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Alamo! v.2
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Author |
File Description |
Meat Puppet |
Posted on 01/13/05 @ 02:05 AM (updated 01/17/05)
DESIGN: This scenario was created using RON Thrones & Patriots Scenario Editor, without custom scripting.
NOTE: This is a straight battle-type scenario, and you can't win it, it's impossible. The fun of it is in seeing how long you can hold out, and watching the heroic last stand of the Alamo defenders.
V.2 NOTES: I have given the commandos a little longer range, slightly improved the hit points of Continental infantry and upgraded the minutemen and partisans to line infantry capability. To balance it, I upgraded the number of Mexican infantry. You now face about 1100 Mexican line infantry. By the way, the Mexican infantry of this time in history were not very well led but were very well drilled, disciplined, and educated about siege warfare. Anyhow, all this means you will enjoy a somewhat longer game. You will fight to the last man and lose the Alamo, but you will take more of the enemy with you and hold out longer.
SITUATION: Before Texas was a U.S. state, it was a nation, and before it was a nation, it was a province of Mexico. Now Texas has risen up in arms against the central government in Mexico. The Dictator of Mexico, Generalissimo Santa Anna, has responded to the Texans taking the nearby town of San Antonio de Bexar by moving up an army. His goal is to squash the rebels and get things back to normal in his country. The goal of the Texans is independence. Santa Anna arrives at San Antonio with more than 7000 men and after a 13-day siege of the nearby Alamo mission, which has been fortified by about 175-190 Texan regulars and militia, his artillery finally arrives and he starts pounding the rebel positions. Finally, he orders a full-scale assault, committing 1600 troops. In the attack, all of the Texan defenders and an estimated 900 Mexicans died. Among the fallen at the Alamo were famed frontier hero Davy Crockett and also Bowie and Travis.
This scenario attempts to re-enact the fall of the Alamo.
SETTING: With a mixed force of militia and regulars, but some good cannon, a few good leaders and Davy Crockett's Tennessee volunteers (played as commandos in the game), you must hold the Alamo. You get about 180 troops. You are on the heights, protected by walls, and standing on rocky ground. Your commandos also get to become invisible when they are standing still. (I found it useful to pause the game to line up all the commando shots, so I didn't miss any of the battle.) The Alamo is set up very similarly to the actual Alamo. Part of your wall is on fire because it has been pounded by a Mexican cannonade, but it is still standing. The Versailles Wonder plays the part of the Alamo's hospital, which allows the supply wagons in the convent yard and large enclosed area to heal your troops.
The Mexican assault force consists of mortars, cannon, a few generals, and about 900-1,000 infantry. Most of the infantry are standard line infantry, preceded by a few skirmishers.
VICTORY CONDITIONS: The Mexicans win when they take the Alamo. Any troops left over on the field after the capture become prisoners of the Mexican Army. You have no victory conditions. You simply can't win. But you can take as many of them with you as possible.
STRATEGY: I play tested a few strategies, and found some to be more effective than others. What's your best strategy? Write a comment and let everybody know what you did and how you did with it. Know that you can either man the walls to the last or pull back immediately or at the first breach. Another hint: You will gather resources during the battle; don't build any barracks, etc. but instead you are allowed to build citizens that can be converted to minutemen--using them, you can squeeze another ounce of blood from the attackers before they win.
FUN: I did this scenario just for fun and also because Spiritflyer requested it. (I hope he likes it.) It's an exciting scenario. Your cause is doomed, but you will go down fighting. The battle rolls out like a movie.
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Pages: « First « 1 [2] | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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PK93 |
Posted on 06/12/09 @ 08:35 PM
I live about 3 miles from the Alamo,nice to see a scenario about my states history. fun to play also. |
Roosevelt1 |
Posted on 07/24/09 @ 12:35 PM
Playability: 5
(It was pretty straight-forward, I didn't need any help figuring it out.)
Balance: 5
(It obviously is not balanced, but it isn't supposed to be so I gave it a 5 anyway.)
Creativity: 3
(It was a pretty basic scen, but I enjoyed try to fill the breach with commandos. No matter how many we sniped THEY KEPT COMING.)
Map Design: 3
(Really basic, you could have added a barracks and a tower or 2 for a last stand. I would also give the cannons for blast range/radius to cut down some for mexicans.)
Story/Instructions: 5
(Easy to understand immediately.)
Additional Comments:I would have the mexican troops attack after a few minutes so you can organize a defense. On the whole I played it 5 times and lost every time. I loved it though. My primary strategy was to pull all the troops back except the commandos to defend the Alamo center. I would then use my commandos to snipe generals and cannons and infantry coming through the beach. Without their generals and caanons they lost alot more troops. Only drawback was that I lost alot of commandos. I love the basic idea of this scen.
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Pages: « First « 1 [2] |
HGDL v0.8.2 |
Rating |
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4.8 | Breakdown |
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Playability | 5.0 | Balance | 5.0 | Creativity | 4.6 | Map Design | 4.2 | Story/Instructions | 5.0 |
Statistics |
Downloads: | 3,975 |
Favorites: [] | 0 |
Size: | 209.34 KB |
Added: | 01/13/05 |
Updated: | 01/17/05 |
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