of Continental infantry and upgraded the minutemen and partisans to line infantry capability. To balance it, I upgraded the number of Mexican infantry. You now face about 1100 Mexican line infantry. By the way, the Mexican infantry of this time in history were not very well led but were very well drilled, disciplined, and educated about siege warfare. Anyhow, all this means you will enjoy a somewhat longer game. You will fight to the last man and lose the Alamo, but you will take more of the enemy with you and hold out longer.

SITUATION: Before Texas was a U.S. state, it was a nation, and before it was a nation, it was a province of Mexico. Now Texas has risen up in arms against the central government in Mexico. The Dictator of Mexico, Generalissimo Santa Anna, has responded to the Texans taking the nearby town of San Antonio de Bexar by moving up an army. His goal is to squash the rebels and get things back to normal in his country. The goal of the Texans is independence. Santa Anna arrives at San Antonio with more than 7000 men and after a 13-day siege of the nearby Alamo mission, which has been fortified by about 175-190 Texan regulars and militia, his artillery finally arrives and he starts pounding the rebel positions. Finally, he orders a full-scale assault, committing 1600 troops. In the attack, all of the Texan defenders and an estimated 900 Mexicans died. Among the fallen at the Alamo were famed frontier hero Davy Crockett and also Bowie and Travis.

This scenario attempts to re-enact the fall of the Alamo.

SETTING: With a mixed force of militia and regulars, but some good cannon, a few good leaders and Davy Crockett's Tennessee volunteers (played as commandos in the game), you must hold the Alamo. You get about 180 troops. You are on the heights, protected by walls, and standing on rocky ground. Your commandos also get to become invisible when they are standing still. (I found it useful to pause the game to line up all the commando shots, so I didn't miss any of the battle.) The Alamo is set up very similarly to the actual Alamo. Part of your wall is on fire because it has been pounded by a Mexican cannonade, but it is still standing. The Versailles Wonder plays the part of the Alamo's hospital, which allows the supply wagons in the convent yard and large enclosed area to heal your troops.

The Mexican assault force consists of mortars, cannon, a few generals, and about 900-1,000 infantry. Most of the infantry are standard line infantry, preceded by a few skirmishers.

VICTORY CONDITIONS: The Mexicans win when they take the Alamo. Any troops left over on the field after the capture become prisoners of the Mexican Army. You have no victory conditions. You simply can't win. But you can take as many of them with you as possible.

STRATEGY: I play tested a few strategies, and found some to be more effective than others. What's your best strategy? Write a comment and let everybody know what you did and how you did with it. Know that you can either man the walls to the last or pull back immediately or at the first breach. Another hint: You will gather resources during the battle; don't build any barracks, etc. but instead you are allowed to build citizens that can be converted to minutemen--using them, you can squeeze another ounce of blood from the attackers before they win.

FUN: I did this scenario just for fun and also because Spiritflyer requested it. (I hope he likes it.) It's an exciting scenario. Your cause is doomed, but you will go down fighting. The battle rolls out like a movie.



Pages: [1] 2 » Last »
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Evanarios
Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 5
Great and fun, only lasted 3 or 4 minutes but it was still great.

Balance: 5
Excellent flow of thing everything was great in terms of balance

Creativity: 5
Very creative, I was about to ask you to make the Alamo because I live in Texas... But you just made it.

Map Design: 5
Also very good, everything was pretty much the same as the real Alamo.

Story/Instructions: 5
I love how you always give strategys, tips, and what the scenario is about...


Good Job!
Lord Of Legends I think It is possible to win (if you somehow raid their advance)
superusa i edited canada mod in to my hop domnload make a map of it.and i need for my ctw

[Edited on 01/13/05 @ 09:17 PM]

superusa have you try canada yet
aji1020
Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
I've been waiting for someone to make this for a while. Thanks! Nice job!
superusa have see alamo
Meat Puppet
File Author
Thanks for playing, everybody.

[Edited on 01/23/05 @ 12:07 AM]

spiritflyer
Rating
4.8
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design4.0
Story/Instructions5.0
Playability: 5
(Insert Playability analysis here)

loved it and I would play it again

Balance: 5
(Insert Balance analysis here)

the balance was very real I thought for a few seconds that I might be able to win! Grin no go!

Creativity: 5
(Insert Creativity analysis here)

your normal great creativiy


Map Design: 4
(Insert Map Design analysis here)

not very detailed map but a great fort design

Story/Instructions: 5
(Insert Story/Instructions analysis here)

great as always

Additional Comments:

thank you for making this for me and everybody else I hope you keep making great scenarios
maltez well. here how to win the scenario (which i did)
the trick is to get a market and a stockade as fast as possible.
develop atrition. pull back all units from the walls.
kill musketeers with scouts only in waves. build a fortress. in & out with the last militias to keep the fortess a little longer.
sell wood and food. buy iron. develop building strength. develop fortress strength. see mexican musketeers die from atrition.
run from destroyed fortress to city. with some precision it's easy to kill all mexican musketeers by atrition. they simply have no supply and cannons dont follow them.

but it was a real tactical challenge. so i loved it.

[Edited on 05/05/05 @ 06:27 PM]

KnightNArmor
Rating
4.8
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design4.0
Story/Instructions5.0
Playability: 5
Although it is impossible, It was fun and chellenging.

Balance: 5
REALLY REALLY REALLY unbalanced in terms of Units, but thats what happened.

Creativity: 5
I like the way you put the fort, and the surrounding area.

Map Design: 4
pretty basic

Story/Instructions: 5
You know what to do at the start. Pretty obvious.

Additional Comments:
I Won, although I cheated. ;)
Pages: [1] 2 » Last »

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Rating
4.8
Breakdown
Playability5.0
Balance5.0
Creativity4.6
Map Design4.2
Story/Instructions5.0
Statistics
Downloads:3,930
Favorites: [Who?]0
Size:209.34 KB
Added:01/13/05
Updated:01/17/05