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Horns of Hattin

Author File Description
Meat Puppet
File Details
Needs T&P?: Yes
DESIGN: This scenario was designed using RON Thrones & Patrios scenario editor, with custom scripting and sounds.

This is a "field battle" type of scenario.

PRINT: Print these instructions since there is no readme.txt file. These are the scenario instructions. The rest is in-game instructions.

SOUNDS: There are sounds in this zip file, that's why it's a little big. Keep the sounds in the same folder as the scenario, so they play during the scenario. They add some goodies to the game so make sure you use them.

SITUATION: The Crusaders have taken Jerusalem and carved out a kingdom in the Holy Land after Muslim invasions made that region dangerous for Christians. Sal al Din, the great Muslim leader (leader of the "Saracens"), has failed in one invasion, and is ready for peace. However, provocations by the Crusader kingdom has resulted in a second invasion. In history, the Christians marched a long trek through the hot, dusty desert with no water, then the Saracens burned the dry fields all around them as they pitched camp for the night. The Saracens, outnumbering the Crusaders, slaughtered them.

King Guy was a worthless king, but nonetheless you're him in this scenario, and you must save your kingdom by defeat Sal al Din on a desert plain surrounded by three hills. The Saracens are deployed in a crescent facing your army, and hold the primary hill in front of you that bears the name "Horns of Hattin," named for the two mountains that spike up from the hill. Nearby are the towns of Turan and Hattin, held by a neutral player in the scenario.

VICTORY CONDITIONS: Reduce the Saracen army to a certain strength, and the entire army will break. Similarly, if you lose enough strength, your army will break and you will lose. In betwee, your army and the Saracen army is divided into division of soldiers. As each division falls below a certain strength, that division will break and flee to their camps. The Saracens have three camps, the Crusaders a temporary camp set up as a bunch of supply wagons guarded by militia--the "baggage" of the army.

GLITCH: When your knights flee, they may also drag your Templar knights (Royal Companion). This is a limitation of the scenario editor, since the Royal Companion and knight are part of the same "family" (heavy cavalry), the game sometimes thinks they are the same unit. The Templar knights should not be fleeing. Simply double click to select all of them, and then click stop or send them back to the battle. They will not rout after that.

GAME NOTE: When your units are fleeing, it is easy to send them back to the battle. However, they have lower attack ratings and will be less effective. I cannot set it up so they continually flee regardless of whether you send them back, or else the game will be considerably slower. If you want to play this scenario the way it's supposed to be played, when any of your troops flee, let them flee and try to win with what you have left. Otherwise you will achieve a hollow victory.

GOODIES: LIke other field battle scenarios I've created, you get a sound bar on the left side of the screen. Use that sound bar to control your army in large groups.

Other goodies:

9 - if you press 9, you hear King Guy declare his resolve to win the battle (Sean Connery from "First Knight").

7 - if you press 7, your knights will charge, temporarily (about 30 seconds) gaining higher attack ratings and speed. To accomplish this, I had to turn the knights into heavy knights for the duration so I could get the speed improvement. Note that you can only use this once--the knights cannot continually charge.

If you hit a command button and some troops don't move, either hit it again or use the mouse to move them.

TRUE CROSS; Another game goodie is the True Cross, a holy relic carried by the Crusaders, represented a trebuchet. Do not deploy the trebuchet, since it has a 0 attack rating.

NOTE that the Templars will not rout and will fight to the last man if you have the True Cross with the army. If you lose the True Cross, the Army will become "shaken" (lower attack ratings) and the Templars will rout normally when they reach a certain strength.

STRATEGY: Sal al Din will not attack until you do. He has the advantage of being on the defensive this game. However, he has been given more intelligence so he won't just sit there. This is what I've been working on lately, giving your computer opponent a broader intelligence so it can react to your attacks and launch its own.

I found that when I used certain strategies in this scenario, I won, and when I used others, I lost. So I think you'll find this scenario well balanced and a good challenge. I hope so anyway. It's funny how this works: I thought Issus was harder than India with my Alexander scenarios, and yet everybody's telling me that Issus was cake and India was a tough fight.

One tip is not to let your knights race too far ahead of the infantry. This is the mistake the Crusaders made and it cost them the battle and the Kingdom of Jerusalem to boot. You may also want to save your charge for the last second, so that you get the maximum benefit of the 30 seconds you get for the charge.

Other than that, play and see. Good luck and have fun!

THANKS FOR PLAYING: I hope you have fun playing this scenario and will come back and give it a good review.
AuthorReviews   ( All | Comments Only | Reviews Only )
D3aTh5_AnG3l
Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 5
This is another magnificant field battle by Meat Puppet
Balance: 5
Very hard, but beatable

Creativity: 5
Very well done. Very original, i dont think anyone has a field battle format like you do

Map Design: 5
Very well done

Story/Instructions: 5
Excellent instructions on page and in the game.

Additional Comments:
Very very well done. Highly enjoyable. Great work Meat Puppet youve done it again. DA
badbob
Rating
4.8
Breakdown
Playability5.0
Balance4.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 5
(Insert Playability analysis here)

Balance: 4
(Insert Balance analysis here)
their is a slight bug. if you send your archers foward and your horse archers and target only the saracen infantry they do nothing they just stand their only the occational skirmisher who gets within range attacks. i am not exagerating when i say the horse archers were able to kill 30 units of infantry without the computer reacting.
Creativity: 5
(Insert Creativity analysis here)

Map Design: 5
(Insert Map Design analysis here)

Story/Instructions: 5
(Insert Story/Instructions analysis here)

Additional Comments:
brillient, super, fantasitc it would be perfect apart from the above bug i found.
FloydRocks101
Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 5
Absolutley Great! 1 of your best
Balance: 5
The teams are very well balanced.
Creativity: 5
Obviously very creative never even heard of this battle

Map Design: 5
Great map as usual.

Story/Instructions: 5
Terrific instructions and history of the battle. great!

Additional Comments:
1 word to describe this scenario. Awesome!
elcuadillofranco
Rating
4.4
Breakdown
Playability4.0
Balance4.0
Creativity5.0
Map Design5.0
Story/Instructions4.0
Playability: 4
Pretty Fun!

Balance: 4
Almost perfectly balanced!

Creativity: 5
Creative Idea

Map Design: 5
Amazing map!

Story/Instructions: 4
Good instruction!

Additional Comments:
Great Scenario
Grade: B+
crazyroman29
Rating
1.0
Breakdown
Playability1.0
Balance1.0
Creativity1.0
Map Design1.0
Story/Instructions1.0
Playability: 1
(Insert Playability analysis here)

Balance: 1
(Insert Balance analysis here)

Creativity: 1
(Insert Creativity analysis here)

Map Design: 1
(Insert Map Design analysis here)

Story/Instructions: 1
(Insert Story/Instructions analysis here)

Additional Comments:
Crashed

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HGDL v0.8.0

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Rating
4.0
Breakdown
Playability4.0
Balance3.8
Creativity4.2
Map Design4.2
Story/Instructions4.0
Statistics
Downloads:2,121
Favorites: [Who?]0
Size:792.43 KB
Added:03/14/05