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Black Hawk Down Version 2.3
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Author |
File Description |
Meat Puppet |
Posted on 05/03/05 @ 02:58 AM (updated 05/04/05)
File Details |
Needs T&P?: |
Yes |
WELCOME: If you liked the movie, you'll love the scenario. It's good tons of goodies, events, effects and cinematic action. For this scenario, I went all out to the best of my ability to try to create a sense of realism. It's a complete remake of my earlier Black Hawk Down scenario, which was created before I learned how to do script.
WARNING: This scenario is loaded with effects and animation for maximum cinematic effect, so it might be laggy for slower computers.
DESIGN: This scenario was designed using RON Thrones & Patriots scenario editor, with custom scripting and sounds. The name of the file is "Black_Hawk_2."
ABOUT V.2.3: 1) Fixes the bug if the Pakistanis are defeated (where the same dialog box keeps showing up and won't go away). 2) Dramatically reduces number of Somali "pitchfork" militia units. 3) Gives control of Pakistanis to human player. 4) Adds 4 more Ranger units to initial U.S. attack. 5) Tweaks some hit point ratings of various units.
SOUNDS: There are a number of sound files with this scenario, which are integral to the action. Keep them in the same folder as the main three scenario files so they play during the game. They include music (some from the movie Black Hawk Down) and sound clips and effects to enhance the action.
TOOLBAR: This game uses a toolbar on the lefthand side of the screen which advises you of both your current game objectives and also commands. The three primary commands are:
1 - Drop Rangers from Black Hawks for assault on Olympic Hotel
2 - Dismount Rangers from Humvees
3 - Remount Rangers back into Humvees
SITUATION: As the game opens, you have a column of Humvees and a squadron of Black Hawk helicopters near the U.S. Army base in Mogadishu, the capital of Somalia. The city, which sprawls across most of the map, is a bombed out mess due to years of civil war. You will see dozens of civilians, trucks, etc. underneath your helicopters. Only the yellow player is hostile; the red and orange players are at peace with you.
Your objective is to land rangers from the Black Hawks near the Olympic Hotel (Versailles Wonder) and capture all personnel inside. The helicopters will take you there. The assault and capture will take place automatically, just keep your units near the building.
After that, defend the area until the Humvees show up. When the Humvees are near the hotel, the prisoners will be loaded.
After that, the game will let you know what happens. Lots of events will occur, creating new objectives, to which you must react. In the end, you will have to meet all of your objectives and then get your small force back to base.
VICTORY CONDITIONS: Meet all objectives, and get your command back to base.
If you are wiped out, you will lose big. A petty warlord in a Stone Age country will have humiliated the world's strongest military. The U.S. will pull out of Somalia.
You should be able to win. However, you will be judged (poor, good, excellent) based on how many casualties you suffer. If you suffer light casualties (<33%), your feat will strengthen U.S. resolve to finish its mission in Somalia. If you suffer moderate (33-50%) or heavy (>50%) casualties, you win the battle but lose the mission as the U.S. decides to pull out of the country, giving strategic victory to Aidid.
GLITCHES? Note that I never got a chance to finish game testing, particularly at the end with the DELTA (elite special forces) hit points and the victory ratings at the end. The reason: The game started crashing my computer. Since I also use this computer to work, I had to abandon the scenario. I personally think I overloaded the scenario editor's capabilities this time. Hopefully you won't have any problems playing the game.
GAME NOTE: When you dismount your Humvees, they will switch to player 6 (also U.S. Army Rangers, your ally, used for a number of purposes) as will the Rangers who pop out and stand next to them. This is so that you do not split up the infantry from the Humvees. The Humvees will retain their damage during the switches but each time you dismount you will get a fresh Ranger unit. This is part of the scenario editor and can't helped; however, I didn't have a problem with it, the game still feels real.
STRATEGY HINTS: Where you drop your troops in the beginning near the Hotel may affect your casualties in the area. You may want to drop a little early before your birds surround the Hotel.
Just because you clear out an area doesn't mean the enemy won't come back once you're gone.
You will face incredible odds but you have the superior firepower. I found that by moving the Humvees as the vanguard (which fire as they move, thank God), then dismounting the Rangers inside to fight, gives you a very powerful combat effect.
Try to keep your forces concentrated. However, I would advise moving the Humvees first to take objectives, then move up the infantry in a form of leapfrog. If your infantry get caught on the move, they may easily be split up and cut up.
DELTA snipers Gordon and Shughart are included in the game. Their actual heroism on the day of the battle is inspiring. However, your snipers don't need to be sacrificed. By moving and firing, you can take out a few heavies near the second crash (shown as a SAM installation) and then keep moving around the edge of the fighting, and make it back to your main force. Your snipers have extra hit points and movement capability. Note your snipers will also have lots of firing capability, but they will eventually run out of ammo.
