DESIGN: This scenario was designed using the RON Thrones & Patriots Scenario Editor, with no custom scripting.
PLAYERS: You (Maximus, leader of the slave revolt, blue color), against Caesar, Emperor of Rome, red color).
SITUATION: You are Maximus, once a leader of legions but now sentenced to die in the arena by a jealous Emperor. In Part 1 of Gladiator, you survived the arena. Now, in Part 2, you are the leader of a minor slave revolt.
As the game opens, you and your gladiators (14 Boudicca (sp?) warriors, incredible fighters with extra hit points) are in the process of taking over the Gladiator School outside a Roman city. As you finish off the guards, you notice that slaves all over the province have risen up against their Roman masters and have begun to engage the garrison while slaughtering the Roman citizenry. You have small bands of armed slaves stretched across the province, with the biggest concentration in the northwest on several large plantations.
The nearby Roman city nestles against the shoreline of Italy and has several city centers inside its walls (the gates are open, so you won't have to siege). These city centers (cities) include the Market District, Residential District, Docks, and City Hall. City Hall is the capital. Far to the east there is a Roman fort and small fishing village. Far to the north is the camp of the IV Legion. And just to the south you will see a small island dominated by a statue of the Roman who founded the city centuries before, surrounded by sacrificial fires.
HISTORY: Although slave revolts were somewhat common in Rome, none of this is historical, I'm just making it up for fun.
VICTORY CONDITIONS: Your objective is, leading a small band of gladiators and an army of freed slaves scattered around the map, to take and hold the City Hall (city) in the middle of the Roman town. If you take it and hold it, the IV Legion will withdraw and you will dominate the province (you win).
FORCES: The Romans start with mostly infantry of a lesser grade at the Gladiator School and garrisoning the city. Legion patrols will quickly come to the garrison's aid. As the disturbance overwhelms local authorities, the IV Legion will surely come down from the north to put down the revolt. IV Legion has good infantry, generals, the Legion commander (a Roman senator), and a few light horse and skirmishers.
CHALLENGE/STRATEGY: You have an interesting strategic situation. Your band of 14 gladiator heroes are a very strong force and should stay together if possible. You can sacrifice a few of them, but if they all die, you're probably sunk. Your men will soon hold the Gladiator School. But these 14 gladiators can't fight IV Legion by themselves, although they, and the other freed gladiators, can probably make a good inroad into the city very quickly. The trick to doing this, however, is to do so while not allowing the Gladiator School to fall, because then the Romans would win instantly. (The Gladiator School becomes a symbol of the revolt and a collection point for freed slaves; if it falls, the slaves will lose heart and give up, at least until you capture another city center.)
You have armed slaves scattered across the map. Where should they go? You could try to concentrate all of them at the Gladiator School, or get some of them to the School while concentrating the rest in the northwest to attack or intercept IV Legion coming down from the north.
Note that the freed slaves suffer very high attrition in Roman-held areas. This is because when they don't have strong support and leadership, the slave units break apart and melt into the countryside.
Somehow, through clever strategy and force of arms, you will have to fight your way into the heart of a small Roman city and take its City Hall, defeating elements of the IV Legion and the city garrison in the process and thereby freeing every slave in the province.
THANKS FOR PLAYING: I hope you have a good time playing this scenario. If you like it, give me a good rating. If you don't, give me constructive feedback so I can improve it.