Rise of Napoleon ODA 1.03 (Tap)
Rise of Napoleon ODA 1.03 (Tap) Mod
By: "One_Dead_Angel" aka "One_Dead_Villy" aka Ray Tang
Date: June 29, 2005
I would like to thank Big Huge Games for a great game and the resources basis
from which this mod is made.
Also I would like to thank Ensemble Studios for the building screenshots from
which I made some of the building textures I made for this Mod.
I would also like to thank Edilberto for helping with some historical research on the
Italian and Spanish Nations in this Mod, AoR_Blixt for some historical research for
the Danish Nation in this Mod.
You should put the files for this mod under a directory such as shown below:
C:->Program Files->Microsoft Games->Rise of Nations->mods->Rise of Napoleon ODA 1.0 (TaP)
If you installed Rise of Nations in another directory, naturally you should have
a directory under the game directory called "mods". You need to create this folder youself if you hadnt done it already. Under that you should have a
folder called "Rise of Napoleon ODA 1.0 (TaP)", with the mod files and directories
for this mod all under that.
This is inspite of the current patched version 1.03. You should still installed in with 1.0 in its folder name, and replace the old version if you still have the version without the 3 patches.
So basically copy the zip file you get here, into a folder called "mods" under your main Rise of Nations folder, then extract/unzip the files into a folder called "Rise of Napoleon ODA 1.0 (TaP)"
To enable this Mod, just pick the mod named "Rise of Napoleon ODA 1.0 (Tap)" from
the Mods drop down menu choice in your game settings screen.
This mod is Multiplayer compatible, so you should be able to play it on MP assuming
everyone has this mod installed. However, it is not recommended that you allow
autotransfer during online startup since this mod is almost 8 Megs compressed.
This mod is playable with all game modes, and nations. However it can ONLY be played
in the Enlightenment Age, so you can to set the beginning and ending age to that.
Age advancement research is disabled, so if you do not set the age properly, you
will be stuck. The way this mod has been made, you will not have access to units
outside of those in this mod for the most part. In order to pick the new nations
in this mod, you choose what that nation is based on however. Once you have ran
the mod, and havent exited the game, mousing over the original nation choices will
show up the modded nation names and powers in the pop up help.
Also just in case the title of the Mod wasn't clear. This mod is only for the
Rise of Nation Thrones & Patriots Expack.
Changes in this Mod:
This mod has a total of 123 objects (103 units, 8 buildings, 10 resources) are reskined
Plus 2 new model.
* New Concept of Government Unique Units, so that certain Nation's Unique Units are only
available if you research a certain government type.
* Nation powers are based on the original, but in some cases they have been changed to
fit this mod better, so do not assume they are exactly the same as the original.
French (with the Power of the Revolution) based on the Turks
UU: Old Guard Grenadiers, Young Guard Grenadiers, Horse Grenadier, Voltigeurs, Gribeauval Cannon, Polish Auxiliary Lancer, Corsican Tirailleur
Prussia (with the Power of Militarism) based on Aztecs
UU: Musketiers, Schutzen, Jaegers, Landwehr, Junker Grenadiers, Death's Head Hussar
British (with the Power of Empire)
UU: Red Coats, Rocket Artillerymen, Ship-of-the-line, Chosenmen, Highlander, King's German Legion, Royal Scot Grey
Austria (with the Power of Multinationalism) based on Persians
UU: Chevauleger, Uhlan Lancer, Magyar Hussar, Diplomat, Tyrolean Jager, Musketiers, Grenzer
Ottomans (with the Power of Islam) based on Koreans
UU: Bedouin Raider, Mameluke, Jannisary Corps, Topiji Cannon, Sipahi Lancer, Camel Corps
Mamelukes (with the Power of the Nile) based on Egyptians
UU: Bedouin Raider, Camel Corps, Mameluke Cavalry, Mameluke Guards, Mameluke Sultans
Papal States (with the Power of Christianity) based on Greek
UU: Vatican guards, Papal Merceneries, Papal Mercenary Lancer, Priest, Missionary
Russia (with the Power of the Motherland) based on Russia
UU: Serf, Pavlovski Grenadiers, Cossack Lancer, Lifeguard Mounted Jager, Opolochenie
Dutch (with the Power of Commerce) based on original Dutch
UU: Armed Merchant, Armed Caravan, Armed Supply Wagon, Fluyt, Royal Red Lancer, Grenadier Guards
Portuguese (with the Power of Trade) based on Nubia
UU: Cacadores, Atiradores, Man of War, Armed Merchant
Sweden (with the Power of the Baltic) based on Japan
UU: Indelningsverks, Lantvarns, Mornerska Hussar, Finska Auxilliary, Gunsloop
Denmark (with the Power of the Vikings) based on Bantu
UU: Norske Auxilliary, Armed Merchant, Skarpskyttekorps, Kanonchalup
Italians (with the Power of Architecture) based on Mayan
UU: Voltigeurs, Grenadier Guards, Cacciatore Cannon, Chevauxleger, Diplomat
Westphalians (with the Power of Centrality) based on French
UU: Voltigeurs, Grenadier Guards, Gribeauval Cannon, Jager Guards, Landwehrs
Rhine Confederation (with the Power of Industry) based on Germans
UU: Voltigeurs, Grenadier Guards, Chevauleger, Musketiers, Schutzen
Poland (with the Power of Persistance) based on Mongols
UU: Voltigeurs, Grenadier Guards, Chevauleger, Vistula Devil Lancer, Lithuanian Tartar
Spain (with the Power of Castles) based on Romans
UU: Insurgent Guerilla, Milicia Honrada, Royal Carabinero, Zaragoza Grenadiers
Just for a lark (and to make sure all civs are still playable at least)
These will allow you to play the such periods as "War of 1812", "The Opium War",
"The British Conquest of India", "The French-Indian Wars" and the "Barbary Wars".
