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THE PLAGUE v.1.1
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Author |
File Description |
Meat Puppet |
Posted on 02/05/05 @ 05:13 AM (updated 02/06/05)
File Details |
Needs T&P?: |
Yes |
ABOUT V.1.1: Same as original but with two small changes. First, the blue troops near the Police Station are given a unique troop type and renamed "Police Officers." Second, an unintentional loophole allowing you to win easily (using your police) has been closed.
DESIGN: This scenario was designed using RON TaP's Scenario Editor with extensive scripting. I cut my teeth on the Battle of Agincourt and went full tilt with scripting in this one as I finally learned enough about it, and finally know what I'm doing. As far as I know there are no bugs in this script. I could only go so far with the script's capabilities but there's a lot of scripted action here so you are in for some surprises!
NOTE: This scenario uses nukelaunch.wav that comes with RON. I included it in your download; please keep it in the same folder with the scenario files so the sound plays.
SITUATION: A city situated on a peninsula. At a nearby medical research facility, a deadly virus escapes and infects several lab workers, who panic and make for the city.
Upon hearing of the outbreak, you, as the local Center for Disease Control (CDC) Coordinator, receive command of a response team. Your job is to respond to any potential outbreak of the deadly virus among the general population.
It's 5 scientists against your entire army.
Within minutes (of game time), you will be hanging on by a thread.
Those 5 scientists are about to ignite a chain reaction across the entire city, infecting thousands in a plague, and resulting in a flood of refugees trying to escape the city--through you. Many of them are armed. Mingled with them are looters. All of them must be stopped. Most are not bad people, and they don't want to hurt you--they're just getting sick and want to get out of the city and they are carrying a plague with them. You cannot let them pass.
If you don't stop them, the virus could escape the region and rampage across the entire world, ending civilization in a matter of weeks.
OBJECTIVES: Your objectives are to:
Destroy the research facility where the virus came from.
Kill all infected people who are carriers of the plague.
Reclaim any sections of the city that have been contaminated by the virus and fallen into anarchy.
Find a cure.
It's 5 scientists against your heavily armed force in the first minute of the game. Sound easy? However, those infected scientists will quickly start a chain reaction that will have you fighting for dear life. You should focus on defending these areas of the city:
Hospital (where your researchers are trying to find a cure by gathering knowledge)
Airport (where cargo planes are delivering supplies)
CDC Headquarters (the backbone of your defense between the Airport and the Hospital)
If you lose any one of these, you may find yourself very quickly overrun by the infected. All the infected have to do to take one of your cities is stand next to it--then the virus will spread like wildfire.
FORCES: The enemy (Plague-Carriers) has 4 types of units:
Infected People (Citizens)
Looters (Militia)
Gun Owners (Partisans)
Doctors (infected doctors trying to escape) (Scholars)
Your team: Government. You have an entire organization at your command. Like the Plague-Carriers, all your units have been renamed. These are your Centers for Disease Control (CDC) forces:
Medical Supplies (Caravans)
CDC Virus Hunter (General)
CDC Response Teams (Assault Marines)
Observation Chopper (Helicopter) (does not attack; only for recon)
Cargo Planes (Strategic Bomber) (does not attack; only for eye candy)
Virus Sample Collectors (Armed Supply Wagons)
Doctors (Scholars)
Police Officers (Marine Riflemen)
... and my personal favorites:
Crowd Control (Armored Cars)
Cleanup Squad (Flamethrower)
Quarantine Enforcement (Advanced MG)
Note that several buildings have also been renamed:
Research Lab (Observatory)
Medical Research Facility (Supercollider)
CDC Budget (Market)
CDC Regional Branch Office (Senate)
Church (Temple)
POP LIMIT: 75, this makes the game very challenging, all troops.
FUN EVENTS:
* When the virus overtakes a section of the city, you receive a text message describing the situation.
* You have several troops at the police station (police) in the middle of the city. Can they hold out and maintain law and order?
* You have medical supplies (caravans) being distributed all over the city. Desperate people will seize them and loot them, killing the drivers.
* At one point, you can gain authorization to use nuclear weapons.
* If you gather enough knowledge, you have a chance to find a cure for the disease.
* Text messages will tell you how bad things are.
