Most people don't know, that one point in history, the lands that make up modern Day Italy, where divided into several countries that waged war upon each other constantly. The factions included in this map, where the most important factions in Italy around 1500.
Each faction gets extra library research depending on what type of faction they where(For example:Florentines get more science research due to their knowledge at the time).
The factions are..
Neaopolitanians:Spain(Naples was heavily inspired by Spain due to several years of Spainish occuption in Southern Italy)
The Papal States:Romans(it's obvious..)
Duchy of Milan:Germans(Northern Italy is similar to Central European countries culture wise and history wise)
The Venetian republic: the Dutch(they where excellent traders, therefore, I gave them a lot of rare resources, to kind of give them an advantage and represent their large power in the mediterenean)
Republic of Florence and Sienna:Greeks(Originally meant to be two different ones, but I merged them together to be more powerful)
Duchy of Savoy:French(Piedmont recived large amounts of French influence at times)
please, enjoy. I would appreciate feedback, positive feedback please. Just don't say "This sucks!" explain why it does.
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It was the Industrial Age before I had my thing together and had built up any real army. I may have enjoyed the game more if it stuck to just one era, particularly Gunpowder, the Rennaissance period. Also, it was hard to choose an ally when all I saw was my nearest neighbor. Would I not know the rough dispositions of all the city states of Italy? I wouldn't want a continual global view, but just an idea of who strategically is where. Maybe a few explorers could be placed at capitals, representing ambassadors. Otherwise, very playable and a good game.
Game was fairly balanced but I couldn't do much for a long time due to lack of metal, and because my ally was far away.
Good theme for a scenario, good map, well done overall.
Map Design: 4
Well done overall, but when the game started I immediately lost houses and towers because they were in my nearest neighbor's territory. Also things were a little cluttered. I don't mind that, but I just want to know what I have and don't have without picking through each city. I'd also like the space to be able to build what's missing. And again it would have been nice to have another mountain, especially as I kept having to upgrade units because the ages went by so fast. Overall, though, again, well done.
Fair background was given.
Additional Comments: Most of the above criticisms are minor points with the exception of the ages--I would have liked the map to stay in the Gunpowder Age. Overall, very well done. Good idea for a scenario and executed well by the designer. If you like a tough diplomacy-driven game, you will like this one.
[Edited on 01/18/05 @ 01:05 AM]