Your helicopters cannot fire but they have very strong hit points. In the actual battle, many of the helicopters were used for recon, not fighting, although a number of gunships were involved doing strafing runs and covering the infantry. I took that out because 1) if your helicopters get shot down it would screw up the logic of the scenario, and 2) they would be too powerful and you would likely win too easily. Instead of using them to fight, they can do recon for you.
Take your time, don't rush. Remember, you are trying to avoid taking casualties.
The number of units you will get is about 28 plus the four helicopters. You will face an estimated 200-250 Somali units, if not more (I never did a final count). The Somalis have inferior range (due to inaccuracy), a mix of weapons, and lack of coordination for their attacks. You'll find yourself fighting angry rock-throwing mobs (militia), "Technicals" (armed merchants, very powerful), RPG units (Bazookas, very powerful), Minutemen, etc.
I would have liked to include the Information Age MG and the Indian Anti-Tank Missile (which looks like an RPG, which I would have given to the Somalis), but my scenario editor crapped out and refused to allow me to put them in. It was just one of those glitches.
THANKS FOR PLAYING: Good luck and have fun! Please write and tell me about your game, I'd like to hear a good story. I spent a lot of time on this one (read the script and you'll see), so I hope you'll come back to review it.
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Author | Reviews ( All | Comments Only | Reviews Only ) |
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Le_Grande_Puba |
Posted on 05/03/05 @ 07:44 PM
Playability: 4
Great, the scenario is very fun. A great step up from the first one.
Balance: 5
Very hard, however that was the way it was for the US in Somalia
Creativity: 5
Excellent in every way, the only point I would like to change was the Somali Militia. In the game you have them attacking the US troops with pitchforks!!?? Maybe you could have changed that
Map Design: 5
Great map of Mogadishu
Story/Instructions: 5
Correct storyline. Loved it
Additional Comments:
I would have given you a straight 5 however thare are a couple of points i noticed.
1. When the Pakistanis are defeated, the pop up message keeps appearing, which means i had to quit the game
2. Put at least a weak gun in the Blackhawks, in times i do feel a bit underpowered in the game.
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StormEye |
Posted on 05/05/05 @ 08:18 AM
Playability: 4
(Hi MeatPuppet, i played your first Black Hawk Down, this one is far much better.. however in some situations its a little difficult to manage the several situations, but its a lot better than the first one, good job.)
Balance: 5
(Like the first one, very hard, but this is the way it was, nice work.. you gave the dispair among Us Ragers looked like reality.)
Creativity: 5
(Excellent work in all the steps of the scenario, from the Humvees switches to all the time line, very cinematic.)
Map Design: 5
(Excellent map, i allways loved your maps, this one is perfect, it looks really like Mogadishu, it gives a fantastic inviorement to the game.)
Story/Instructions: 5
(Like is usual in your scenarios the intructions are great, from the start to the end. nothing more to say when a you do a perfect job.)
Additional Comments:
This is one of the best guerrilla war scenario i ever played, nice work... i will try now your 2.23 version and then i will tell you something, but until now, my congratulations men!!!! |
Metallica_rocks |
Posted on 05/06/05 @ 01:27 AM
Playability: 5
Firstoff, excellent work (and thats an understatement)! The way the Somalis swarmed me, then retreated, then swarmed again gave me the feeling of being attacked by a bunch of angry, unorganized mobs.
Balance: 5
Very difficult. It had the feeling of the movie and incident itself packed into a single scenario
Creativity: 5
This is where you score big, big time. How many people have used actual audio recordings from a movie in their scenarios hu? I especially liked the pilot at the start lol.
Map Design: 5
Looks just like Mogadishu. And by rewatching the film, I was glad to see you used the actual route the humvees took. very good job.
Story/Instructions: 5
I had new missions poping up before I even finished the previous objective. I felt a little confused and thinly stretched, but never lost.
Additional Comments:
This has to be one of the best scenarios I have ever seen in the history of this site. Honestly, what would we do without MP?
And as always, your sickness bag can be found in the seatback in front of you. |
worldwar3 |
Posted on 05/13/05 @ 10:50 AM
Playability: 5
(Excellent work MP, much better to play than the last one, very trilling and stick to the movie. its a litle difficult to manage some situations but it gives some dispear enviorement to the game!)
Balance: 4
(I played several times and the balance is better than to older one, but still is a litlle hard to win!)
Creativity: 5
(Fantastic job, here you show what the best we can do with the RoN TaP scripter, excellent details!!)
Map Design: 5
(Excellent Mogadishu map area, once again your maps are some of the best in the site!!)
Story/Instructions: 5
(The intructions are excellent, never lost myself during the game, this Black Hawk Down is far one of your best scenarios, i just hope that i can finish him!!!!!!)
Additional Comments:
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HGDL v0.8.2 |
Rating |
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4.9 | Breakdown |
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Playability | 4.5 | Balance | 4.8 | Creativity | 5.0 | Map Design | 5.0 | Story/Instructions | 5.0 |
Statistics |
Downloads: | 6,695 |
Favorites: [] | 0 |
Size: | 1.04 MB |
Added: | 05/03/05 |
Updated: | 05/04/05 |
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