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Downloads Home » Single Player Scenarios » DAWN of the DEAD: Joe Returns!

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DAWN of the DEAD: Joe Returns!

Author File Description
Meat Puppet
File Details
Needs T&P?: Yes
FAIR WARNING: This scenario uses intensive scripting. Sometimes, this means results may vary depending on the computer. In short, you may get glitches during game play. Do not report any glitches because they are happening outside of my control. The script is correct; the game plays perfectly on my computer; but it may not on yours, basically because the RON scenario editor sucks.

FOUL LANGUAGE WARNING: The game includes a few references to the word *ss. If this bothers you, don't play the game.

CUSTOM SOUNDS: Joe talks during the game, the helicopter assault has "Ride of the Valkyries" (Wagner, the song of Apocalypse Now fame), and other sounds that make the game creepy and fun.

SITUATION: This scenario is the sequel to The SWARM, in which we met Joe, our hero. Now it's some years later. Stanford has become part of Buford, which has grown to become a major city. Joe's about to go hunting when suddenly he sees zombies on the horizon, the result of another accident at the city's new Bioweapons Lab. It starts with just a few zombies, but as they kill Buford's citizens, the dead rise up to kill, until the whole city is swarming.

As Joe, you will have several missions, taking you all over the city. Along the way, you can pick up survivors.

VICTORY CONDITIONS: You lose if Joe dies. You win if you successfully complete all missions, including the final mission, in which you must kill the Zombie Lord.

At the end of the game, you will be scored according to how many survivors (scholars) you bring to safety to the city Armory and keep alive.

DIFFICULTY LEVEL: I like to play a hard scenario, and it's impossible to know what balance you will like. I got sick of getting "4" ratings for balance, so I give you a choice of balance between moderate and hard. Your choice will determine how fast the zombies and citizens move and therefore how hard the game is.

MISSIONS:

1. Get to the Radio Tower to receive a broadcast and find out what's happening.

2. Get to Football Stadium to find your truck.

3. Get to City Armory to deposit fellow survivors in your care, and find new weapons so that Joe can go on the offensive against the zombies.

4. Get to City Hospital to rescue Joe's love interest.

5. Get to western side of city to kill Zombie Lord.

During the final mission, Colonel Romulus of the National Guard will assault the city by airdropping assault marines, bazookas and machine guns by helicopter. They are no match for the undead! As they get massacred, you must get across the city to fight the Zombie Lord with as many armed men as you can find to fight at your side. Once the Zombie Lord is dead, all the zombies will die.

The helicopter assault is pretty cool, I think you'll like it. The Guard usually get slaughtered, it's fun to watch the Zombies overwhelm them with their axes.

CONTROL BAR: During the game, you can hit several control keys to control Joe:

1 - Run like hell (this enables Joe to gain speed for a short period of time; when you hear him go "whew!", he's winded and will slow back down, until about a minute goes by, when he can run again)
3 - Eat a sandwich (this restores Joe's health. Whenever he is near a market, he will automatically get new food. Even more food can be gained by finding food caches, which are in some green buildings)
5 - Taunt the zombies (random sound file)

GREEN BUILDINGS: Go near any green buildings to pick up fellow survivors, including fighters (minutemen) and survivors (scholars). Keep as many scholars alive as you can until the end of the game. At the end of the game, you will be scored based on the number of scholars you save. There are 65 scholars on the map. If you save more than 30, you will get the higest score. Green buildings can also give you information (show you where other things are on the map), and food.

STRATEGY TIPS:

Fight only when you have to.

Keep moving constantly.

Try to stay ahead of the zombies. The city is swarming with green citizens. The citizens are programmed to move around randomly. A few zombies appear based on where you are on the map. Those zombies also attack in random directions (but will follow you if you are an enemy). If they cut a green citizen, the green citizen becomes a red citizen, who then becomes a red militia (zombie).

Sometimes, it may seem like there are tons of zombies crowding you and cutting you off and killing you. This is because there were like 30 citizens in a given area, and 1 zombie, and that zombie killed a citizen, making 2 zombies, who each killed a citizen, making 4 zombies, etc. So if you try to stay ahead of the zombies converting all the local citizens into fellow zombies, you will do better.

You can't protect all your scholars, so accept that some will die. Keep Joe alive at all costs. I found that I knew I wanted to get my people to the city Armory, so every time scholars showed up, I sent them separately to the Armory. The good thing about that is when Joe gets to the Armory, they can go inside and in the meantime you don't have to worry about controlling them and dragging them around, usually only to get killed. The risk of this is that they will have no protection.

On moderate difficulty mode, your units are about 40-50% faster than the zombies and citizens, and on hard mode, your units are about 25% faster.

Use the National Guard assault as cover to get to the other side of the city and find and kill the Zombie Lord. Bring all your minutemen with you, since they don't count towards your score, only scholars do.

