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Downloads Home » Game Modifications » Battlefield 1943 1.5

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Battlefield 1943 1.5

Author File Description
uthum876
File Details
Needs T&P?: Yes
Hey guys, I postponed the release of my World War 3 TAP mod for this WW2 total conversion mod.

Features:

-More than 15 historically accurate World War two civs such as the Finns, Waffen SS, the Polish, and the Hungarians. Other major changes have been made to existing civs such as the Americans and Germans.
-More than 50 historically accurate WW2 skins.
-When you play as the "typical civ" you will be able to train: riflemen, anti-tank guns, machine guns, flamethrowers, and sub-machinegunners Simultaneously.
-Nations such as the Germans and the British can deploy secondary tanks. Brits will get shermans and churchills and Germans will recieve Tigers, Panzers, and Panthers (maybe). (I'm still working on secondary tanks for the Americans and the Soviets.)
-Meat Puppets famous one-hit-kill system will be implemented. So if a unit gets shot once or twice he dies, if a tank fires on a group of infantry they get blown up. It's that simple.
-artillary have been made much more effective. They are perhaps now the most valuable unit in an army because they have been given a loooong range and high attack values.
-Increased pop cap.
-Heavy weapons such as tanks and artillary take longer to build to promote realism, only the major leagures such as the Americans and the Russians can create heavy weapons quickly.
-New leaders.
-Now Wonders only go to nations who can really build them, like only the French can build the Eiffel Tower.
-Special Forces don't require craft to snipe things.

Features to come in Version 2.0

-New skins for civilians and generals so that they look like they are from the 1940's.
-New governments with unique art such as Communism and Fascism.
-New specialized units such as unique snipers.
-Hopefully if ODA let's me I'll put in his tanks.
-More civs such as the nationalist and communist Chinese, Canadians, New Zealenders, and etc.
-Going to put in the accuracy factor, which will make Artillary and infantry not 100% accurate all the time. This will also give aircraft a break because they will fare better during a bombing mission because AA guns won't always be able to shoot them down.

To install please pop it into your mods directory, then it should be selectable from the menu in the game. If it doesn't then i'll try to fix, I just put it together and I haven't tested it in the menu.

If that doesn't work, then try to ovewrite everything, just pop all the art files in your art directory-this is located in your RON TAP directory. To get there go to your hard disk, program files, microsoft games, then Ron TAP. Then paste all of the data and tribes files in the data and tribes directories. To put in the soundfiles please back up your soundfiles and paste them inside your sound folder. Please back up any files that you don't want to loose forever!

Oh guys, this is very important: don't play in any other age other than the modern age because there will be a lot of inbalance and graphical errors. I repeat, this mod will only work in the modern age! And please don't play as these civs, they are the only ones that haven't been entirely modded:

-Chinese, Egyptians, Greeks, Koreans, Nubians, Spanish, Turks, Indians, and the Persians. I will transform these civs into WW2 civs in version 2 thanks!

Here are a list of the civs

1. Aztecs-Germans (Waffen SS, this is Hitler Elite Army)
2. Bantu-Polish
3. British-British
4. French-French
5. Germans-Wermacht (this is the regular German Civ)
6. Inca-Romanians
7. Japanese-Japanese
8. Maya-Austrailians
9. Mongols-Hungarians
10. Romans-Italians
11. Russians-Russians
12. Americans-Americans
13. Iroquois-Finns
14. Lakota-Yugoslavs
15. Dutch-Bulgarians

Well I hope you guys enjoy, and please tell me your thoughts and any suggestions, and point out any errors. Yes this is a patch.
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AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
uthum876
File Author
guys pop this in your mods menu and see if it is selectable on the mods menu. If that doesn't work do what I told you before about the old method. That's second method listed above. Sorry I can't test it right now because I let a friend borrow mu RON.
Puukko I did as you said and I have the mod in the mod menu, but: when I play, the new unit textures are very messy. I had the same problem with ODA's Napoleon mod when I didn't name the mod's folder correctly.
Also the finnish unique unit should be Suomi SMG and not Sumoi or something like that ;-)
uthum876
File Author
then try to install it the old cut and paste way. All work on the Finnish units in ver.2.
Billybob_100 *sigh*

I still cannot get it working...
uthum876
File Author
You didn't try the cut and paste method, because that way always works and it is much more reliable, however your going to have to back up all of your orginal files because this method overwrites everything:

"If that doesn't work, then try to ovewrite everything, just pop all the art files in your art directory-this is located in your RON TAP directory. To get there go to your hard disk, program files, microsoft games, then Ron TAP. Then paste all of the data and tribes files in the data and tribes directories. To put in the soundfiles please back up your soundfiles and paste them inside your sound folder. Please back up any files that you don't want to loose forever!"

nice dictator It sounds interesting and could very well be a great mod when it is done

..but for now there are some serious problems...
1. the unique units info on the start screen can be messed up( like a german unit reading "american unique tank")
2. froze up when i clicked on to build an oil well
3. for some reason when i start a regular non-mod game the unique unit names are also messed up(maybe this isnt your fault)
4. it still says 1.0 in the mods menu when i installed 1.5


Billybob_100 Ok so the cut and paste is to remove EVERYTHING not related to the mod, (AND BACK IT UP TOO) and replace it with the mod's sounds art data tribes etc... Right?

uthum876
File Author
I just reinstalled my RON and played it everything works great, but I discovered why it may not work on your guys' RONs. I just discovered that my unitgraphics.xml file is different from yours, this is because I have Rise of Nations Gold Edition. Maybe some of my other data files are different to, I don't know. But this mod will work good on the Gold Edition. So could somebody lend me all of the data files for the regular TAP so that I could reformat everything. My E-mail is Uthumf@yahoo.com. By version 2 everything should work great I hope but thanks for the feedback everybody, I'll attend to it right a way as soon as I get those files, Oh and plus I need a tester whom I could send my modded files to, to test it on the original TAP once I reformat everything, any volunteers?
uthum876
File Author
Actually send evrything to this address uthumk@sbcglobal.net
wakain YES!!! i've got the gold edition,so it has to work!
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Rating
4.0
Statistics
Downloads:2,491
Favorites: [Who?]0
Size:2.23 MB
Added:04/06/05
Updated:04/07/05