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Modern Civilization (T&P) Montero V.3.0: 4D
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Author |
File Description |
montero |
Posted on 08/17/05 @ 10:00 PM (updated 12/09/05)
File Details |
Needs T&P?: |
Yes |
Version 2.0...hard work!
PLEASE NOTE, THIS MOD IS *NOT* FINISHED, THERE ARE SOME GLITCHES HERE AND THERE, SOON TO BE FIXED. ANY PROBLEMS, PLEASE COMMENT (AND RATE THE DARNED FILE).
This one includes a LOT of new content, including over 95 skins, with climate-specific (mainly desert) ones.
It also introduces two new nations, Portugal and Israel.
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Update to V.2.1
Fixed the Vietnamese Vietcong/Vietminh problem.
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Updated V.2.2
Finally fixed the Vietnamese T-55, with a new skin...took me all day, you'd better like it! Also, added an old asian modern age infantry skin, never actually enabled it.
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Update to V.2.5
Added a bunch of new skins, including all climate Wehrmacht skins (which make the Germans really great to play in the Modern Age), completed Canada, and perhaps one or two more details.
Also, it adds two new nations: Syria, of the Middle East (which isn't quite completed, only one UU so far), and Cuba, of the Caribbean Sea, in Latin América.
This update is dedicated to the Cuban people, who have been so strong across their war-torn history, and still struggle against the oppresion of a pseudo-communist dictatorship, the Cubans are one of the most pushing peoples of Latin América, and also one of the most disgraced. Still, they live on and keep a little beacon of hope that someday, they will once again be free.
New skins: 137, meaning a 42 skin increase over version 2.0
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Updated version 2.7.
This time, I changed some skins and added a few new ones, I also completed China, Japan and Russia.
How little it may be, I'd like to dedicate this update to all the people who have lost their lives and homes in the south of the United States due to the hurricane Katrina, it is truly a shame to see such loss of life and resources to nature, my condolences to all of those affected by the storm.
Back to bussiness.
New skins: 144, with a 7 skin advantage over version 2.5.
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Updated 2.8
Minor update, it fixes the Canadian desert PPCLI and the Italian Ballista. Full credits to ODA for the ballista, from idea to skin, all his. I also took the chance to add few new skins.
New skins: 151, 7 more than 2.7...I don't rest on my laurels!
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That was a long wait...
Updated 2.9
I just added a few new skins and one or two units, this is mainly to let you know I'm still alive.
Ahem, dedicatory...I'm not dedicating this to anything, I just want a little mention about the Venezuelan-Mexican political crisis originated in Vicente Fox's comments about Mercosur and, most specifically President Chávez after the Summit of the Americas, about two weeks ago...both presidents are very wrong, and frankly, very stupid. I just want this to be a little reminder of that.
New skins: at least 15, I snucked some skins into other files to prevent the mod from being such a huge zip.
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Updated to version 3.0: 4D
Alright, some new features:
-Added Cazadores as a UU for the Venezuelan, they are our most badass Special Forces.
-Removed Guardia Nacional.
-Made new skins for every Venezuelan unit, to better reflect our uniforms instead of that generic jungle camo.
-Added Spetznas as a Russian UU, with complete enviromental camo. Thanks to Uthum876 for the inspiration and basis for the color pallete.
-Came a little closer to that 8,000 kb limit :)
Ah yes, I didn't have time to fix up the Vietnamese T-55, now that I gave it a new model (King Tiger) I'll get that done before Dec. 16th.
Well, I decided to make a new dedicatory in this update, as I have been doing since 2.5, this time around, it's a recordatory of the fraudulent elections that ocurred on December 4th (4D), where Venezuela's corrupt government took over most of the National Assembly with around 75% abstention, the oposition didn't vote. Now it seems the situation is even grimmer, as the new Assembly is announcing it's intentions to pass laws so our president can rule until 2030. Social explotion, anyone? Wish us luck.
Bussines as usual:
Fully playable nations:
-Venezuela
-Cuba
-México
-Saudi Arabia
-Portugal
-Canada
-Germany
-China
-Japan
-Russia
Other nations (includes incomplete nations and nations I'm not sure what else I could do for them):
-United Kingdom
-France
-Spain
-Vietnam
-Iran
-Egypt
-South Africa
-Nicaragua
-Israel
-Syria
-India
-Italy
Don't play as Nigeria, yet.
Russia has many problems with Modern Age units, not recomended to play as them UNLESS:
a) You play starting in the Modern Age, or only in the Modern Age.
b) You play any other age, without playing the Modern Age.
Skins: over 166. Yea.
The readme is included, as always. |
Pages: « First « 1 2 3 [4] 5 6 7 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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picklebob |
Posted on 11/11/05 @ 08:50 AM
whenever i do use any nation besides america the game crashes in the loading screen the error has the same heading as longstrange said his had. but just with america the game looks amazing |
montero
File Author |
Posted on 11/13/05 @ 12:56 PM
Did you extract all the art files from the mod's art folder? That was LongStrange's problem...anyways, I *THINK* school will be a bit merciful on me soon, so I might even get some work done, problem is, I'm out of ideas...still, I'll try to pull something off and work on my other two mods. |
reinchester |
Posted on 11/21/05 @ 12:25 AM
Comments:Best modern mod out there!
still have two questions though:
1: Is there a way to use this mod in the scenario editor/creator?
2: Are you going to increase the carrier/airbase limits?
[Edited on 11/21/05 @ 12:39 AM]
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montero
File Author |
Posted on 11/21/05 @ 02:03 PM
Glad you liked it.
1. I don't really know, I think the only way to make this work with scenarios is to overwrite your own, original T&P files, which is not recommended as it screws up all CTWs...you might want to check with scenario makers around here, though.
2. I had thought of that a long time ago, but I forgot, thanks for reminding me...I'll get it done as soon as I can. |
reinchester |
Posted on 12/05/05 @ 12:52 AM
Hey im back. Don't know if this has been an issue, but as the russians for some reason I can't research the red guard. Seems strange because every now and then when i change map settings i can research it. Anybody ideas on how to fix that?
P.S. Sorry if this seems a little forward but i just got the stupid exception data problem to go away. |
montero
File Author |
Posted on 12/09/05 @ 08:17 PM
The Red Guards? They don't need to be researched, they're a special unit at the Redoubt. |
reinchester |
Posted on 12/11/05 @ 01:00 AM
Not for me. I see the Volksgrenadiers in and some other ones in the redoubt, but not the red guards. Though I must admit turns out the exception data problem hasn't gone away so maybe they're both connected. |
montero
File Author |
Posted on 12/11/05 @ 10:52 AM
Let me re-update, I think I had some things messed up in there...other than that, ¿can you find any problem?
EDIT: Holy...! There's something wrong with the Russians alright, but not just the Red Guards...I'm going to have to do some serious studies there...[Edited on 12/11/05 @ 08:08 PM]
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montero
File Author |
Posted on 12/21/05 @ 02:05 PM
Me be going 'way until Jan 04, mates. Guess I'll reupdate in January, Merry Christmas, and a Happy New Year! Yea. See you all. |
ronman111 |
Posted on 04/09/06 @ 08:55 PM
oh hi i know its 2006 and u might be asking what im doing around here 2 years later but wheres the new update for this one . I cant seem to find it!?!?! |
Pages: « First « 1 2 3 [4] 5 6 7 » Last » |
HGDL v0.8.2 |
Statistics |
Downloads: | 5,419 |
Favorites: [] | 0 |
Size: | 7.71 MB |
Added: | 08/17/05 |
Updated: | 12/09/05 |
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