This mod changes city nad leader names, gives the Arabs the...arab, duh, art set as well as two UUs, the Arabs have the Power of Comerce and start in Arabia in the CTW campaign, they mantain the Dutch unique civilian units (armed caravan/merchant/supply wagon) and adds the Saudi Arabian National Guard (SANG) in the Info Age, as well as Wahhabi Musketeers in the Enlightenment Age. If you find broken content or stuff that doesn't seem too right (UUs missing for some nations, weird text descriptions) it's because that's MY data, I have changed a bunch of stuff and eliminated some UUs for the lakota and the like, I think, but my entire collection is not yet finished, I'll release it someday, for the meantime, enjoy. Oh and inform me of any mistakes you may find so I can fix this thing.
If anyone commented this would be a little more interesting, come on I need to know what to fix, eh?
Posted on 02/23/05 @ 11:46 AM
Uhm I havent tried it out yet But could you change it so it could replace an ohter civic and if you could make one for Thrones & Patriots
[Edited on 02/23/05 @ 11:46 AM]
montero File Author
Posted on 02/24/05 @ 01:34 PM
It IS for Thrones and Patriots...and about changing it...I don't think so, I have no "spare" nations in my work, sides, the Arabs always HAVE been very comercial, so the Dutch work very good (and I never liked the Dutch anyway)
Posted on 03/05/05 @ 02:49 PM
eeeeeeeeh this jannisary unit is hurting my eye's,can't you make a darker green skin?
Posted on 03/05/05 @ 02:56 PM
sorry,wrong arab civ,i was commending.
heeeeeeei!don't say that about my country!
montero File Author
Posted on 03/10/05 @ 06:38 PM
What did I say against your country?
Posted on 09/17/05 @ 06:47 PM
HE! Don't talk that way about the Dutch!: "(and I never liked the Dutch anyway)".
Holland's COOL!!! Why would you not like Dutch people? Come to Amsterdam and see this beutiful country for yourself! :P:D