Rise of Nations Heaven
Welcome
Downloads Home
Review Guidelines
Main site
Forums
Code of Conduct
Search

Advanced Search
Single Player Scenarios
Home
New Releases
New Reviews
New Comments
Top-Rated

Submit File
Browse Categories
New Files


Download File Post Review Post Comment

THE PLAGUE v.1.1

Author File Description
Meat Puppet
File Details
Needs T&P?: Yes
ABOUT V.1.1: Same as original but with two small changes. First, the blue troops near the Police Station are given a unique troop type and renamed "Police Officers." Second, an unintentional loophole allowing you to win easily (using your police) has been closed.

DESIGN: This scenario was designed using RON TaP's Scenario Editor with extensive scripting. I cut my teeth on the Battle of Agincourt and went full tilt with scripting in this one as I finally learned enough about it, and finally know what I'm doing. As far as I know there are no bugs in this script. I could only go so far with the script's capabilities but there's a lot of scripted action here so you are in for some surprises!

NOTE: This scenario uses nukelaunch.wav that comes with RON. I included it in your download; please keep it in the same folder with the scenario files so the sound plays.

SITUATION: A city situated on a peninsula. At a nearby medical research facility, a deadly virus escapes and infects several lab workers, who panic and make for the city.

Upon hearing of the outbreak, you, as the local Center for Disease Control (CDC) Coordinator, receive command of a response team. Your job is to respond to any potential outbreak of the deadly virus among the general population.

It's 5 scientists against your entire army.

Within minutes (of game time), you will be hanging on by a thread.

Those 5 scientists are about to ignite a chain reaction across the entire city, infecting thousands in a plague, and resulting in a flood of refugees trying to escape the city--through you. Many of them are armed. Mingled with them are looters. All of them must be stopped. Most are not bad people, and they don't want to hurt you--they're just getting sick and want to get out of the city and they are carrying a plague with them. You cannot let them pass.

If you don't stop them, the virus could escape the region and rampage across the entire world, ending civilization in a matter of weeks.

OBJECTIVES: Your objectives are to:

Destroy the research facility where the virus came from.
Kill all infected people who are carriers of the plague.
Reclaim any sections of the city that have been contaminated by the virus and fallen into anarchy.
Find a cure.

It's 5 scientists against your heavily armed force in the first minute of the game. Sound easy? However, those infected scientists will quickly start a chain reaction that will have you fighting for dear life. You should focus on defending these areas of the city:

Hospital (where your researchers are trying to find a cure by gathering knowledge)
Airport (where cargo planes are delivering supplies)
CDC Headquarters (the backbone of your defense between the Airport and the Hospital)

If you lose any one of these, you may find yourself very quickly overrun by the infected. All the infected have to do to take one of your cities is stand next to it--then the virus will spread like wildfire.

FORCES: The enemy (Plague-Carriers) has 4 types of units:

Infected People (Citizens)
Looters (Militia)
Gun Owners (Partisans)
Doctors (infected doctors trying to escape) (Scholars)

Your team: Government. You have an entire organization at your command. Like the Plague-Carriers, all your units have been renamed. These are your Centers for Disease Control (CDC) forces:

Medical Supplies (Caravans)
CDC Virus Hunter (General)
CDC Response Teams (Assault Marines)
Observation Chopper (Helicopter) (does not attack; only for recon)
Cargo Planes (Strategic Bomber) (does not attack; only for eye candy)
Virus Sample Collectors (Armed Supply Wagons)
Doctors (Scholars)
Police Officers (Marine Riflemen)

... and my personal favorites:

Crowd Control (Armored Cars)
Cleanup Squad (Flamethrower)
Quarantine Enforcement (Advanced MG)

Note that several buildings have also been renamed:

Research Lab (Observatory)
Medical Research Facility (Supercollider)
CDC Budget (Market)
CDC Regional Branch Office (Senate)
Church (Temple)

POP LIMIT: 75, this makes the game very challenging, all troops.

FUN EVENTS:

* When the virus overtakes a section of the city, you receive a text message describing the situation.

* You have several troops at the police station (police) in the middle of the city. Can they hold out and maintain law and order?

* You have medical supplies (caravans) being distributed all over the city. Desperate people will seize them and loot them, killing the drivers.

* At one point, you can gain authorization to use nuclear weapons.

* If you gather enough knowledge, you have a chance to find a cure for the disease.

* Text messages will tell you how bad things are.

During this game, you will feel like you are in charge of a realistic operation with real ethical dilemmas. Try to keep an eye on the left side of the screen for them.

GAME CHANGES I CAN THINK OF:

Nobody can build citizens in cities.
Gather rate=200.
You can build limited types of units.
Helicopters are stronger and a little slower and cannot attack. They are only for observation purposes. I set mine on patrol the whole game. They also add to the eye candy.
Cargo planes fly in and out of airport. They cannot attack. Theyr'e just eye candy. If you lose the airport, you will lose them--as you will be totally cut off from the outside world.
Armored vehicles are a little slower.

