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Downloads Home » Game Modifications » Rise of Nations Awakenings V2.5

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Rise of Nations Awakenings V2.5

Author File Description
File Details
Needs T&P?: Yes
This is my last update of this mod I promise.

Don't use the mods folder. I'm having problems with it and assume I'm not alone in this. Just copy the files into your data folder on Thrones & Patriots.

Any questions, comments or concerns hit me up on my email- Scottfree001@yahoo.com cuz I'm not planning on working on this mod anymore unless personally asked. Not being cocky, just got other stuff to work on.

Have Fun

Thanks for trying it and much love to montero for the post that showed me how to use the xml file.

What's included:
All the scenario units can now be used in the quick game or CTW games without interfering with anything else. That means Redcoats, Imperial Guard, General units (depending on what kind of government you have), special naval units (Patrol boats, My Cruise Missile Sub, Ship of the Line...) and Guerilla Fighters for the African, Latin American and Middle Eastern Nations.

There's so much stuff in this mod it boggles the mind. Just keep in mind this is designed for regular play with the regular nations (Bantu, Greek, etc.)


Commander Paoli and Shwartz are left off since they don't fit the regular civs as well as the Portuguese units.

The extra units DO NOT appear in the start up screen. Just the play the game and you'll see them cuz they're nearly everywhere.

This ups the attack and splash damage for artillery, battleships and bombers.

Uses Battleman's Improved Naval Warfare v.2.0 for better explosions and sinkings at sea. I can't really tell the difference but I figured it would help.

Adds my Cruise Missile Sub though I toned down the splash from 8 to 2.

Boost population incrementally to 450

Land Units
Humvee - All Units
Bandeirantes -Spanish
Elite Bandeirantes -Spanish
Conquistador -Spanish
Elite Conquistador -Spanish
Redcoats -British
Imperial Guard -French
Junkers -Germans
Greek Mercenaries -Greeks
Boudicea -British
SAS -British
Advisor Fouche -French
Guerilla Fighters -Aztecs, Maya, Inca, Bantu, Nubians, Egyptians, Turks, Persians

Naval Units
Galleon -British, Spanish
Ironclad -Americans
Cruise Missile Sub -All
Ship of the Line -Americans, British, French, Spanish
Patrol Boat -Aztecs, Maya, Greeks, Turks, Egyptians, Bantu, Nubians, Indians, Chinese, Mongols,

Air Units
Harrier Jet -British

Command Units
Alexander (With Despotism and Classical Age) - Greeks

Antipater (With Despotism and Medieval Age) - Greeks

Memnon (With Republic and Classical Age)- Greeks

Ptolemy (With Despotism and Classical Age) - Egyptians

Parmenio (With Despotism and Classical Age) - Turks

Djezzar (With Despotism and Medieval Age) - Turks

Darius (With Despotism and Classical Age) - Persians

Spitamenes (With Republic and Classical Age) - Persians

Wellington (With Monarchy and Enlightenment Age) - British

Napoleon (With Monarchy and Enlightenment Age) - French

General Kutozov (With Monarchy and Enlightenment Age) - Russians

Archduke Charles (With Monarchy and Enlightenment Age)- Germans

General Blucher (With Democracy and Enlightenment Age)- Germans

Advisor Fouche (With Monarchy and Enlightenment Age) - French

Please leave feedback. Remember, this mod is intended to work seemlessly with the REGULAR game.


AuthorReviews   ( All | Comments Only | Reviews Only )
Rating: 5
This was great mod. It gives you all the units as described. It also works in CTW mode. Overall an excellent mod well worth a download.

Additional Comments:
I noticed the Cold War units were missing. That is the American Humvee and Russian Nuke Missle Sub. Would it be possible to add these units?
Rating: 3
fun, but not entirely playable

Additional Comments:
i like this mod, but there is one significant problem: most of the generals don't work and when they do, most of them upgrade to a mundane unit. i'm not sure if there's a way around this, mainly because i don't mod at all, but it seems to me like this was nothing more than unlocking the units, increasing the pop cap, and changing the missile sub slightly (which honestly, doesn't matter much because the game is usually over by that age, but still, a good change). also, i have never found the hummer, even in info age at the auto plant -- that's prob something i am doing wrong, though. i love the seige vessel, though it's slightly unbalancing, and the generals that do work are expensive, but worth it if you're playing single player.

if someone could fix the bugs with this (generals, the british, etc), it would be amazing.

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HGDL v0.8.0

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