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Downloads Home » Single Player Scenarios » Night of the Living Dead

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Night of the Living Dead

Author File Description
Meat Puppet
File Details
Needs T&P?: Yes
DESIGN: This scenario was created using the RON TaP scenario editor, with no custom scripting. The file name is "Zombie_Attack." Please read the instructions carefully before playing. Sometimes I get bad review ratings because of things in the game that are explained in the instructions, which is frustrating for me as a designer. Otherwise, have fun!

PLAYER: This scenario is for the player who enjoys a bit of role-playing and a strong story behind the game, and has the patience for slower-moving units/game. This is not a big-battle map at all. With a pop limit of 50, the action will be very localized--and very personal, with many decisions to make and lots of eye candy on the map.

SITUATION: Around the world, strange meteorites have fallen and hit major cities, turning many of their inhabitants into the Living Dead. These zombies have overrun a large city in this scenario and eaten most of the living people. The scenario opens with a small band of soldiers being overrun in a city park by the undead--the last of the real human resistance against the undead.

Further south, at a scientific research center, you and a group of soldiers, scientists and citizens must escape the city and make it to Sanctuary, a city at the top of the map. To get there, you must get through the city (a large urban area set up akin to a maze) then through the large forest (also set up like a maze). The undead are all around you. They are slow, they are hard to kill, and they are extremely deadly.

The real objective is to get citizens to Sanctuary--at least one, ideally more. The thing is, Sanctuary is underpopulated and so you can't build citizens. That means you HAVE to get citizens to Sanctuary so you can build military facilities and gather more resources. If all your citizens are killed before you reach Sanctuary, you should end the game because you have no way to build new troops.

Once you build a sufficient force to go back to the city, find where the meteorite fell (the enemy capital), and take it and hold it. You then win the game.

VICTORY CONDITIONS: Take the enemy capital (white) to win. Note there are red units on the map, who have no city and are the ally of the white player, so if you want to keep playing you can roam the map and hunt them down and kill them. The additional red player is there to add another layer to the AI intelligence, which is often limited.

VITALS: Pop limit is 50, creating a real challenge. You only get one howitzer and that's all you can build, but it is long range (range rating of 100) (although very slow with a movement rating of 1). The howitzer can make a huge difference in the game if used correctly, so try not to lose it (one way not to lose it is to assign it a dedicated supply truck). You can't build citizens, forts, towers, and a number of other buildings and units, limiting the game scope. The units you can buy have custom prices to acquire; they are a little more expensive than you are used to, making every unit precious. All units have a movement rating of 10, so everybody moves pretty slow. The zombies have a movement rating of 8, so you have a slight edge in mobility.

STRATEGY: First you will have to organize your team of soldiers, scientists and citizens so that your civilians are constantly following your soldiers. Make sure you upgrade your forage capability at the smelter at Sanctuary. You also have the titanium rare resource and a merchant at Sanctuary, which will also help with attrition. When you suffer attrition, this is radioactivity from the meteorite having its effect on your people.

There are two players facing you, the Flesh-eating Zombies (white) and the Blood-Sucking Zombies (red). They are allied. The white player has the capital you must take. The red player is there so that there is another layer of intelligence and challenge from the AI (the white player will generally bunch his forces), the red player, because he has no city, will stay scattered and present an additional layer of challenge for you. Unfortunately, this means that when you take the white player's capital, you will win the game but to win as far as RON is concerned you will have to hunt down the red player's zombies. You can do this or not if you like--you will have won the scenario objective, which is to destroy the meteorite and stop the spread of the undead across the planet.

You will notice that the map is explored. This was just yet another fun bug in the RON editor. The map was supposed to be all dark and unexplored, but occasionally the scenario editor decides to glitch out on you as a designer, and then you cannot change its mind. So the map is explored. It's still challenging, but a little less scary than I intended, unfortunately.

The trick is to know when to fight and when to run. It will be unwieldy to try to move your team of soldiers and civilians. The zombies will come at you from all sides and trap you sometimes. They are slow but very hard to kill and very lethal in their attacks. Be careful! When they see you, they see fresh meat, and they are very hungry.

