|
|
The Pacific War
|
Author |
File Description |
King Walker |
Posted on 05/03/05 @ 08:31 AM
File Details |
Needs T&P?: |
Yes |
Print these instructions since there is no readme.txt file. The rest is in-game instructions.
You also have some JPEG pictures where you can see some screenshots of the scenarios.
Since this is a 7 scenario campaign, copy all files into the same folder and play them by order ( 01,02,03…). There are sounds in this zip file, that's why it's a little big. Keep the sounds in the same folder as the scenario, so they play during the scenario.
This campaign is about the major battles that happened over the Pacific in WW2, you play for the US Navy in 7 trilling scenarios. In reality US won almost the battles because the far numbers of Marines used in each battle, so here its more the way you play and you manage your army or fleet, in most scenarios you lose the battle if you lose to many men or let the ground control became too weak.
Here goes a small discretion of what you will find:
Starting Scenario: “The Pearl Harbor”
Difficulty level: Easy.
In Pearl Harbor is nothing you can do except watch the destruction of the US fleet, your mission is only to eliminate the Japanese submarines that will try to enter the harbor.
Second Stage: Sea Battles:
These are some battles in open sea where you basically control only the US fleet.
Difficulty level: Easy/Moderate.
“Battle of Midway”
This battle was a turning point in all Pacific war, to reduce the Japanese power over Pacific you will have to sunk the 4 Aircraft-Carries and secure your own.
“Guadalcanal Campaign”
To cut Japanese fleet supplies in south Pacific you will have to gain complete control of Guadalcanal area, open the way to the marine’s invasions in the several Japanese bases in the region.
Third Stage: Invasions:
These are some of the major island invasion in Pacific; you basically control the full scale invasion from the Marine Corps, facing heavy opposition and ambushes by Japanese under ground bunkers.
Difficulty level: Moderate/Hard
“Invasion of Saipan”
Here you will command the invasion to one of the main islands of Marianas, heavily defended by Japanese infantry you will have to beware ambushes and avoid your troop’s massacre.
“Iwo freaking Jima” (dedicated to member “voldude123”)
This as a thunder assault to one very important island nearest, than any other till now, of Japanese main land. You will have to conquer the Iwo Jima airfields for future B-29´s bases. Avoid losing to many troops here.
“Okinawa – operation Iceberg”
Your last invasion scenario, the big and hard Okinawa. You will try to conquer the all island by stages, eliminating any Japanese opposition. Tip: don’t use your Fighters or Bombers in excused operations, spear them to important targets.
Bonus Scenario: “Hiroshima and Nagasaki”
Difficulty level: Easy/Moderate
To finish the US campaign in Pacific war, your last task is to lead the bombers and deploy atomic bombs in Hiroshima and Nagasaki, avoid innumerous Anti-Aircraft weapons in the way.
All the information for this campaign came from a lot of sites, but this are the main ones if you want to take a look:
http://www.onwar.com/maps/wwii/index.htm
http://www.onwar.com/maps/wwii/index.htm
http://plasma.nationalgeographic.com/pearlharbor/
Some of the sounds I used were been taken from this fantastic sounds site:
http://www.findsounds.com/ISAPI/search.dll
THANKS FOR PLAYING: I hope you have fun playing this scenario and will come back and give it a good review.
|
Pages: [1] 2 » Last » | Author | Comments ( All | Comments Only | Reviews Only ) |
---|
King Walker
File Author |
Posted on 05/04/05 @ 03:30 PM
Hello, guys thanks a lot for your nice reviews.
Le_Grande_Puba, you are right in some things you pointed, for example:
The maps you are correct, i could put some more defensive maps, but i dont know very much details of this war, so every thing that is here cames from web sites, the maps ideas and ideology are almost all taken from this site:
http://www.mgm.com/windtalkers/html/frm_main.html
The battle of Midway was also taken from a detailed site of the battle:
http://www.sunwest-emb.com/wiseman/bmidway.htm
The mountains in Guadalcanal are in reality riffs, but for some reason during the contruction of the scenario, every time i changed the script the riffs grow a little :(
In Saipan, my favorite scenario too, the Naval bombardement and air strikes are evective, with only 1 or 2 naval bombimg and 1 fighters raid the large HP of the Bunkers are reduced to 0. and even them if you continue to select the target for air strikes the enemie units in that place are attacked. You take control of the airbases not when you destroy the bunkers but only when or soldiers came near the airfield, so you can stay at a distance while you destroy the japanese army.
About Okinawa mistake of the name of the commander you are right, my mistake, it should say US Navy or US Marine Corps.
I cheked the ending messages and some are misplaced, when it should say you won it says you failed. :(
Thanks anyway to alarted me of this corrections Le_Grande_Puba.
