You close your eyes and take in the sun and warm breeze of the Caribbean as the Taxi speeds through the streets of Havana, towards the Cuban military base on the other side of the city. You think back to the briefing on the plane, vividly remembering the objectives that Sergent Harrison went over minutes before landing. You recall the sergent saying there are two bases on the main island and one on the Isla de la Juventud, but nobody knew just where the Drug Lord was. You remember how normally, it's at this stage you start feeling a little nervous. But the Sergent had a way of talking that pushed fear into the back of one's head, until battle, when it came out in a rush of anger and adrenaline. Your thoughts are broken when the driver, upon passing a mural of Che Guevara, mumbles a praise in spanish, but you only catch the end. You draw the duffelbag carrying your M4 closer to you as you pull up outside the base, the other cab following close behind. Out of the corner of your eye, you notice a suspicious-looking convoy of vehicles. You go over the objectives one more time before turning your back on the beutiful Caribbean and entering the dimly-lit corridors of the barracks.
1: Destroy the shipping plant on the main island.
2:Destroy the processing plant on the main island
3:find and kill the drug lord, and then destroy his mansion
There is a bomber division in the area to aid you in your attacks.
This Scenario was made using Kingroy1's ERA mod, and contains no custom scripting.
GOODIES: Four large cities, filled with traffic and pedestrians, A house fire, an accurate map of cuba and tons of renamed units!
The map was nice to play, but the lack of instructions made it seem bad
A bit difficult, especially when assaulting the island
Great idea, very nice imagination
Map Design: 5
Loved the map, you are one of the best map designers on this sit
This is where you lose it all, no script means you are losing alot of well earned gratitude. If you scripted the map i would have possibly given you an overall solid 5
What about this, since i am the worse map designer ever, why dont you create the maps and then send them to me with a list of events or triggers you want me to make For example, a new enemy appears, etc. and i will script it for you. I hate to see this much effort not earning what it deeserves