Try to think up more creative names for your scenarios. The name is where half the downloads come from. It's all marketing.
Posted on 07/31/05 @ 04:02 PM
This scenario has a snowy Chinese capital city (Beiing [sic]) under seige from the Greeks. Every so often, units of the Greeks and Japanese (allies) appear.
This is the first fan-made scenario I've played so my feedback may be taken with a bit of salt.
The events seem a little heavy handed. You get a huge (Pop-limit-busting) amount of units at set times throughout the level, and there's little incentive to progress away from the script. The Greeks start off with enormous capabilities, and your only hope is to last long enough so your own units appear, which they do right out of thin air, turning the tide of battle. Then once again the Greeks get a sudden boost, and so on.
Once the scenario runs out of events, it's a fairly placid build-and-destroy mission. The scarcity of key resources (ally) make the scenario pretty straightforward.
Just a final note: a lot of the pop-up events, in addition to the heavy-handed game play (e.g. several dozen militia appearing out of thin air to aid your seriously losing troops) the English of the events text is quite garbled. e.g. "OH NO!!! Now Greeks has got power to destroy our cities!!!" and "We forgot about Japanese, but they didn't forgot about us! They sent little help." This is just a stylistic thing but it could have made things a little more smooth.
Posted on 08/04/05 @ 01:20 PM
I have to agree with the above. to be blatantly put: the dialog sucked. the more dramatic people try to make it, the more childish it seems. try to work on this.
REV_Matiz_pl File Author
Posted on 08/05/05 @ 02:53 AM
You right;dialog are suck but sorry my english is bad:(