STRATEGY: I don't want to give any more away, since the game has some surprises in it. All I could say about strategy as a hint is that you should hold tight and hang on to your primary objectives, respect the perimeter that is roughly established for you, and weather the storm. If you can find a cure of the disease, your doctors will evacuate the city and so you will have some free spots in your pop limit to fill up with fresh troops. Once you believe the worst is over (and be sure of that, hint: watch for the "big attack"), then you can tentatively at first, and more aggressively later, go on the offensive. A big question will be whether and how you will use nukes. The helicopters can help you determine where to drop them. Be careful about how you take "cities" (urban areas), because if there are any infected nearby the city will bounced back and forth between your control and plague control, resulting in potentially a swarm of infected people coming out at you.

THANKS FOR PLAYING: I hope you have fun playing this scenario. I had a great time playtesting it and also designing it.

It's my second effort with scripting and I'm pleased with how it turned out. I have learned that scripting is like getting a tattoo--long, slow and deliciously painful.

If you see any bugs, let me know. If you like the scenario, please give me a good rating. If you don't like it, tell me how to improve it.

Good luck!
AuthorReviews   ( All | Comments Only | Reviews Only )
Comrade Le Duan
Rating
4.8
Breakdown
Playability5.0
Balance4.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 5

Balance: 4

Creativity: 5


Map Design: 5

Story/Instructions: 5


Hot damn. Great scenario. Really hard. I got utterly slaughtered the first time but won in about 30 seconds the second time. There is a band of your (blue) looters near the Community College, which I noticed and mobilized the first time around, but not in time... the second time through, though, I rushed them to the College and made a little firing line that shot all the plague scientists as they rushed towards me, which won the game. I gave a balance of rating of 4 as opposed to 5 because of the really hard or really easy thing. Otherwise, truly amazing. Very creative, very successful at creating the atmosphere of zombie/plague movies. I was reminded of "28 Days Later." I love the scripted stuff, especially the event comments. The atmosphere is very complete. Good stuff, Meat Puppet.
Warspite2
Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 5
Excellent! There is alot too do in this scenario and alot of things are happening at once. Several objectives give you many strategies to try.

Balance: 5
Pretty tough to win, in fact I still have not won after 4 tries. It can be won though, I would have to try some different strategies.

Creativity: 5
This had to be one of the best. Very, very, very creative.

Map Design: 5
Absolutely the best urban map I think I have seen in a RoN scenario. They detail and setup of everything is amazing.

Story/Instructions: 5
Could not have been better. A great story and more then enough instructions.

Additional Comments:
This is an excellent piece of scenario design work. A solid 5 rating in every catagory. Another excellent job MP!

[Edited on 02/06/05 @ 02:21 AM]

orbops
Rating
4.6
Breakdown
Playability5.0
Balance3.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 5
This is the first scenario I've downloaded, and it was very enjoyable. I had to reread the instructions and mods so that I was truly familiar with the name changes and mods made.

Balance: 4
First time I played, this game wiped me out quickly, but once I figured out each unit's strengths, victory came easily.

Creativity: 5
What a fantasic idea! Perfect!!!

Map Design: 5
Great use of the cities and building layout. Makes urban warfare very interesting.

Story/Instructions: 5
The idea is extremely creative and entertaining. I like the idea of each city having its own function.

Additional Comments:
Overall, it is a very fun and quick scenario. It would be nice to let the airbourne units have firepower so that they're not just eye candy.
garrett1294
Rating
3.8
Breakdown
Playability5.0
Balance2.0
Creativity3.0
Map Design5.0
Story/Instructions4.0
Playability: 5
(Playable... Fun)

Balance: 2
(They are like very hard to destory and take citys instantly...)

Creativity: 3
(This story is used for tons of movies and books it gets old.)

Map Design: 5
(Original Map and worked on hard.)

Story/Instructions: 4
(Storys good but used too much.)

Additional Comments:
sweet6face
Rating
4.6
Breakdown
Playability5.0
Balance4.0
Creativity5.0
Map Design4.0
Story/Instructions5.0
Playability: 5
(Insert Playability analysis here)

Balance: 4
(Insert Balance analysis here)

Creativity: 5
(Insert Creativity analysis here)

Map Design: 4
(Insert Map Design analysis here)

Story/Instructions: 5
(Insert Story/Instructions analysis here)

Additional Comments:

Post Review Post Comment

HGDL v0.8.0

Login
Forum Username:


Password:




Create a new account
Forgot password?
Rating
4.6
Breakdown
Playability5.0
Balance3.6
Creativity4.6
Map Design4.8
Story/Instructions4.8
Statistics
Downloads:3,371
Favorites: [Who?]0
Size:164.79 KB
Added:02/05/05
Updated:02/06/05