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Old World CTW

Author File Description
Lamar01
File Details
Needs T&P?: Yes
UPDATE!!!

<fixed the field battle glitch>

I went in and made ALL 10 tribes selectible in the CTW map (so now u can get the Mesoamericans). I triple checked the battles, they all work with all nations. You can also play with the tribes in Quick Battle now.

This is a mod of the updated DonTheDime map with the armies, anarchy and so on set between the Ancient and Medieval ages.

This mod includes 10 Cultures each with multiple special units borrowed from like nations (celts have british and french units...) and each nation has a special General Unit based off of the characters in T&P's scenarios (alexander, napoleon, etc).

You fight in Ancient age for 5 turns and get 30 turns in the classic and medieval age.

I strongly urge trying all nations as they are all really effective. Forts and Generals are crucial to gameplay. Thus you can build Forts and stables in the ancient age. Many unique units have been made available an age early so more unique units can fight together (YOU'RE GONNA LOVE THE EAST ASIANS!) You can also build unique units at forts (Mesoamericans get the special units of Incas and Maya there!)

I've included backup files. Installation is just copy and paste. Tell me what u think. I really appreciate feedback! Here's an outline of the civs.

Niger-Voltans (replacing Nubians) have the power of Trade.
Has unique heavy infantry for first three ages (borrowed from Iroquois).
Has an extra heavy infantry unit built at fort in medieval age (borrowed from Iroquois)
Has redesigned bantu light infantry as a standard unit.
General Unit: Warrior King (replaces Djezzar) gives +4 attack to all units

Nilo-Saharans (replacing Egyptians) have the power of Plenty.
Has redesigned unique ranged infantry from Ancient to Medieval ages (borrowed from Nubians).
Has redesigned chariot cavalry and light cavalry (borrowed from Egyptians).
General Unit: Pharoh's General (replaces Darius) gives +5 armor to all units

Lybico-Berbers (replacing Turks) have the power of Siege.
Has unique ranged cavalry (borrowed from Nubians).
General Unit: War Chief (replaces Spitamenes) goves +4 speed to all cavalry and +4 attack to ranged cavalry.

West Asians (replacing Persians) have the power of Empire.
Has unique heavy infantry for first four ages.
General Unit: Persian Commander (replaces Antipater) has healing ability to all units and +3 garrisoned attack.

South Asians (replacing Indians) have the power of Tradition.
Has unique and extra strong elephant cavalry.
General Unit: Elephant Commander (replaces Porus) gives extra speed to elephants and creates extra decoys.

East Asians (replacing Chinese) have the power of Formality.
Has unique light infantry for first three ages.
Has unique ranged infantry (borrowed from Koreans) for first three ages.
Has early samurai unit (borrowed from Japanese) built at Fort.
General Unit: Asian Warlord (replaces Ptolemy) gives +3 range, armor, and LOS to archers and siege craft.

Mediterraneans (replacing Romans) have the power of Militarism.
Has unique heavy infantry for first three ages.
Has unique heavy cavalry (borrowed from Greeks) for classical and medieval ages.
Has barbarian auxillary unit (borrowed from Spanish) from classical to medieval ages.
General Unit: Greco-Roman General (replaces Alexander) gives +3 attack to all units and +4 attack to heavy infantry.

Celts (replacing French) have the power of Leadership.
Has unique ranged infantry (borrowed from British) for classical and medieval ages.
Has unique heavycavalry from classic to medieval ages.
General Unit: Celtic Warlord (replaces Parmenio) has extra range, longer ambush and gives +4 attack to heavy cavalry.

Norse (replacing Germans) have the power of Smithing.
Has unique heavy infantry for first three ages.
Has Landsknechts at medieval age built at fort.
General Unit: Nordic Chieftain (replaces Wellington) has extra range, +1 siege and +4 defense to all units.

Mesoamericans (replacing Aztecs) have the power of Sacrifice.
Has unique light infantry for first three ages.
Has unique light infantry (borrowed from Maya) built at Fort.
Has unique light infantry (borrowed from Inca) built at Fort.
General Unit: Jaguar Lord (replaces Archduke Charles) reduces unit cost by 60% and makes all units move faster.


HOLLA BACK AND GIVE A BROTHA A RATING PLEASE :)



Pages: [1] 2 » Last »
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
danD Looks like a good CTW campaign. I have downloaded the files and copied them as instructed but when I tried to start the campaign there was no heading for this campaign. What am I doing wrong? Thanks in advance
Lamar01
File Author
"Looks like a good CTW campaign. I have downloaded the files and copied them as instructed but when I tried to start the campaign there was no heading for this campaign. What am I doing wrong? Thanks in advance"

im not quite sure what you mean by heading. After you copy the files into the correct folders on your hard drive, an "Old World CTW" bar should appear in the drop down box in the right hand corner of your menu screen of the CTW campaigns. Hope that helped u out. If all else fails, just try copying the files into the folders again. When u start the game up, click "Conquer the World" and look for the drop down menu.