Morroco (with the Power of the Sahara) based on Inca
UU: Berber Raider, Camel Corp, Barbary Pirates, Goum Tribesmen
China (with the Power of Culture) based on China
UU: Manchu Musketeer, Shaolin Monks, War Junk, Manchu Palace Guards
India (with the Power of Majesty) based on India
UU: Culverin Mahout, Gun Mahout, Sepoys, Jourk Rocketmen
Lakota (with the power of the Plains) based on Lakota
UU: Repeating rifle horse, Buffalo Braves, Archer Braves, Buffalo Riders, Horse Archer Brave, Eagle Feather Brave
Iroquois (with the Power of the Forest) based on Iroquois
UU: Okwari, Coyote Riders, Mohawk Warriors, Archer Braves, Horse Archer Brave, Eagle Feather Brave
America (with the Power of Innovation) based on America
UU: Continental Marines, Rangers, Mounted Riflemen, State Militia
Canada (with the Power of the Wilderness) based on Spain
UU: Red Coats, Courier du Bois, Native Auxilliary, Provincial Fensibles, Blackstump Brigade
* Reskinning and renamed many Wonders, plus a new concept of Wonder Unique Units!
RULES and EXTRAS:
* Pop cap raised to 500
* Larger map on Big Huge setting.
* Can build extra farm at Large cities.
* Fortresses made much tougher (my tribute to Big Huge Games' Doug Kaufman).
* Certain Scenario Buildings and Units enabled and put in where appropriate.
* Enabled most of the CTW scenario rares.
PLUS other surprises!
You can check out the units screenshots in the Mod Gallery, starting from this link, there are over 24 screenshots!
This version includes all 3 patches, which fixes a number of bugs listed below that was in the original release. So you don't need to get the patches if you download this version:
Patch1)This is to fix a Building Graphics Bug for the colonial building art set used by Americans and Canadians in the Mod.
Patch2)This fixes a bug that causes the Big Huge Map size setting to crash the game. So I had to remove the bigger map mod, in order to make all maps work.
Patch3)This is a patch to correct a unit bug for the British from my Rise of Napoleon ODA 1.0 Mod, that gives the British the wrong free unit from building Barracks.
|Author||Reviews ( All | Comments Only | Reviews Only )|
Hello again ODA.
Its been a while since I wrote you about my problems with your mod. But I have great news about it and I wanna to tell you.
The last time you wrote me, you said that I've have try experimenting a little with your mod to make it work. Well... Im not going to lie you, I was upset and desperate but then I've got an excellent idea.
Instead of creating a mod folder and all that mumbo jumbo of the beginning, I've decided to take all the files you created and replaced them in the game files (of course I first created a backup files folder where I stored the original files).
In the first triying some of the tribes files doesn't matched but that was because some of the cities names where repeated 2 or even 3 times, also included, the excess of cities, so I erased some to make the game work...
Then I tried again, and the game begun... but when I played a 1p game and I tried to construct some of the new wonders or even the house, the game crashed and a window appeared saying "Gathering exception data!"...
I don't know what the hell was that, but I didn't surrender, I've started again and after another 2 attempts... I finally made it and make your mod work...
And I have only one thing to say about your mod:
AWESOME!!!! ITS GREAT!!!! I LOVE IT!!!!
You don't have any idea of the good hours that I've spended in that game. It where the best 2 hours of my life....
I've love everything. The goverment units are excellent way of strategy in the game, also I love the citadel, and the houses (the houses gave to my cities a very good eye candy. now they look like real cities).
But the civs... oh man. I have the prussians and the french as my favourites most of all the prussians.
Everything its good and sweet. But the only thing bad I could say about the mod is... Why did you took away the Towers?
I mean.. the block houses are usefull, but only when I have units inside them and this means a problem of strategy really bad, because if the block houses are razed (and that its very easy) the fewer units that I put inside the bh's are destinted to a horrible fate. I recomend you adding again the towers. (I doesn't saying to you that you have to quit the houses, leave the houses and the pubs alone, I love them to).
But the rest its excellent. REALLY EXCELLENT. In the scale of 1 to 10, you have an 12.
Congratulations and keep up with your great works.
This mod has blown me away! The unit skins and the wonders are amazing and I really like your concepts like wonder, government and homeland defense soldiers.
If you make any changes to this mod, you should have it so only nations that built a wonder in real life can build it (though you could give some wonders to a number of countries like the institute of science and the stock exchange) Also you could give some of the nations a few more unique units like the Portuguese because two unique units isn't really enough. But other than that, PERFECT!!