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Downloads Home » Single Player Scenarios » THE BLITZ: The Battle of Britain

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THE BLITZ: The Battle of Britain

Author File Description
Meat Puppet
File Details
Needs T&P?: Yes

ABOUT THIS SCENARIO: If you download and enjoy this scenario, please come back and give it a review so scenario designers keep coming back and offering new scenarios!

This scenario was created in RON Thrones & Patriots scenario editor, with custom scripting and sounds. The file is called BLITZ. Custom sounds include songs from WWI that were still popular during WWII.

SITUATION: Hitler has decided to invade Great Britain, starting with an aerial bombardment of major infastructure--industry, Royal Air Force (RAF) installations, etc. This bombardment was to be followed by a sea invasion. Suffering severe losses, the Germans changed tactics and began bombing civilians--the horror known as the Blitz.

Your job as the head of the RAF is to muster your meager air forces and defeat the Luftwaffe, first in your own skies, then in daring raids into northern France.

SCENARIO: The map depicts the English Channel separating Britain (blue player) from the Luftwaffe staging from bases in northern France (red, orange, green players). The map of London uses names from London districts but is otherwise fictitious, like the names of the German air groups and the position of London, etc.

This scenario is economic in that you must collect metal and oil to sustain manufacturing new air units, but otherwise it is entirely an air battle, with no ground units. You can, if you want, convert citizens to militia and cross the Channel to attack the Germans, but you're not supposed to do that and if you do, you're no longer playing this scenario the way it was intended.

You will notice that London consists mostly of cities grouped together, representing districts in the overall urban area of London. If a "city" falls below certain health, it will convert to the white player, which represents "bombed out." That means that part of the city is bombed to an extent that it no longer has economic value to the British, and is no longer of interest to the Germans to attack. Other buildings may be get bombed out as well, such as military factories and, very important to note, airbases.

If you lose a large number of these "cities," the Luftwaffe will then attempt to bomb RAF headquarters, which is your capital. If you lose RAF headquarters, it will be considered that the RAF have been overwhelmed and the British (you) lose the game.

You will notice some interesting things about perspective with this scenario. First, there is a lock on the zoom-out--the buildings look small. Citizens are resized to be even smaller. The air units are sized to look larger than usual. This is to give you a view of the air battle in the air.

Note that the Germans also have a V2 rocket base, and will fire V2 rockets on London as often as they can. This rocket base will probably pick off a few of your "cities," but worse, it may end up destroying your airbases.

VICTORY: You must try to shoot down as many German planes as possible, and if you're capital (RAF Headquarters) is under attack, then you're in trouble, the Germans will come at the RAF HQ with everything they've got, so you will have to cluster and defend. All the Germans have to do is knock your capital down to 50+% of its health, and you'll lose.

If you can absorb the German onslaught, you will eventually begin to build RAF bombers, with which you can begin to make raids into northern France. Unlike your original airbases, which can be "bombed out" by knocking off more than 50% of its health, the German airbases must be destroyed entirely to get rid of them. If you destroy the airbases belonging to a German player and then take off 50+% of that player's capital's health, then you will knock that particular Luftwaffe air group out of the game (its capital will switch to the "bombed out" player, meaning that German air group has taken enormous losses and is no longer effective as a fighting unit).

Note that if you attack one of the German air groups, the other one or two will probably come to help.

Note that the British population cap is 100.

Also note that while you start with all your technology and don't need more technology, you should periodically check your economic buildings (smelter, senate, etc.) to make upgrades.

This scenario has a lot of excitement, a good challenge, custom sounds and resized units offering a new perspective on a RON scenario.

THANKS FOR PLAYING: I hope you like playing this scenario as much as I liked creating it. If you like it, please come back and review it. If you didn't like it, tell me how to make it better. - MP
AuthorReviews   ( All | Comments Only | Reviews Only )
Map Design4.0
Well it's a good thing in real life the invasion of France bought enough time for the RAF to get there act together.

Playability: Well it's playable...the fact is the 'bombed out' player takes alot of good terriority when you start losing cities and as far as I know you don't geth them back. Once you've lost your economy, you've had it!

Balance: Ha...in the begainning it's 6 to 1 and if your a good player you might push it down to 4 to 1. The only way to survive is risk losing half of southern England with a premptive strike! We also only get one supply of metal, at least give us coal or other relative rare resource!

Creative: Achtung spitfire...Yes, never been done before far as I know. You've designed the scenerio as much as possible with playability in mind rather than historic accuracy, which is not necessarily a bad thing!

Story/instructions: We shall never give up, never surrender...you told us clearly what we had to do whether or not we could do so is another matter! I also think the RAF command would have elected a new marshall of the RAF and moved rather than give up given the climate and cost!

Overall: Very good scenerio, a bit hard but good work!
Map Design5.0
Playability: 3
A little difficult until you get what you have to do.

Balance: 2
Even with hints I see no way of coming out on top. You start in such a bad situation and it only gets worse.

Creativity: 5
Watching the Blitz is cool as long as you don't have to try to defend against it.

Map Design: 5
Very well designed. The range from the targets was very good.

Story/Instructions: 5
As usual everything was explained in great detail.

Additional Comments:
Other than the fact that the difficulty was way over my head and the frustration level was extremely high it made for a good scenario. Your scenarios are generally pretty tough, but I couldn't get the hang of this one for some reason.

[Edited on 05/05/06 @ 05:15 PM]

Map Design5.0
Playability: 5
(Very fun and exiting, I had always wanted to have an air battle in RoN)

Balance: 5
(I lose 3 times but is not too hard, the German air force was actually a good match and the modified cost of air defenses makes it a little harder)

Creativity: 5
(Great idea that of clustering cities together so they look like districts of London, and the idea of the Bombed out districts was good)

Map Design: 5
(Looks just like the English channel)

Story/Instructions: 3
(If you don't read the instructions the author posted in the forum you can get confused, I think these instruction could appear like objectives in the game)

Additional Comments:Keep up the good work I hope you did something related with Pearl Harbor or the fist bombings of America over Tokyo. Oh the music the starts when you destroy a division of the German air force was cool.
Map Design5.0
Playability: 5
(Very fun to play)

Balance: 5
(Very Well Balanced)

Creativity: 5
(Nice way of thinking)

Map Design: 5
(Nice map can tell hard work done)

Story/Instructions: 5
(I love the story.)

Additional Comments: No

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