Rise of Nations Heaven
Welcome
Downloads Home
Review Guidelines
Main site
Forums
Code of Conduct
Search

Advanced Search
Single Player Scenarios
Home
New Releases
New Reviews
New Comments
Top-Rated

Submit File
Browse Categories
New Files

Downloads Home » Single Player Scenarios » Waterloo: The Battle

Download File Post Review Post Comment

Waterloo: The Battle

Author File Description
King Walker
File Details
Needs T&P?: Yes
Print these instructions since there is no readme.txt file. The rest is in-game instructions.

There are sounds in this zip file, that's why it's a little big. Keep the sounds in the same folder as the scenario, so they play during the scenario.

BATTLE HISTORY: On 1st March 1815 Napoleon escaped from Elba and landed in France. Nineteen days later he was in Paris and resumed his title as Emperor. His army rallied to him. The soldiers who had been captured during the years of fighting had been released enabling Napoleon to reform his Grande Armée.
The European allies reassembled their armies and prepared to resume the war to overthrow the Emperor yet again. Napoleon resolved to attack the British, Prussian, Belgian and Dutch armies before the other powers could come to their assistance. He marched into Belgium. The Prussians under Marshall Blucher were defeated at Ligny and driven away to the East. Napoleon sent Marshall Grouchy in pursuit while he advanced on Wellington’s army. The first battle was at the cross roads called Quatre Bras. The British and their allies were forced to withdraw towards Brussels. Assured by Blucher that he would join him for the conclusive battle, Wellington on the afternoon of 17th June 1815 halted on the ridge athwart the Brussels road south of Soignies where he resolved to give battle to the French.

Any information on this battle go to this site:
http://www.thehistorychannel.co.uk/site/microsites/line_of_fire/

YOU MISSION: hold the allie line the longer as possible until General Blucher Prussian army arrive to help you, don’t let your army get to dangerous numbers.

OBJECTIVES:
1- Hold the battle until Blucher arrival.
2- Don’t let your army be defeated in the field or you lose.

THANKS FOR PLAYING: I hope you have fun playing this scenario and will come back and give it a good review.
Pages: [1] 2 » Last »
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Le_Grande_Puba
Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 5
Very thrilling

Balance: 5
A bit hard, but thats the beauty in it

Creativity: 5
Very creative. Perhaps you rename a couple of units on their historical basis??

Map Design: 5
Very accurate map and places

Story/Instructions: 5
Nice

Additional Comments:
Great job there. Keep these great maps coming. However i have one point about it. After the initial charge by the French Imperial Guard, which i countered with my cavalry, when i want them to fall back and regroup they dont seem to do that and follow the routing enemies into the main french army, where they get massacred. Why dont you put a fall back button or retreat button in the toolbar

Also what is the difference between full charge and the normal charge
King Walker
File Author
hi La Grande Puba, thanks for your nice review! You are right about the retreat botton... the bar as to extence and i thought no to put that in the scenario.

About the "advance" and the "full charge", the diference is that one advance the army a few metters and the full charge lances the army to the enemy lines!!

:)
Le_Grande_Puba Hello King Walker i wanted to ask you about something even though it might seem a bit stupid since every single programmer on the site knows how to do it and yet i cant. How do you change the range and attack of units in the scenario editor. For example how do i get a MG42 with Range 50 or Attack 99

Thanks
King Walker
File Author
Hello LGP, before anything, nice work with the campaign mod that you lanced ;)

To change units values, like his range ( like the cannons in my scenario "Waterloo", where they have a long range), here you select the unit you want to place in the editor, use the "edit" button that is there... then you can chance his values, like max range; min range; attack; etc...

I know some scenario makers use the scritp to do it, but i dont like to complicate!!!

Hope that i hellped you in this!!

Keep loving Ron TaP!! ;)
Le_Grande_Puba Thanks alot, you're the king!!

Le_Grande_Puba
StormEye
Rating
4.8
Breakdown
Playability4.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 4
(Nice, only needed a retreat button!)

Balance: 5
(Good, not to easy, not to hard!!)

Creativity: 5
(Very good, nice battlefield enviorement.)

Map Design: 5
(accurate map and story line!)

Story/Instructions: 5
(very perfect, historical story tell.)

Additional Comments:
Just needed that retreat button!!
ronmaster
Rating
4.4
Breakdown
Playability5.0
Balance3.0
Creativity5.0
Map Design4.0
Story/Instructions5.0
Playability: 5
(Insert Playability analysis here)

Balance: 3
Abit difficult, especially when napolean sendshis whole army against the line

Creativity: 5
nice

Map Design: 4
The map was a bit etchy at times. Later on how does part of bluch army arrive behind napolena and other part behind my army. Is this correct historricaly

Story/Instructions: 5
Other than the blucher army thing, the story was perfect

Additional Comments:
RonKeeper Hey ronmaster, take a visite to the site King Walker propose to us, go to the virtual battle of waterloo...an then see the acurracy of prussian army arrival to the field.

You will find that they came in 2 parts in diferrence hours... the game is real accurate!

http://www.thehistorychannel.co.uk/site/microsites/line_of_fire/
worldwar3
Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 5
(A great game and a trilling one to, one of the scenarios with more men that are with scripts commands or script attack orders, all units have a funtion on the script, excellent... and all this dont make the game hard to controll)

Balance: 5
(It looks very hard in the begining but if you defend your cannons well, you can hold the french until the rienforcements arrive!! Its very well done king)

Creativity: 5
(Excellent work on the new script things and on the historicall timing of the battle!)

Map Design: 5
(Just one thing to say, just accurate, it couldnt be better!)

Story/Instructions: 5
(The story is all there, the script is great and the instructions dont letted me lost in the middle of the gigantic battle field.)

Additional Comments:
Battleman Hi, King Walker the battle was great but how do you add the Napoleon and Wellington commander units in the scenario editor?
I have been a Napoleon buff for years and I wanted to try to make scenarios of all his battles, but I am new to this and have alot to learn. Any help from you would be greatly appreciated. Thanks,
Battleman
Pages: [1] 2 » Last »

Post Review Post Comment

HGDL v0.8.0

Login
Forum Username:


Password:




Create a new account
Forgot password?
Rating
4.8
Breakdown
Playability4.8
Balance4.5
Creativity5.0
Map Design4.8
Story/Instructions5.0
Statistics
Downloads:3,498
Favorites: [Who?]0
Size:459.74 KB
Added:03/31/05