SCENARIO DESIGN: This scenario was designed using RON Thrones & Patriots scenario editor with custom scripting and custom sounds for special events and effects.
CUSTOM SOUNDS: Custom sounds include track35.wav, drums.wav, fanfare1.wav and fanfare5.wav. You must put these sounds in the same folder as the scenario to play them. The sounds add some great ambience, so you should make sure you keep them and play them. The sounds came from these sites:
SITUATION: Hannibal, one of the greatest generals in history, has beated two Roman armies and is marching at will across Italy. The Senate of Rome raises an army of 50,000 men--the First Legion, the Second Legion and the Third Legion--to destroy Hannibal's army or drive it out of Italy. The army is led by Consuls Varus and Paulus. The two armies meet near a two called Cannae. Hannibal is outnumbered by the Romans but has better cavalry. By the end of the day, nearly 50,000 Romans will lie dead on the battlefield, compared to 8,000 dead Carthaginians. Cannae is considered one of the greatest military victories of all time.
SCENARIO: When the game starts, your army is facing the Roman army across the battlefield. Behind the Roman army is the town of Cannae. On the flank of both armies is a river, and across the river is a series of burning farms that have been pillaged. You will also see the fortified camps of both armies.
SPECIAL COMMANDS: You get a special menu toolbar on the lefthand side of the screen, allowing you to group control major elements of your army:
1 - advance phalanx (these are your core African phalanx troops, your best; due to game glitchiness, when you hit 1 you may also move your center as well as your phalanx, and you may have to hit 1 twice to get all of your phalanx to move - just the way it is)
3 - advance center (these are your weakest troops led by Hannibal himself to bolster their courage), a mixture of Celtic and Spanish mercenaries, backed up by a few bowmen
5 - advance cavalry (you have more cavalry, and your cavalry are superior to the Romans); on your left wing you have the Spanish and Celtic cavalry, and on your right wing you have the Numidian cavalry
7 - advance skirmishers (this advances and sets to aggressive mode your javelineers and slingers; this one is kind of glitchy, your slingers may not advance, so watch that)
These commands will allow you to control your army pretty easily, and respond to any Roman moves quickly.
STRATEGY: In the real battle, Hannibal put his weakest troops in the center, his best phalanx troops on the flanks, and then his cavalry on the far flanks. Your army is set up the same way. In history, Hannibal's center held, his African phalanx pressed on the Roman flanks, and his cavalry drove the Roman horse off the field, then came back and hit the Romans in the rear, starting the slaughter.
As for your strategy, you can do whatever you think is best! Here are a few pointers:
* you may not want to have your troops chasing the enemy around the battlefield. if the enemy horse routs, you should not waste time chasing them but instead send them on to attack the Romans at some other point.
* if you kill the Roman consul Varus the Romans will become "shaken" (be given lower armor and attack ratings). however, you will risk everything having your cavalry fight through guards, elements of the First Legion, and then chase the Consul around. similarly, you will need hannibal near the action to bolster the center, but watch it, because if he dies, your army will become "shaken" (be given lower armor and attack ratings).
* if any of your troops rout and begin to flee the field, do not round them up and send them back--first of all, they will continually rout and retreat every 10 seconds, and second, their armor and attack ratings become very low when they are routing.
TINY GLITCH: You may notice that a small collection of characters begins to form on the far lefthand side of the map, such as a supply wagon, a carvan, a scholar, a citizen, etc. These units show up as various parts of your army begin to rout. These are "markers" that are being used in the morale function. Just ignore them and leave them alone.
THANKS FOR PLAYING: This scenario has a bit of everything in it. Lots of eye candy, great Roman formations and attacks, a solid opponent, and the possibility of tactics. It's also got morale functionality, advanced command control functionality, and sound effects. I finally got the whole morale thing down pat now, and so you will notice much smoother player than in earlier scenarios like Guilford Courthouse.
Enjoy! If you like this scenario, come back and give me a good review. If you don't, tell me what you don't like so I can improve it.
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This rating may be a bit harsh because I played your Battle of Hastings before this scenario, and the side tool bar works much better in that newer scenario. As you stated in your scenario description, some units do not always advance when ordered, and that becomes a pain. The Romans just attack in a blob and as a result, the game turns into a less tactical adventure than your Hastings masterpiece.
The edited and slightly more powerful Carthaginian cavalry was a historical and practical touch. The weak mercenary-filled center further balances the battle as they are bound to eventually route, like they did at Cannae centuries ago (which is how the Romans eventually became encircled). Some have complained this scenario was a bit too "easy." I disagree, as I actually lost the first time I played it, and I do not consider myself a RoN or RTS "noob." It was well balanced and leaves plenty of room for error by the player.
Again, I am reluctant to give a 5 in creativity to a scenario taken verbatum from history, even though I feel horrible in doing so. In any event, everything I can remember about Cannae is replicated here. What more can you ask from a scenario editor?
Map Design: 5
I was particularly impressed with the detail in which you researched the terrain of Cannae. Not only is the river there, but the baggage camps are as well. Furthermore, there are "hoplites" in the Roman camp, which I assume represent the triarii that were never deployed in combat as the incompetant Roman Consuls expected to crush Hannibal without much of a fight (or I may just be reading into those hoplites way too much).
Everything was set forth quite plainly and logically. No complaints whatsoever. Good research.
The Battle of Cannae: the ruler by which all Roman defeats were measured forever after. Due to the disaster at Cannae, Rome took to a policy of containment toward Hannibal and his army on the Italian Peninsula (Truman was not the original brainchild of this policy). It eventually worked as he was recalled back to Carthage, but the damage to Roman prestige was already done. The Roman cavalry was taught a lesson by the Numidian and Spanish cavalry commanded by Hannibal, and as a result, their "unofficial percentage" in the composition of a typical Roman Legion dramatically increased. All of this is quite evident in playing the scenario. Another job well done Meat Puppet.