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The Pacific War

Author File Description
King Walker
File Details
Needs T&P?: Yes
Print these instructions since there is no readme.txt file. The rest is in-game instructions.
You also have some JPEG pictures where you can see some screenshots of the scenarios.

Since this is a 7 scenario campaign, copy all files into the same folder and play them by order ( 01,02,03…). There are sounds in this zip file, that's why it's a little big. Keep the sounds in the same folder as the scenario, so they play during the scenario.

This campaign is about the major battles that happened over the Pacific in WW2, you play for the US Navy in 7 trilling scenarios. In reality US won almost the battles because the far numbers of Marines used in each battle, so here its more the way you play and you manage your army or fleet, in most scenarios you lose the battle if you lose to many men or let the ground control became too weak.
Here goes a small discretion of what you will find:

Starting Scenario: “The Pearl Harbor”
Difficulty level: Easy.
In Pearl Harbor is nothing you can do except watch the destruction of the US fleet, your mission is only to eliminate the Japanese submarines that will try to enter the harbor.

Second Stage: Sea Battles:
These are some battles in open sea where you basically control only the US fleet.
Difficulty level: Easy/Moderate.

“Battle of Midway”
This battle was a turning point in all Pacific war, to reduce the Japanese power over Pacific you will have to sunk the 4 Aircraft-Carries and secure your own.

“Guadalcanal Campaign”
To cut Japanese fleet supplies in south Pacific you will have to gain complete control of Guadalcanal area, open the way to the marine’s invasions in the several Japanese bases in the region.

Third Stage: Invasions:
These are some of the major island invasion in Pacific; you basically control the full scale invasion from the Marine Corps, facing heavy opposition and ambushes by Japanese under ground bunkers.
Difficulty level: Moderate/Hard

“Invasion of Saipan”
Here you will command the invasion to one of the main islands of Marianas, heavily defended by Japanese infantry you will have to beware ambushes and avoid your troop’s massacre.

“Iwo freaking Jima” (dedicated to member “voldude123”)
This as a thunder assault to one very important island nearest, than any other till now, of Japanese main land. You will have to conquer the Iwo Jima airfields for future B-29´s bases. Avoid losing to many troops here.

“Okinawa – operation Iceberg”
Your last invasion scenario, the big and hard Okinawa. You will try to conquer the all island by stages, eliminating any Japanese opposition. Tip: don’t use your Fighters or Bombers in excused operations, spear them to important targets.

Bonus Scenario: “Hiroshima and Nagasaki”
Difficulty level: Easy/Moderate
To finish the US campaign in Pacific war, your last task is to lead the bombers and deploy atomic bombs in Hiroshima and Nagasaki, avoid innumerous Anti-Aircraft weapons in the way.

All the information for this campaign came from a lot of sites, but this are the main ones if you want to take a look:
http://www.onwar.com/maps/wwii/index.htm
http://www.onwar.com/maps/wwii/index.htm
http://plasma.nationalgeographic.com/pearlharbor/

Some of the sounds I used were been taken from this fantastic sounds site:
http://www.findsounds.com/ISAPI/search.dll


THANKS FOR PLAYING: I hope you have fun playing this scenario and will come back and give it a good review.
AuthorReviews   ( All | Comments Only | Reviews Only )
Le_Grande_Puba
Rating
4.6
Breakdown
Playability4.0
Balance4.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Great campaign overall, however there are a couple of points I would like to point out.

1. You should put in a mixture of maps. For example you included a lot of US attacks in the pacific war and yet only one defense map (Pearl Harbour). YOu could have included some maps like the Defense of the Phillipines or Wake Island which occured earlier in the war. Also try to vary your offences.3/6 of your offences were similiar island invasions.

2. You forgot to include the submarines in the Midway map

3.In the Guadalcanal scenario there was a lot of large mountains that made the islands look unrealistic.
(I dont know whether they were put in on purpose or not)

4. In the Saipan map, which is actually the best in your campaign (Really felt like Nicholas Cage...) the naval bombardment seemed not to do anything when i choose it. No damage done to the buildings. Also the tanks have an exaggerated HP. 10 of my marines were against one Japanese tanke and they all got killed. Another thing that frustrated me was the Airbases. They switch over to my side when i destroy the forts, however they were still covered with japanese troops all around it. THis was very unrealistic and also meant the the airbases were destroyed quickly. Make the airbases switch sides when all Japanese troops around it are destroyed

5. The last thing I noticed was in the Okinawa map one odf the computer players was called Batu Khan

6. The Victory messages in some of the maps were mixed up. (when i won it said that i was defeated)
worldwar3
Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 5
(Excellent campaign mode, very nice work, easy to play and very trilling. even having large troops its easy to move them because you have too many combat fronts.)

Balance: 5
(Very nice, the japanese are allways in inferior numbers but they are strongly defensive in the bunkers what makes the scenarios well balanced.)

Creativity: 5
(Fantastic, each scenario have diferent and new things, nice work in the naval bombings in Saipan, and the nuke drops over Hiroshima and Nagasaki.)

Map Design: 5
(Historical correct, all maps stick to reality... nice design work.)

Story/Instructions: 5
(Excellent story and correct dates.. but found some bugs, some the ending messages are rong and in Okinawa iam some strange guy(it was sopposed to be US Navy), maybe you can coorect this.)