[Edited on 05/04/05 @ 03:31 PM]
|
Meat Puppet |
Posted on 05/05/05 @ 12:45 AM
For some reason, when you use cliffs in the scenario editor, they grow vertically like plants during the game and every time you go back to the scenario to edit it a little more. I never use them; you have to use mountains. - MP |
monkeyrock |
Posted on 05/05/05 @ 06:21 AM
The cliff problem also happens with small islands in the terain editor. Every time you open the edit land function the islands shrink a little. Very very anoying. I try to edit all land in one and then not touch it again. Seems to work. |
King Walker
File Author |
Posted on 05/05/05 @ 08:37 AM
You are right Monkeyrock, i think this is some bug of the game, one of the solutions is like you said, create the map and dont move in it never more, but when you are creating a scenario sometimes you test it and need to correct something, there is when your throbles start - shrinking islands, growing cliffs and other stuff. The only solution is to start all over again!!!! :( |
Meat Puppet |
Posted on 05/06/05 @ 01:35 AM
Hey KingWalker, I have a scenario idea for you, I think it's right up your alley and that you could do it justice. It'd be a whole new take on RON but in keeping with your "hero"-type scenarios. The idea is to use the script innovatively to create a "dungeons & dragons" style roleplaying scenario. Our hero must explore the countryside and complete a variety of missions and be scored based on the amount of gold accumulated by the end of the scenario based on the player's successes and choices. Here are a few fun things to put in:
* The popup dialog can be used to create choices--here's a situation, which action do you want to take? Each choice has different outcomes.
* The hero starts on food (Bodacia) but can buy a horse and gradually get better armor (moving up the ranks of armored horsemen).
* The hero can get a magic sword that gives him incredible attack points.
* The hero can get an elixir that restores health.
* The hero can gather allies (based on making good choices) and encounter a variety of enemies, from large armies of very weak phalanx to very strong single units.
* The French diplomat CTW unit would make a good wizard.
* The hero can be given power from a wizard to see other parts of the map.
* The map can be divided into adventures/zones with bottlenecks between them guarded by powerful forces. Each adventure/zone can be different, with different missions (with various rewards) and different geographies.
I had wanted to take this on personally, but my game keeps crashing lately, it's really annoying, so I won't be designing any new scenarios for a while. I thought this would be up your alley and would be fun for you to create, a real labor of love.
- MP
|
King Walker
File Author |
Posted on 05/09/05 @ 08:08 AM
Hi MP, that looks likea great idea for a scenario, im just finishing 2 scenarios and them i can pick this one, it will take some time, a week or 2... are you sure you dont wont to make it? it sounds really fun. I promess that will be great, just give me some time to create it.
thanks a lot MP, if you have any more ideas for the scenario, missions, history and other things...tell me!!!
Loved your work in Black Hawk Down!!!
Thanks. King walker |
Meat Puppet |
Posted on 05/09/05 @ 05:34 PM
Hey King Walker,
I don't trust my game right now, like I said it's been crashing my machine, so the idea is all yours, have fun with it! And like I said it's right up your alley, I think you would have a good time with it.
Here's another idea for it:
You could have giants be part of the action, maybe with German units Solduri, Barbarians, Vandals, etc. I just learned from Lord of Legends how to create large-sized units. The code is:
set_unit_scale(who, unit_id, scale);
for scale, 2 = 200%, or twice as big, etc.
For example:
giant=find_unit(1,"Barbarians");
set_unit_scale(1, giant, 2);
It's a pretty cool line of code and would add another fun feature to the adventure scenario.
Mostly, I think what would differentiate it as well would be the options. For every situation you would have several choices of actions to take. That would make it more like real role playing rather than wargaming.
Looking forward to your creation!
- MP |
King Walker
File Author |
Posted on 05/28/05 @ 10:31 AM
Hi Warspite2, thanks a lot for your great review and i apreciate very much your comments... i do what i can, i love this game, and i have much fun creating scenarios like this. ;)
Wait and see my next scenario, "Reign of Fire", its taking me a lot of time but i think it will compensate... it must come up at the end of next week.
Once more, thanks a lot Warspite2. ;) |
Warspite2 |
Posted on 05/28/05 @ 12:56 PM
Hey no problem, you earned it :) Question, how were you able to place the PT Boats down within the editor? I normally used triggers to put those down as well as the Humvees. A while back I was working on some Pacific Theater scenarios, I never had time to finish them though. |
Mafficking_Clive |
Posted on 06/13/05 @ 12:40 PM
Pacific War looks like it will be really engaging to play through. The technical aspects of your work are quite good and of a quality that I could not meet. I like that you included Saipan, Iwo Jima, and Okinawa - all critical parts of the "island hopping" strategy of the United States. I have only one problem. It is disturbing that you included the atomic attacks as a battle. Having the bomber avoid innumerable anti-aircraft guns perpetuates misunderstanding about the end of the war in the Pacific.
Scholars on both sides of the debate over the atomic bombings recognize that by August of 1945 there were no Japanese air defenses to speak of (see Gar Alperovitz or Richard Overy). Whatever one's feelings about the bombings of Hiroshima and Nagasaki, we must first be clear on at least the undeniable facts of a situation that was difficult and desperate for both sides.
I would suggest getting rid of the atomic bombing scenario and replacing it with a scenario on the Battle of Savo Island (which you know was a Japanese naval victory during Guadalcanal), the Battle of the Philippine Sea, the Invasion of Luzon, or perhaps the proposed invasion of the Home Islands (Operation OLYMPIC). I understand, however, that you are following the campaigns of the USMC and that the invasion of the Philippines was an all army operation. Thanks for otherwise top notch work on these scenarios. |
Pages: [1] 2 » Last » |
HGDL v0.8.2 |
Rating |
---|
4.8 | Breakdown |
---|
Playability | 4.7 | Balance | 4.5 | Creativity | 4.8 | Map Design | 4.8 | Story/Instructions | 5.0 |
Statistics |
Downloads: | 7,071 |
Favorites: [] | 0 |
Size: | 3.14 MB |
Added: | 05/03/05 |
|