Enjoy :)
One_Dead_Villy well normally (at least on my version of RONTP) when u click on CTW on the main menu. u go to a screen with pictures of all the different ctw campaigns. the drop down menu i see is only to set the difficulty not choose a CTW campaign. are u using a mac version ?

[Edited on 11/11/05 @ 12:16 AM]

Lamar01
File Author
That is the case normally, but with this mod there should be a second dropdown box right next to the one where u set the difficulty rating. In the dropdown boxyou should find Old World CTW. Select it and ur on our way :)

Were u able to find it/play it.
What did u think?
What was ur favorite Civ/General?

Oh and i am using a PC version not a MAC.

PEACE

[Edited on 11/11/05 @ 03:05 PM]

danD I recopied the files as you suggested and then I could get the campaign to start. However when I started the campaign I was only able to use Nordic Europeans and in my first battle, barbarian rally, there were no computer units.
Please help! Thanks
Lamar01
File Author
"I recopied the files as you suggested and then I could get the campaign to start. However when I started the campaign I was only able to use Nordic Europeans and in my first battle, barbarian rally, there were no computer units.
Please help! Thanks "

that's really bizarre. i took the barbarian rally out of the game so it shouldn't have popped up. And all 10 of the custom civs should be available when u start. I've completely uninstalled my ron game (expansion pack and all) then reinstalled it. I added my mod and everything worked okay as usual.

Still, I sincerely apologize for the problems. I'm at work now so I cant get my hands on it right this second but I'll do some more checking when i get home.

If anyone else is having similar problems please let me know.

HOLLA :)
awatchman Hello.
I'm having trouble with this mod.
I've redownloaded 3 times, reinstalled 3 times and started my game over after it crashed 3 times and I still get this msg:

'Failure to read XML file:./Thrones and Patriots/Tribes/barbarians-wasia.xml'

I like the mod alot but have found this extremely frustrating. Hopefully it's something simple. Please let me know.
Thanks.
A-
Lamar01
File Author
thanks for the review and i will try to get any remaining bugs out of this for u. which civ did u like the best? Which was the hardest to fight. I personally like the East Asians and Mesoamericans (tho I always use the Nilo-Saharans or Niger-Voltans)

Holla back and make sure to check out my Global Conflict Total Conversion Mod

Lamar01
PEACE :P
rkrempel
Rating
4.0
Rating: 4
-0.5 for using the DonTheDime's map
-0.5 for simply being too easy

Greetings,

On the whole I'm very enthusiastic about CTW mods, especially the ones that get finished and are playable!

In this particular case, I'm especially impressed with the small changes that managed to strengthen the AIs tactics, which actually gave me a few problems before I started to adopt my own. ;-)

However...

The map, while looking good and representing a lot of hard work, has far too many areas. While this from a certain perspective is certainly a good thing, it also means that after a while (about 10 turns) you have so many rare resource bonusses and so much cash to buy cards that unintentionally losing conquest battles becomes virtually impossible. Also, once you can start aquiring territories by overruns, you can opt for a lot of additional income by not fighting any battles at all.

I've gotten exceptionally good at beating AIs at the highest difficulty. All else being equal, I can with some difficulty defeat 2 of them allied or 3 in skirmish. This means that when I get a resource bonus of +100 or more from rare resources or if I slap on a few usefull cards (usually extra tech), they get thrashed so fast that even I don't really know what I hit them with.

So, how to fix this:
Either use a different map (not gonna happen, too much work, I know ;-) or remove 50% of the rare resources on the CTW map. Definately and disable the industrial income switch, DonTheDime's scripts already provide some income and even though it's not much it's already more than I need to sweep the map.
Another way to make it a little harder is to give each tribe all the areas surrounding their capital from the start. This will make it harder to conquer large parts of the map in a single battle. Or herhaps you could somehow upgrade the difficulty of conquering the capital territories.

regards,
Ragnar
Lamar01
File Author
i wholeheartedly agree with u. The map is too complicated (and no, im not gonna make another cuz I haven't mastered that) and it is too easy (overrun city).

I think i will take you advice about the territory income and give more areas around the capitals.

Thanks for trying it and rating it.
i also would appreciate feedback on the Global Conflict Campaign. It's the same map with roughly the same rules but with a lot of twist and alliances.

HOLLA
Lamar01
Pages: [1] 2 » Last »

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HGDL v0.8.0

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Rating
4.0
Statistics
Downloads:1,395
Favorites: [Who?]0
Size:2.32 MB
Added:11/08/05
Updated:11/19/05