Additional Comments:
Overwall its a great Pacific campaign, trilling and realist scenarios.. you best scenarios, maybe because are the harder and longer missions, are the Saipan and Okinawa, loved the last mission, nice work.

[Edited on 06/26/05 @ 09:58 AM]

StormEye
Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 5
(Hi King, this is you first campaign mod, just great!!! very easy to play against the Japanese thanks to the very good instructions and objectives bar, even when we need to move massive assaults.)

Balance: 5
(Some scenarios are easy like you told, but still is very competitive scenarios once you put that casualties limit.)

Creativity: 5
(Fantastic work, i found some new things never used in scenarios creation, my congratulations King, Saipan target buildings thing is very well done, nice work.)

Map Design: 5
(Like is tipical in you, fantastic maps and war scenarios, the little Japanese towns and bases are great, the only thing i point is those clifs of Guadalcanal you told, overall the map design is very well done!)

Story/Instructions: 5
(The story line and the events on each scenario are very well done men, i toke a look to the sites where you went and some texts are from there but they give a realistic eviorement here, correct those ending messages in the final scenarios!)

Additional Comments:
For a pack of scenarios this one is great, it has everything, nice maps, new script switches, great instructions and a fantastic enviorement! very well done King... still waiting those new Time SWAT scenarios!!!
Warspite2
Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 5
All solid scenarios and everything worked perfectly. I never had any problems, all the scripts worked nicely. There is a ton of play in these scenarios and the AI stood a tough fight.

Balance: 5
Accurate and balanced very well! Enough to keep things challenging and at the same time keeping it historical.

Creativity: 5
Everything, just everything from buildings to the unit placement, all of it very well done. There were options and scripts I have never even seen in scenarios. Jap troops popping up from the jungles that you thought was clear. Troops coming out of buildings, pop ups with choices to pick air or naval, AI controlled divisions. Nice nuke explosions! I never knew RoN can do all of this. One word...EXCELLENT!

Map Design: 5
These maps were very well crafted. All appeared to be right on it and as accurate as you can get in RoN. Perhaps some of the best maps I have ever seen.

Story/Instructions: 5
Cool historical info, instructions, the whole nine yards. An example of some really nice work. Once again...EXCELLENT!

Additional Comments:
I was very surprised at the quality of this scenario pack. This is top level scenario designing. I know it took a ton of time to put all of this together. I think those other guys need to bump your ratings to 5 on all of it. I have never played any RoN scenarios like this before. If I was a lead man over at BHG, I would offer you a position in scenario design and that is no lie. Keep up the excellent work! Did someone say 5 Stars?
wakain
Rating
4.4
Breakdown
Playability5.0
Balance4.0
Creativity4.0
Map Design4.0
Story/Instructions5.0
Playability: 5
(Insert Playability analysis here)
It was a quite fun campaign,however,on pearl harbor the only thing you have to do is destroy some"japonese"subs.In other cases you are being defeated if you've lost a special number of units.well,since there are thousands of bunkers,ambushes and more...It's NOT reasonable to do that.
Balance: 4
(Insert Balance analysis here)
you got reinforcements with the thousands,but it's not handy to select them the whole time and try to bring them to the beaches.
further,another choice of enemy's would be better,
like more simple infantry,no columns of tanks and machineguns on every city.
Creativity: 4
(Insert Creativity analysis here)
well,your nagasaki & hiroshima,midway and pearl harbor ideas were pretty good,however,
they were too easy.for the rest is it beachead and slaughter.extremely cool is the morse codes and naval and air assistance,but they stopped too early.
Map Design: 4
(Insert Map Design analysis here)
you had a kinda wheird thought of making mountains and cliffs(watch the third,I believe.)making your higher land extremely high 8|
Story/Instructions: 5
(Insert Story/Instructions analysis here)
wheird faults,like:
Victory!!!
you've failed your mission!!!
on the victory text of nagasaki and hiroshima.
japonese?!
you are the navy(with attack forces)
and your light blue ally is the marine corps?!
wheird.
Additional Comments:
you only prescribed some american things(philipines would be needed here too I think.)
remember that the english were on singapore too,
and that it were THE DUTCH who defended as only the pacific and it were the americans who laid-back sended old ships,just for the symbole.that it were the dutch who defended singapore and that it was a combined force of english,australian and dutch forces who gave the americans assistance!

have to come up for all these country's and my own beautiful toxic land.
Rockardo
Rating
4.6
Breakdown
Playability4.0
Balance4.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 4
(Insert Playability analysis here)

Balance: 4
(Insert Balance analysis here)

Creativity: 5
(Insert Creativity analysis here)

Map Design: 5
(Insert Map Design analysis here)

Story/Instructions: 5
(Insert Story/Instructions analysis here)

Additional Comments:

Que campaña tan chida, King Walker, es la mejor campaña que e descargado de Heaven Games, ojala que sigan publicando más campañas y escenarios como estos.

¡¡¡México Bárbaro!!!



That campaign so chida(very nice), King Walker, is the best campaign that and discharged of Heaven Games, hopefully they continue publishing more campaigns and scenarios like these.

Barbarian Mexico!!!


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Rating
4.8
Breakdown
Playability4.7
Balance4.5
Creativity4.8
Map Design4.8
Story/Instructions5.0
Statistics
Downloads:6,796
Favorites: [Who?]0
Size:3.14 MB
Added:05/03/05