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Battlefield 1943 1.5
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Author |
File Description |
uthum876 |
Posted on 04/06/05 @ 11:24 PM (updated 04/07/05)
File Details |
Needs T&P?: |
Yes |
Hey guys, I postponed the release of my World War 3 TAP mod for this WW2 total conversion mod.
Features:
-More than 15 historically accurate World War two civs such as the Finns, Waffen SS, the Polish, and the Hungarians. Other major changes have been made to existing civs such as the Americans and Germans.
-More than 50 historically accurate WW2 skins.
-When you play as the "typical civ" you will be able to train: riflemen, anti-tank guns, machine guns, flamethrowers, and sub-machinegunners Simultaneously.
-Nations such as the Germans and the British can deploy secondary tanks. Brits will get shermans and churchills and Germans will recieve Tigers, Panzers, and Panthers (maybe). (I'm still working on secondary tanks for the Americans and the Soviets.)
-Meat Puppets famous one-hit-kill system will be implemented. So if a unit gets shot once or twice he dies, if a tank fires on a group of infantry they get blown up. It's that simple.
-artillary have been made much more effective. They are perhaps now the most valuable unit in an army because they have been given a loooong range and high attack values.
-Increased pop cap.
-Heavy weapons such as tanks and artillary take longer to build to promote realism, only the major leagures such as the Americans and the Russians can create heavy weapons quickly.
-New leaders.
-Now Wonders only go to nations who can really build them, like only the French can build the Eiffel Tower.
-Special Forces don't require craft to snipe things.
Features to come in Version 2.0
-New skins for civilians and generals so that they look like they are from the 1940's.
-New governments with unique art such as Communism and Fascism.
-New specialized units such as unique snipers.
-Hopefully if ODA let's me I'll put in his tanks.
-More civs such as the nationalist and communist Chinese, Canadians, New Zealenders, and etc.
-Going to put in the accuracy factor, which will make Artillary and infantry not 100% accurate all the time. This will also give aircraft a break because they will fare better during a bombing mission because AA guns won't always be able to shoot them down.
To install please pop it into your mods directory, then it should be selectable from the menu in the game. If it doesn't then i'll try to fix, I just put it together and I haven't tested it in the menu.
If that doesn't work, then try to ovewrite everything, just pop all the art files in your art directory-this is located in your RON TAP directory. To get there go to your hard disk, program files, microsoft games, then Ron TAP. Then paste all of the data and tribes files in the data and tribes directories. To put in the soundfiles please back up your soundfiles and paste them inside your sound folder. Please back up any files that you don't want to loose forever!
Oh guys, this is very important: don't play in any other age other than the modern age because there will be a lot of inbalance and graphical errors. I repeat, this mod will only work in the modern age! And please don't play as these civs, they are the only ones that haven't been entirely modded:
-Chinese, Egyptians, Greeks, Koreans, Nubians, Spanish, Turks, Indians, and the Persians. I will transform these civs into WW2 civs in version 2 thanks!
Here are a list of the civs
1. Aztecs-Germans (Waffen SS, this is Hitler Elite Army)
2. Bantu-Polish
3. British-British
4. French-French
5. Germans-Wermacht (this is the regular German Civ)
6. Inca-Romanians
7. Japanese-Japanese
8. Maya-Austrailians
9. Mongols-Hungarians
10. Romans-Italians
11. Russians-Russians
12. Americans-Americans
13. Iroquois-Finns
14. Lakota-Yugoslavs
15. Dutch-Bulgarians
Well I hope you guys enjoy, and please tell me your thoughts and any suggestions, and point out any errors. Yes this is a patch.
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Pages: « First « 1 [2] 3 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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uthum876
File Author |
Posted on 04/09/05 @ 03:43 PM
Thats awsome, I worked out all the bugs and everything works smoothly, So heres waht I am going to do I will release a gold edition version 1.7 and a TAP 1.7 as soon as I can get a tester.
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Cassius Allanus |
Posted on 04/09/05 @ 09:47 PM
I'll test the TaP 1.7 version for you... |
uthum876
File Author |
Posted on 04/09/05 @ 10:50 PM
Thanks a lot can I have your contacts and thos data files? my e-mail is uthumk@sbcglobal.net. |
uthum876
File Author |
Posted on 04/09/05 @ 10:58 PM
there is no period at the end of net |
The Adlantean |
Posted on 04/14/05 @ 11:15 PM
Edit: found what i needed... cool mod[Edited on 04/18/05 @ 10:07 PM]
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webhound1 |
Posted on 04/17/05 @ 04:18 PM
Im real excited about this mod, ill send you the files for regular Tap, and I hope you can convert it quickly. |
The Adlantean |
Posted on 04/21/05 @ 07:43 PM
Rating: 4
Great mod!
Additional Comments:
there are a few problems...
1. you can build missile silos but you cant build anything with them (eg. no missiles)
2. BAR Gunners are supposed to entrench after 5 seconds but don't
3. naval battles aren't very good because battleships are a bit too long range and powerful (IMO).
4. Some of the artillery is a bit over powered. |
uthum876
File Author |
Posted on 04/23/05 @ 08:36 PM
Thank you so much Its nice to see some appreciation. Don't worry I have fixed everything that you guys have mentioned in the upcoming version 1.7 but there are other things that I have to add. I really want to put in paratroopers, I e-mailed deathmage on this issue because he said he was working on paras for his own mod, but he hasn't replied. I already have paratrooper skins fro Italy and Germany, they look really good plus the German paras are armed with unique fg-42 assault rifles!!! Oh and did you guys here? I figured out how to make supply trucks heal your troops without having to build Versailles!!!! Oh and plus I have some nice new sniper units. Thanks for keeping this mod alive you guys, I have almost going to cancel it because of all the feedback! |
Spitfire_Pilot |
Posted on 05/28/05 @ 01:35 PM
im glad that u continued to work on this mod. But sadley i have the skin/ texture problems too they keep getting glitchy. So do u know the date when the update will come out ? |
The Adlantean |
Posted on 05/28/05 @ 03:15 PM
for some reason it crashes at random intervals... i have the gold edition though... |
Pages: « First « 1 [2] 3 » Last » |
HGDL v0.8.2 |
Statistics |
Downloads: | 2,506 |
Favorites: [] | 0 |
Size: | 2.23 MB |
Added: | 04/06/05 |
Updated: | 04/07/05 |
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