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Downloads Home » Game Modifications » Global Conflict Version 4.5 (Part A)

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Global Conflict Version 4.5 (Part A)

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Needs T&P?: Yes
(fixed brazilian bug, bonus cards are always 250, generals have greater range)

I'm updating this puppy again cuz of the bug in the Wheel and Deal scenario. I replaced the Wheel and Deal with Ambush. Assuming there are no more bugs, I won't touch this joint again until someone post a new map to work with (my email is Scottfree001@yahoo if anyone is interested).

NOTE: the Part B of 4.0 works fine with this,

-Tweaked the capital tribute to the CIA Worldfact book's newest economic readings
-Fixed the government leader names (some were presidents where they should have been prime ministers)
-Reduced the cards available to 18 with each one balancing the other out:
Sabotage, Letter of Marque
Trade Embargo, Resource Economic Boom
Population Boom, Mercenaries
Logistics, Partisans
Propaganda, Cultural Dominance
Traitors, Spy Network
Political Dissidents, Warpath
Advisor Fouche, Advisor Talleyrand
Great Thinker, Tech Eureka
-All Wonders are already on the map and cannot be replaced (no wonder cards).
Supercollider is in the middle of the Arctic
Space Station is in Florida
Everything else is in its historic place
-Rearanged Bonus Units you get when u max out Library:
Military Level 7- Future Force Warrior
Civic Level 7 - Advanced Fighter
Commerce Level 7 - Cruise Missile Sub
Science Level 7 - Three New Missiles
-Put back in Armaggeddon Clock (40 nukes)
-Three Missiles are now
Hydrogen Bomb (very wide splash be careful)
Neutron Bomb (like nuke but leaves bldgs up)
Daisy Cutter (Nuke but no affect on clock)
-Lowered Population Cap to 400
-Changed Allies (nations on same line r allied)
USA, Mexico, UK, Italy, Japan and Canada.
Iran, Venezuela, Russia, Algeria and China.
France and Germany
Brazil and Argentina
Nigeria, Ethiopia, South Africa
Morocco, Egypt, Turkey
-Still have resources only in one area
-Still have 48 turns all in Info Age
-Still use custom start ups (in part B)
-Still same buildings
My extra Wonders (Sankore and Bete Georgis)
Apartments, Banks, Corporations
Fallout Sherlters
Most buildings can be captured
All Military buildings garrison at least 30
-All buildings a bit tougher now to survive the neutron bomb.
-Included a folder for quick play mod
-Global Prosperity now gives any nation the Stealth. This way in a quick battle you can still get the stealth (americans now have the B-2 which is bit more powerful)

Unit Breakdown
Algerians: MiG-29, Insurgent
Americans: Assault Jeep, M1 Abrams, B-2 Bomber
Argentinians: Mirage Fighter, Assault Jeep
Brazilians: Mirage Fighter, Assault Jeep, Guerilla
British: SAS Commando, Harrier Jet, Challenger Tank
Chinese: MiG-29, Hind Copter, Conscript
Canadians: F-15 Eagle, Assault Jeep
Nigerians: MiG-29, Rebel
Egyptians: Mirage Fighter, Hind Copter, Insurgent
Ethiopians: Rebel, Assault Jeep
French: Mirage Fighter, Leclerc Tank
Germans: Leapord Tank, Luftwaffe Tornado
Indians: MiG-29, Hind Copter
Iranians: MiG-29, Hind Copter, Insurgent
Israelis: F-15 Eagle, Conscripts
Italians: Tornado Milan, Assault Jeep
Japanese: F-15 Eagle, Conscripts
Mexicans: Jaguar Assault Infantry, Guerilla
Moroccans: Mirage Fighter, Conscripts
Pakistanis: Dragon AT Missile, Mirage Fighter
Russians: Shock Infantry, T80 Tank, MiG-29
South Africans: Eagle Fighter, Rebel, Assault Jeep
Turks: Leapord Tank, F-15 Eagle
Venezuelans: Mirage Fighter, Guerilla


Thanks for your patience with all these damned upgrades. Hopefully this is the last one.

Let me know what you think of the new features and make sure to download part II or this will not work.


AuthorReviews   ( All | Comments Only | Reviews Only )
Rating: 5

This cqampaign rocks. I have always liked Don the dimes CTW and this mod is a great addition to it. It is very current which is cool. We only elected Stephen HArper last month and he's already in the game! lol.

Anyway onto the gameplay. This mod uses the basic Don the dime format/map/etc. but has a few differences. The main one is that you can only play in the information age. This may seem limiting but Lamar has added some nice new elements that keep it interesting, such as his new units you can obtain after maxing out your research branches. I also like the addition of the different commerce buildings and the armed untis that come out of them.

At first I thought the game had a balance issue because he gives nations the land they control in the real world as well as all the tribute/rare resources that go with it. My first few games I either rocked (if I was the Americans) or got rocked (if I fought the Americans) but then I realized how to "work the system". Now the Americans are still way overpowered, but they can be defeated if you are smart. It makes for a nice puzzle that really illustrates the geopolitical forces in the real modern world.

As I have yet to play all of the nations, I can't comment on all the new artwork or UU's but the ones I have played have been ultra cool.

All in all, this mod is going to re-invigorate my RON game. I only wish there were more like it.
Rating: 4.8
(Insert Rating analysis here)

Additional Comments:

I've already solved the problem with your mod. And I've have to say only this....


I loved the option of playing with modern nations. Included my country Mexico. And also it opens to you a whole new world of possibilities of conquest.

But I've found a new bug. (A real one). You know that the Mexicans UU is the Jaguar Infantry. Well, when i'm playing in a map of your campaingn instead of the button of "Create Jaguar Infantry" on the Barracks it appears to me the Modern Assault Infantry.

I've managed to create the mexican soldier by tapping "A" in the barracks.

The rest of the game its excellent.

Keep up with the excellent mods.


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