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We were Soldiers...

Author File Description
File Details
Needs T&P?: Yes
This is a semi-historical account of the 1965 battle of the Ia Drang Valley, (pronounced- yuh drang). Lt. Col. Hal Moore's mission: Find and kill the enemy. He planned and executed his battalion's insertion at an LZ (Landing Zone) near the Chu Phong Massif in Central South Vietnam. His battalion, the 2nd Bat. of the 7th Cavalry, 1st Cavalry Division (Airmobile) came up against the 66th PAVN (People's Army of Viet Nam) Regiment, plus portions of the 33rd PAVN Regt. and the H-15 V.C. (Viet Cong) Main Force Regt. and was battered but not beaten.

There are 2 ways to play.

1. Follow the instructions on screen (recommended on the first attempt) to re-enact Lt. Col Moore's insertion and defense of the LZ. If your defense is successful you may continue by trying to eliminate the remaining resistance in the hills.

2. Play it your way. Use your forces as you see fit and see what happens. Remember-it's dangerous out there.

Points to consider:
Due to a lack of helicopters only a Company at a time could be inserted at the LZ. It will take a few minutes for the whole battalion to arrive. As the insertion continues the enemy forces take notice and begin massing for attacks. Secure the LZ perimeter so the remaining forces can insert.

Manuevering large units in the hills can be hazardous to your troops' health. This cna be large unit action to begin, but small unit action is possible, even preferable in some places. Although you may run into large groups of enemy in places.

Your F.O. (Forward Observer) is calling in the artillery you. Beware of friendly fire. Real artillery takes time to arrive after leaving the muzzle of the gun. You control your own air support. Both have limitations of coverage due to the terrain.

In time you will be reinforced by the 2nd Bat. 5th Cavalry. They relieved the 2/7th on the battlefield.

Because of the limits of the editor, limited unit types and my own abilities it wasn't possible to be 100% historically correct, but it's reasonably close. Please keep this in mind when playing.

I hope you enjoy it. I had fun making and playing it. I'm working on a Vietnam War series and if this goes over well I'll upload it when I'm finished.
AuthorReviews   ( All | Comments Only | Reviews Only )
Map Design5.0
Playability: 4
(The game was pretty easy to play. Personally, I had a little trouble with the dialog box instruction, of where I was suppose to be, but, I not the only player. Second time playing I caught on much better.)

Balance: 5
(I thought this was the best part of the scenario, based on what I know of the battle, an numerical balance is tough with the Scenario Editor. You did an excellent job with unit placement and movement. The feeling of being "ambushed" was here which is the primary key point that needed to be covered. Didn't particulary care for the task of going into the hills, it was tough in those tight quarters, again correctly implemented in the game play)

Creativity: 5
(You took a battle with a foundation that should have been a boring skirmish into an excellent scenario.)

Map Design: 5
(Again, not much there, I'm talking about Vietnam, and you re-created it perfectly considering the RON tool allocation. I was particularly intrigued by the Bison (as Water Buffalo), nice touch.)

Story/Instructions: 4
(Historical Battle-your summary of the battle was infomative to set the scenario up, can't ask for more.)

Additional Comments: Huey's would have been nice. Maybe a MOD guru will make one.
Xeron Brigs
Map Design3.0
Playability: 5
Easy to play. You just unzip, install, and enjoy.

Balance: 4
It was a little too easy for my liking. Other than that the balance was done fairly well.

Creativity: 5
Undoubtably the best scenario for the Ia Drang valley I have seen for Rise of Nations. Very nicely done.

Map Design: 3
This was my one complaint. While this takes place in Vietnam, the terrain looks more like it takes place in an African Savannah. Seeing machine gunners wearing desert camo really spoils the atmosphere.

Story/Instructions: 5
Everything is clearly stated and written neatly in pop-up boxes during the game. It is very hard to get confused.

Additional Comments:
A very good scenario, one that has earned a permanent place in my Rise of Nations folder. I wish that there was some way to stop the artillery from firing, as it did more harm than good in the foothills.

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