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We were Soldiers...
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Author |
File Description |
probed1969 |
Posted on 04/18/06 @ 12:33 PM
File Details |
Needs T&P?: |
Yes |
This is a semi-historical account of the 1965 battle of the Ia Drang Valley, (pronounced- yuh drang). Lt. Col. Hal Moore's mission: Find and kill the enemy. He planned and executed his battalion's insertion at an LZ (Landing Zone) near the Chu Phong Massif in Central South Vietnam. His battalion, the 2nd Bat. of the 7th Cavalry, 1st Cavalry Division (Airmobile) came up against the 66th PAVN (People's Army of Viet Nam) Regiment, plus portions of the 33rd PAVN Regt. and the H-15 V.C. (Viet Cong) Main Force Regt. and was battered but not beaten.
There are 2 ways to play.
1. Follow the instructions on screen (recommended on the first attempt) to re-enact Lt. Col Moore's insertion and defense of the LZ. If your defense is successful you may continue by trying to eliminate the remaining resistance in the hills.
2. Play it your way. Use your forces as you see fit and see what happens. Remember-it's dangerous out there.
Points to consider:
Due to a lack of helicopters only a Company at a time could be inserted at the LZ. It will take a few minutes for the whole battalion to arrive. As the insertion continues the enemy forces take notice and begin massing for attacks. Secure the LZ perimeter so the remaining forces can insert.
Manuevering large units in the hills can be hazardous to your troops' health. This cna be large unit action to begin, but small unit action is possible, even preferable in some places. Although you may run into large groups of enemy in places.
Your F.O. (Forward Observer) is calling in the artillery you. Beware of friendly fire. Real artillery takes time to arrive after leaving the muzzle of the gun. You control your own air support. Both have limitations of coverage due to the terrain.
In time you will be reinforced by the 2nd Bat. 5th Cavalry. They relieved the 2/7th on the battlefield.
Because of the limits of the editor, limited unit types and my own abilities it wasn't possible to be 100% historically correct, but it's reasonably close. Please keep this in mind when playing.
I hope you enjoy it. I had fun making and playing it. I'm working on a Vietnam War series and if this goes over well I'll upload it when I'm finished. |
Pages: « First « 1 2 [3] | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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probed1969
File Author |
Posted on 05/03/06 @ 12:57 PM
Doubtful that many, if any, will see this comment at this point in time but wanted to mention a couple of things anyway.
I fully understand Meat Puppet's requests for reviews. That's about the only way a designer will know what works and what doesn't, plus get a feel for which way to go in future scenarios. As of this writing there are 178 downloads of this scenario. I have one review and a few helpful comments. Pretty sad.
One thing I especially expected to see comments on was the helicopters flying back and forth between insertions. Not a word. I put that in especially because I'd seen reviews where the rater felt that something like that would add to the realism.
By downloading, playing and not rating or commenting you may be causing some of the better designers, (like Meat Puppet) to give it up and spend their time doing something where there's some sort of payback.
I realize most of this community has moved on to other things, but there are obviously still some people that play this game and download scenarios and mods. A good scenario or mod takes time to develop and prepare. Take a few moments of your precious time and give them some props for their work.
At this point I don't know if it's worth it to finish the series or not.
Thanks[Edited on 05/03/06 @ 12:57 PM]
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Xeron Brigs |
Posted on 05/07/06 @ 05:32 PM
Playability: 5
Easy to play. You just unzip, install, and enjoy.
Balance: 4
It was a little too easy for my liking. Other than that the balance was done fairly well.
Creativity: 5
Undoubtably the best scenario for the Ia Drang valley I have seen for Rise of Nations. Very nicely done.
Map Design: 3
This was my one complaint. While this takes place in Vietnam, the terrain looks more like it takes place in an African Savannah. Seeing machine gunners wearing desert camo really spoils the atmosphere.
Story/Instructions: 5
Everything is clearly stated and written neatly in pop-up boxes during the game. It is very hard to get confused.
Additional Comments:
A very good scenario, one that has earned a permanent place in my Rise of Nations folder. I wish that there was some way to stop the artillery from firing, as it did more harm than good in the foothills. |
probed1969
File Author |
Posted on 05/08/06 @ 04:39 AM
Thanks for the rating and the comments Xeron.
You can control the artillery. They're yours. Hope I didn't confuse by saying they were zeroed in. Put them on manual pack and pack them or just delete them. They count as 2 each against your population count though.
As Meat Puppet has said, getting the difficulty right isn't easy. It's hard to make everyone happy. I think it's pretty easy until you go to the hills, but still beatable.
The uniforms are the way they are because of 2 things. 1. Trying to get a good mix of units I also got a strange mix of uniforms. 2. That area of Viet Nam is not exactly jungle. It's in an area of scrub trees, bushes and elephant grass. In the dry season it would be brown, in the wet season, green. The green was just too green for me. [Edited on 05/08/06 @ 04:41 AM]
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Pages: « First « 1 2 [3] |
HGDL v0.8.2 |
Rating |
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4.5 | Breakdown |
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Playability | 4.5 | Balance | 4.5 | Creativity | 5.0 | Map Design | 4.0 | Story/Instructions | 4.5 |
Statistics |
Downloads: | 1,459 |
Favorites: [] | 0 |
Size: | 292.03 KB |
Added: | 04/18/06 |
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