wow ur bigger but your country specks English and poofy FRENCH so hahahahaha shame but ur country isnt the strongest shame and i no N.Z isnt but we tolded U.S.A. to get there nave out of our sea s and so we really told them to **** off so there hahaha
Metallica_rocks
Posted on 09/09/05 @ 06:05 PM
A: Everyone hates the french (And BTW: Many people in Louisiana, mainly New Orleans speak French too)
B: Though we don't have the strongest army, it's still bigger than NZ's army (assuming you got one! burn!)
C: We've never told the U.S. to f*** off because they aren't posting their military in our lands/oceans anyway.
Cheers :)
[Edited on 09/10/05 @ 03:01 AM]
Albino_75 File Author
Posted on 09/09/05 @ 09:09 PM
**** off
Metallica_rocks
Posted on 09/10/05 @ 03:00 AM
Hey, you started it, not me pal.
Trooper5445
Posted on 03/31/06 @ 04:58 PM
I think you should stop before you get in trouble. However I say Cannada is better BECAUSE they speak French. Au revoir Une Chiens.
Albino_75 File Author
Posted on 04/07/06 @ 06:15 AM
lol we stoped about 5 months ago lol
Williamiv
Posted on 07/02/06 @ 01:05 PM
scenario
{
labels {
//Add any constant labels here in a comma separated list.
}
run_once {
//Insert commands that should be executed only once when the script is loaded here.
set_nation_name("British","Ender's Order");
set_nation_name("Romans" ,"Brotherhood");
set_nation_name("Dutch" , "Axis");
set_nation_name("Dutch" , "Axis");
popup_dialog("In a time lost from history there was a war for Eden, the first place of mankind.");
popup_dialog("The ruling party, the Axis, were cruel and the people of Eden wanted a revolution. The rebels fought under the control of Ender, the last hope of Eden.");
popup_dialog("Ender - Are you ready for a war?");
play_sound("war.wav");
popup_dialog("Soldiers - Yeah!");
}
//Main script body.
//Add triggers and other commands to be executed each game frame here.
if (unit_type_killed(1,"Bodicea")) {
popup_dialog("Ender has died in battle but his troops must fight for his soul!");
}
if (unit_type_killed(1,"General")) {
popup_dialog("Alex the Terrible has died in battle, destroy the rest of his kingdom!");
}
//Main script body.
//Add triggers and other commands to be executed each game frame here.
//Use Edit->Insert Trigger Function to select from the list of available functions
//Use Edit->Insert Trigger Block to add a blank trigger block.
//See ./scenario/sample_script.bhs for additional documentation
}
use this as an example of a script so you can make a good scenerio (i did not even bother to download your scenerio)