Sometimes, you have to simply do a break up of a large group and let it be every man for himself. When the zombies are ahead of you and behind your large group and you're trapped, you often can't fight your way out (until Joe, a Partisan unit, gets his flamethrower and becomes a Flamethrower unit). I found that in these situations I would just accept my losses and send everybody ahead to where I wanted them to rendezvous. The important thing is to protect Joe. Sometimes Joe has to ditch everybody else.

If Joe is surrounded by zombies he can get cut up and die pretty fast. Be sure to work fast with your hands to keep him eating sandwiches and restoring his health while trying to break out of the trap he's in.

THANKS FOR PLAYING: I hope you have fun playing this scenario. Scenario designers do this 50% for the fun of it and 50% for the glory. If you like the scenario, please review it.
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AuthorComments   ( All | Comments Only | Reviews Only )
Metallica_rocks Sounds even better than THE SWARM!

*Wierd mental picture of joe eating a sandwich wit one hand while holding his 12 gauge and blowing the face off of an enemy zombie with his other one*
Meat Puppet
File Author
Cool, Metallica, hope you like it ... let me know if your machine has any problems with it. - MP
Metallica_rocks only a few wonky things, 1 of which barely affected gameplay. 1 A collection of units forms at the top of the level in the NE corner. no effect on GP though. 2 when you start the hospital mission, there is a green office across the street from the hospital (the side with the armory) when I picked up the survivors, it replayed Joe stating the bit about the survivors in the hospital. then when i looked by the armoury, there was a second joe with a flamethrower. I killed him with delete to set things in order again but other than that, it's flawless! Excellent work MP. Maybe make one where Joe's town is attacked by aliens?

[Edited on 06/14/05 @ 01:36 AM]

Metallica_rocks BTW all this stuff that happens to his town kinda makes it seem like south park :p
Meat Puppet
File Author
Hey Metallica,

the units appearing in the NE corner are supposed to be there. they are "marker" units in the script and are a jury rig type solution to help me set up subroutines in the program. mostly, they ensure that certain things only happen once instead of endlessly looping. since they are up in the NE corner, they don't affect gameplay.

the second thing you mentioned, the green office, works on my machine and is properly coded. however, ron scenario editor apparently truly, truly sucks when you try to do anything really interesting with it. i simply removed the building and re-uploaded the file. if you want to play it again, then re-download it.

as for the alien concept, i have two new joe scenarios i'm thinking about:

* town is attacked by aliens (good idea)
* town suffers a plague that makes people violent (sort of a 28 Days Later scenario, using the zombie concept but giving the infected militia high speed and low hits)

glad you had fun with it - i like the south park analogy - MP
badbob one glitch found not much of a problem but when i played it the objective to reach the football park doen't work and it just tells you to go stright to the hospital but when it happens it spawns two zombie killer joes at the arsenal. by the way great game i really enjoyed it.

[Edited on 06/14/05 @ 03:22 PM]

Meat Puppet
File Author
All right, that does it, I will probably have to hang up my scenario-making hat. Let me make it official: RON SCENARIO EDITOR SUCKS ASS.

The code for this scenario, and the last one, is good, with no flaws that are causing these glitches. These scenarios work perfectly on my machine. The code is correct.

These glitches are caused because RON is skipping lines of code randomly. Why? Because IT SUCKS ASS.

I can't fix these glitches because they should not exist, and because they seem to randomly appear. One player gets one type of glitch, another player gets another type of glitch. This means whenever I make a scenario, it might or might not work on anybody else's computer except my own.

Sorry to rant like this but it burns my ass when I spend a lot of time on one of these scenarios, and it doesn't work because the Scenario Editor SUCKS ASS.

- MP
Metallica_rocks hey it came out close enough to perfect for me. the only true bung up it has is the xtra flamethrower joe. doesnt make it any different if you just delete him though (or keep him in the fortess as kind of an extra life)

Dont beat urself up over it. This joe thing is just getting it's foot in the door and already it's popular. Keep going on it. the only reason RoN is screwy is because, like you said, it cant handle the bitchin' scripting, cuz it's a homo and it likes pudding lol.
Meng Im sry i assume u guys already discussed this problem but i just bought Thrones and Patriots and beacuse i wanted to play ur scenarios, but i really dont know how to install them i try putting them in C:Program FilesMicrosoft GamesRise of NationsThrones and Patriotsscenario, but when i load the game crashes and a message saying
"No DEfault Unit GPiece", can someone help me pls
D3aTh5_AnG3l Sup meat puppet.
Luv da scenarios, they,re awesome.

Just a suggestion but because im such a full blooded aussie bloke, could you make a scenario that specifically deals with Aussie troops? Tobruk or the Kokoda track as an idea, also what about a Dardanelles campaign(WW1) where our ANZAC tradition was born?

Msg bak here if u can, thanks a bunch mp,

*-=D3aTh5_AnG3l=-*
..When the wings of an angel lift you up,
hold strong and revel in the glory that encompases you..
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Rating
4.8
Breakdown
Playability5.0
Balance4.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Statistics
Downloads:3,890
Favorites: [Who?]0
Size:987.85 KB
Added:06/13/05
Updated:06/14/05