During this game, you will feel like you are in charge of a realistic operation with real ethical dilemmas. Try to keep an eye on the left side of the screen for them.
GAME CHANGES I CAN THINK OF:
Nobody can build citizens in cities.
Gather rate=200.
You can build limited types of units.
Helicopters are stronger and a little slower and cannot attack. They are only for observation purposes. I set mine on patrol the whole game. They also add to the eye candy.
Cargo planes fly in and out of airport. They cannot attack. Theyr'e just eye candy. If you lose the airport, you will lose them--as you will be totally cut off from the outside world.
Armored vehicles are a little slower.
STRATEGY: I don't want to give any more away, since the game has some surprises in it. All I could say about strategy as a hint is that you should hold tight and hang on to your primary objectives, respect the perimeter that is roughly established for you, and weather the storm. If you can find a cure of the disease, your doctors will evacuate the city and so you will have some free spots in your pop limit to fill up with fresh troops. Once you believe the worst is over (and be sure of that, hint: watch for the "big attack"), then you can tentatively at first, and more aggressively later, go on the offensive. A big question will be whether and how you will use nukes. The helicopters can help you determine where to drop them. Be careful about how you take "cities" (urban areas), because if there are any infected nearby the city will bounced back and forth between your control and plague control, resulting in potentially a swarm of infected people coming out at you.
THANKS FOR PLAYING: I hope you have fun playing this scenario. I had a great time playtesting it and also designing it.
It's my second effort with scripting and I'm pleased with how it turned out. I have learned that scripting is like getting a tattoo--long, slow and deliciously painful.
If you see any bugs, let me know. If you like the scenario, please give me a good rating. If you don't like it, tell me how to improve it.
Good luck!
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Pages: « First « 1 2 [3] | Author | Comments ( All | Comments Only | Reviews Only ) |
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Eric12345 |
Posted on 02/25/05 @ 10:22 PM
How do you add a script because i still did not get to test my map?? can you please tell me if you know.
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Meat Puppet
File Author |
Posted on 02/28/05 @ 02:30 AM
Hi Eric,
If you have a map set up through the scenario editor, click "Edit Script," then it asks you if you want to create one.
I'm not sure if you need to create a script to load a game mod.
Otherwise, not sure how to help. Is King helping? He's done both scripting and modding, so he would probably be the best resource. Tell him you'd like to work on a map together, but mostly for now you simply want to offer a simple game mod--custom units--for the scenario THE PLAGUE.
- MP |
Eric12345 |
Posted on 03/01/05 @ 07:54 AM
KingRoy fixed the map, it works great, but when they attack they run in a line!
You need to get another e-mail address so I can give this to you.
P.S. KingRoy has been helping me. |
Eric12345 |
Posted on 03/01/05 @ 08:05 AM
I just e-mailed some of your fans about the upcoming mod of The plague hopping they will help us, TRY TO GET A NEW E-MAIL ACCOUNT. |
Eric12345 |
Posted on 03/02/05 @ 10:24 PM
I posted some skins in the modifaction section so just check there, and we can start chating there to.
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Metallica_rocks |
Posted on 03/22/05 @ 03:26 PM
Excellent work MP. another hit. the scripting was excellent and i loved the situation overviews when I lost a town. only problem is difficulty. I beat it first try. But all other aspects outflank this little issue. Keep up the good work[Edited on 03/22/05 @ 09:57 PM]
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ihaterap |
Posted on 05/29/05 @ 03:09 PM
MP you should have for the infected people a zombie skin to even make this scernario even greater! |
PlaidBaron |
Posted on 04/09/06 @ 07:47 AM
I really like this one! It's strange sure but it's pretty fun! I definitly enjoyed playing it. |
sweet6face |
Posted on 09/12/16 @ 04:18 AM
wow man its super cool..............! ! ! |
Pages: « First « 1 2 [3] |
HGDL v0.8.2 |
Rating |
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4.6 | Breakdown |
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Playability | 5.0 | Balance | 3.6 | Creativity | 4.6 | Map Design | 4.8 | Story/Instructions | 4.8 |
Statistics |
Downloads: | 3,426 |
Favorites: [] | 0 |
Size: | 164.79 KB |
Added: | 02/05/05 |
Updated: | 02/06/05 |
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