If you find your force overrun and starting to be massacred, you may want to cut and run--take all your civilians and simply tell them to go to Sanctuary, and let them run the gauntlet, and hope some get through. The Zombies will eat some of them but you can hope that your edge in unit speed will see your civilians through to Sanctuary.

I play-tested this scenario a few times and on the first two times, my force got massacred. Once a few civilians got through, the other time everybody died and I basically lost the game. The third time my force made it through with severe casualties but basically intact. It all boiled down to quick decisions on when to run, and when to stay and shoot.

Once you get to Sanctuary, depending on the number of citizens you have, you can start building military production facilities and also farms, oil pumps, logging sites, etc. You will then build your attack force. Since you don't have any mountains, you will have to build a market and buy metal.

Once you have your force assembled, you have to find the enemy capital (the meteorite) which is inside or near the large urban city that covers about 1/3 of the map. The urban sprawl is dotted with game "cities," which represent major districts (theater district, hospital, police station, etc.). You may want to take one of these urban centers so you can build military bases closer to the action (as your forces move very slowly in this game and so your reinforcement line will be very slow and long). Your howitzer will be very valuable in this effort and also at killing concentrated packs of zombies. But when you try to take an urban center the zombies will swarm at you, so you may want to just plow on through and try to get to the meteorite instead. I recommend trying to get a foothold in the city before moving on the capital. There are many zombies who will swarm at the smell of fresh meat.

PERSONAL NOTE: I enjoyed playing this scenario. A few times, I thought, wow this is going to be really easy, but then all of sudden I was surrounded by zombies, and they tore my people to shreds and feasted on their flesh. It may take several expeditions to get a foothold in the city, so you have to be patient and appreciate the scenario for what it is. This map has lots of eye candy, from a city layout to spooky mazelike forests, to a scientific research center and craters and buildings burning and rubble from the impact and the resulting chaos.

Can you save humanity from the zombies, or will the living dead rule the planet?

Thanks for playing, and I hope you have as much fun playing this scenario as I had creating it.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
franksdad04
Rating
4.6
Breakdown
Playability5.0
Balance4.0
Creativity5.0
Map Design4.0
Story/Instructions5.0
Playability: 5

Balance: 4
either i suck or those zombies are just too good

Creativity: 5
amazing

Map Design: 4
one point off for explored map, not your fault

Story/Instructions: 5

Additional Comments:
I have played a ton of your stuff. This was the first time when I showed my wife, she said,"Pretty cool". Coming from the woman that despises this game and the time i spend playing, that is the best rating of all. Keep em coming, Thanks for the fun filled adventures.
Warspite2
Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 5
The one was great! Had a nice tactical feel to it. Alot of play in it and the fun lasts for a while.

Balance: 5
The challenge was here. Very tough to get to the Sanctuary city alive! Took me three times losing my initial forces just to get there.

Creativity: 5
Talk about original! I have never played a RoN scenario like this before. Zombies? Who would have thought that. Then, the militia used for them worked out really good.

Map Design: 5
Very very well done. Excellent map. Urban areas nicely setup, detail everywhere, forests with several ways to get through.

Story/Instructions: 5
I have been rating a 4 here on the rest of your scenarios because no in game instructions. Well I have to give the 5 here because your story was just interesting to read.

Additional Comments:
A few times, when I seen 6 or more Zombies heading my way, I would be like...OH NO! No where to run or hide :) Now what am I going to do. Those supply trucks kept me comfortable at times, I loved them. Keep up the excellent work MP! You are doing all of this without using any script, thats amazing. Although I have not played all of your scenarios, I reviewed everyone I played and they were all very good.

spiritflyer MeatPuppet will you please register at my new forum and post now and then when new scenarios of yours will be coming out or scenarios that you are thinking of making.
thankyou for your time.

http://www.activeboard.com/forum.spark?forumID=49952&subForumID=120773&action=logout

Spirit1flyer: A big supporter of yours ever since I played Pacific War



[Edited on 01/29/05 @ 11:07 PM]

CDS ok this sounds sweet. if only my PC was working right. as soon as I get a new one I'm getting this. I always knew that zombies would be cool in a game like this. now if someone could do a zombie mod for Grand Theft Auto San Andreas when it comes for PC.

