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Downloads Home » Single Player Scenarios » The War for Middle Earth

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The War for Middle Earth

Author File Description
Meat Puppet
File Details
Needs T&P?: Yes
SCENARIO: First of all, I hope if you download this scenario and play it, you will come back and rate it. Scenario designers don't make money, we do it 50% for the fun and 50% for the glory. Feedback keeps us in business. Nuff said ...

Second note: This scenario uses scripting that may not work on your computer. Should work perfectly on most computers, though ...

Third note: There is not much in the way of game instructions in the scenario itself, or as a .txt file in the scenario (I forgot). So consider this page your game instructions.

Fourth: This scenario was designed using RON Thrones & Patriots scenario editor with custom scripting and one custom sound, an intro sound (drums.wav).

SITUATION: Five races rule Middle Earth. NO attempt was made to make this Middle Earth like Tolkien's Middle Earth. It's just a map that has some races from Middle Earth. These races are:

Elves: The Elvish player can build scouts and archers only. Every so often, he will get a group of archers and cannon at his capital, otherwise he has to build them. The Elves have a limited population cap (when controlled by a human player, due to their heavy advantages). Their kingdom is heavily wooded. These archers can move very fast but are otherwise weak. The Elves also do not suffer attrition.

Giants: The Giants can build scouts, cannon, supply wagons and Landsknechts, which are the Giants themselves. These units have been resized to look like, well, giants. The Giants are very powerful and strong units but are very slow. They occupy a part of the mountain rich in mountains. Other Giants units, like citizens, are sized normally, as these are humans enslaved by the Giants.

Dwarves: The dwarves can build swordsmen, scouts, cannon and supply wagons. They are resized to look like Dwarves. Other Dwarvish units are sized normally as these are humans enslaved by the Dwarves.

Orcs: The Orcs can build cannon, Heavy Fire Lances, scouts and supply wagons. They start with the Temple of Tikal wonder, which is the "Dark Tower." Every so often a group of Royal Scutari and Mahouts (war elephants) will appear. All of these are sized a little bigger than humans but not as big as Giants. They also move a little faster than humans but slower than Elves. The Orcs are very formidable player.

Horse Lords: This is the human player. The Horse Lords can build scouts, infantry (Praetorians) and two types of cavalry.


* You have a choice of three races to play: You can be 1) the Horse Lords, 2) the Giants, or 3) the Elves. This allows you to play the same scenario at least three times and get a totally different game experience.

* You cannot build castles/forts and some wonders. Other wonders are given customized costs (more expensive than usual).

* The resources are renamed: metal = iron, food = grain, wealth = gold, just for fun.

* Finally, and this is important: Note that each player starts with a certain number of castles. If a castle is reduced below 50% of its hit points, the castle will surrender and be attributed through treaty to a random player. This really mixes up the action. Sometimes another player may take another's castle, and it's given to you by treaty. This can only happen once--if the castle is attacked again after it is given to another player, it can be destroyed.

Otherwise, this is a straight-up diplomatic scenario with conquest victory conditions.

THANKS FOR PLAYING: I hope you have fun playing this scenario! If you like it, please come back and rate it. If you don't like it, tell me how to improve it. - MP
AuthorReviews   ( All | Comments Only | Reviews Only )
Kite Runner
Map Design5.0
Playability: 4
Well i give it a four because only 3 nations out of 5 to play but still good.

Balance: 5
Balance had an excellent area except for the Giants hehe.

Creativity: 5
The creativity is all the way 5 because battles like these are legendary myths

Map Design: 5
map Design makes it like the area of each race is like their homeland

Story/Instructions: 5
Story is just like lord of the rings but no leader units except generals/CEO/Monarch

Additional Comments:
Good Job
Map Design4.0
Playability: 4
I guess I was expecting more. This plays like pretty much any other diplomacy scenario, onlt this one has gimmicks to try and get your attention.

Balance: 4
The balance is pretty good. Surprisingly easy compared to some of your other scenarios.

Creativity: 3
You make good use of other's original ideas, (books, movies, etc.), so it's not completely original. The unit sizes have been altered before in other's work

Map Design: 4
Map design is good. It somehow seemed less manicured than some of your others. Can't quite put my finger on what was missing though.

Story/Instructions: 4
If you know a little of the original story you understand the basic theme. Possibly a little more info about the lack of resources (particularly metal) would've been good.

Additional Comments:
Overall a good scenario, but not one of your best. I can pretty much only rate you against your other work, which I try to do with everyone. This seems to make the script "gimmicks" take center stage over action.

I don't understand why you always ask for ratings, but seldom ever give them to others. Is it because you feel other's work is inferior so it's not worthy? I would think with your experience you would appreciate the efforts of other scenario designers and encourage them. I've read the posts of your early work and you were once a struggling designer yourself who "will never" create a scripted scenario "unless someone shows me how".

Maybe your input would help someone over a hurdle or encourage them to try harder. You're obviously looked up to here. Use that as a tool for good, not just glory.

OK. I'll shut up now. lol

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