It is summer of 1813, and the Americans and the British are once again at war. In this war America has so far known nothing but defeat. Invasion looms in the west as the British make preparations to attack from Detroit into America. You have been selected to defeat the British navy on Lake Erie.
I really didn't njoy this. I understnad it was realistic but Rise of Nations is not visually spectacular. It is a good game because of its depth. Your scenario offered no depth and much of the gameplay involved sitiing around waiting for your four villagers to gather enough wood to move onto the next stage. I would have preferred a scenario that presented you with more of a choice such as circling around the lake by land and taking the enemy harbor. Not to say I necessarily would have done that but the point of a historical scenario in an RTs is to see if you can deal with the situation differently.
Posted on 06/16/11 @ 01:45 PM
well yeah it was easy but not the funnest scenario i have ever played, also, i didint like it was too much time creating the ships and it cracked me that they moved so slowly.
It was balanced i guess, wasnt too hard too get it right.
the scenario was creative, also you used a lot of scripting with it, even if it was simple scripting.
Map Design: 5
very well done, the map looked very good.
I gave you a 3 because the story and the instructions took place in the scenario, maybe too much place? its really unnecessary to tell me everything to do, i can figure some of it out on my own.
the 2 things that were really frustrating for me were the ships' movement and the tutorial instructions, that took a part which was too large in the scenario, other then that the scenario is great.