[Edited on 01/30/05 @ 03:18 PM]

Meat Puppet
File Author
Thanks for the nice reviews! I'm glad you enjoyed the scenario.
Kaiser_Smeghead
Rating
4.6
Breakdown
Playability5.0
Balance3.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 5
Very fun to play.

Balance: 3
I wished that your forces stood more of a chance at the beginning, maybe give your troops a little bit more firepower. But thats really all I can think of.

Creativity: 5
Very unique scenario. I have always wanted to see something like this in an RTS game.

Map Design: 5
I loved how you designed the city. It made you really think that you were running for your life through a dead city.

Story/Instructions: 5
I loved the idea of zombies in an RTS game. I also liked the part at the beginning when you see those troops at the police station getting overrun.

Additional Comments: A very well created scenario. I only wish that I had a little more firepower at my disposal to deal with the zombies.
Emperor Phil
Rating
4.6
Breakdown
Playability5.0
Balance3.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 5
A very different kind of scenario, but it works very well.

Balance: 3
These zombies must not be from "Dawn of the Dead" because they don't die no matter how many head shots a marine scores, lol. I did find a glitch that was the sole reason I won on my first try. I escaped the zombie controlled section of the map with nothing but a dozen or so citizens. As I entered the small neutral terriroy in the forest I quickly found myself surrounded. I paused, and instead of restarting, decided to go out in a blaze of "glory." I told my citizens to arm and their attack was HUGE compared to my soldiers who had all since died (24 was the rating if I remember correctly). I have no idea if you can edit that, but you might want to do that because I doubt you intended that to happen. There were also 10 times faster after they had taken up arms.

Creativity: 5
Escape a zombie infested and readiation filled city and then return to kill them off. I doubt many could have thought that one up for a RoN scenario and then executed it as well as you did. Well done. The edited unit attributes and the names of the zombies, not to mention the behemoth howitzer were also intriguing and came together nicely.

Map Design: 5
Making cities actually city districts made the metropolis that you created seem all the more realistic (even though each "city section" inevitably looks alike). I was also impressed with "ground zero" of the impact location of the meteorite.

Story/Instructions: 5
I think I covered it in the "Creativity" section already. Great story that was well communicated to the gamer if they actually took the time to read your blurb on the website or the Readme that accompanied the game file.

Additional Comments:
I actually took every single "city" before taking the meteorite to win on my first try. I built a wonder in every city (the ones that helped metal production first and population limit second) to aid me, as well as missile silos. The Forbidden City and Red Fort can also be built anywhere, as you know, so those were two more I erected ASAP. You may want to eliminate the building of certain wonders (like the Collosus) and missile silos to make the scenario more challenging, and I suppose, more realistic. Or, make the scholars you start out with in the beginning mean something more. Depending upon how many scholars reach "Sanctuary" dictates on how many different wonders/missile silos you can build. Again, I have no idea if that is even possible to do. Just a thought.
TheBlackAdmiral
Rating
4.2
Breakdown
Playability3.0
Balance3.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 3
(The slow-moving units made the game not very playable, because after a while I got a liitle bored with moving the troops around. Also, with such slow moving troops, it doesn't seem very realistic.)

Balance: 3
The Zombies were to strong and too numerous for my taste.

Creativity: 5
Very creative story IMO, something different from all those historically corredt scenarios

Map Design: 5
Nice City! I always get bored halfway when trying to make such a map..;)

Story/Instructions: 5
Overall impressive story..!!

Additional Comments:
Nice, bit not really my taste..

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Rating
4.6
Breakdown
Playability4.6
Balance3.6
Creativity5.0
Map Design4.8
Story/Instructions5.0
Statistics
Downloads:3,208
Favorites: [Who?]0
Size:153.35 KB
Added:01/27/05