In 1967 the leadership in North Vietnam decided on a plan of action in their war to reunite their divided country. There were 3 parts to this plan, the most widely known of which is part 2, the "Tet" offensive of 1968. The offensive failed militarily and generally destroyed the "Viet Cong" (PLF) as an effective fighting force, but won politically as it heightened the unrest and disagreement with the war in the U.S.
Part 3 called for a "general uprising" by the citizens of South viet Nam. It was expected that during the offensive phase of the plan the citizens of the south would take the opportunity to overthrow their government and throw out the Americans, Australians and South Koreans who were making it possible for the southern regime to exist. This part of the plan failed.
Part 1 was a deception. Before the offensive the NVA would create a diversion by increasing their pressure on outlying border areas to make it appear as though this were the actual offensive and pull troops away from the actual targets.
The most notable of these diversions was the seige of the U.S. Marine combat Base at Khe San along the DMZ.
A few kilometers west of Khe San stood a U.S. Special Forces camp at Lang Vei (pronounced Lang Vay). Sitting astride Route 9, the main road from Laos and the "Ho Chi Minh" trail, it presented both an obstacle and an opportunity for the North vietnamese.
On 5 February the camp received fifty rounds of 152mm artillery fire. On 6 February 1968 at 0042 hours the NVA assaulted Lang Vei. At least 9, possibly as many as 13 PT-76 tanks along with infantry assaulted the camp. After hours of fighting the camp was overrun. The survivors made an escape at 1600 under the cover of air strikes. By 1800 the battle was over and the few survivors evacuated to Khe Sanh. Most of the 484 Bru, Hre, Vietnamese and American troops Lang Vei were either dead or captured. NVA losses were estimated at between 400- 500 killed plus 9 tanks destroyed.
In this scenario you take the role of the North Vietnamese and attempt to overrun the camp. The main assault will be from the south, with secondary attacks from the north and west. The camp is heavily fortified and will not be taken easily.
Included in the download are several skins that will enhance the map and make for a more authentic experience. They are in folders marked to copy the contents to RoN art and TaP art. They include 3 Montagnard hut types, a more appropriate barracks, bunker and Command bunker (redoubt). The original files have also been included in folders. There is a screenshot of Lang Vei village included as well as several maps.
Screenshots of the skins can be viewed at: http://ron.heavengames.com/gallery/Mod_Album?page=5
I hope you enjoy this. I've played it several times and it's been a little different each time depending on how you use your forces. Both sides have artillery, the U.S. also has air support.
Please take a few moments and leave a review and/or constructive comments. Thanks.
(The defensive perimeter and the unit selection made this a good battle)
(Once again, you picked a good topic to cover relative to the Vietnam Conflict. You could of taken the easier route with K-Sahn, but, you didn't and made this battle a good seige scenario.)
Map Design: 5
(Excellent. Loved it & disliked it, while playing I thought it was dark, well the battle was at night...LOL...and you really captured this. The MODs made it even more "dark". I liked the Barracks and Tower Mods the most. Taking away the Gomer Pyle Can was a nice touch, leaving "Real" field troop cover.)
(Your descriptions covered this well.)
Additional Comments: Suggest that the Mods be installed before playing there is a significant difference and adds to the overall gameplay experience. Another piece of fine work in your Vietnam series.
Posted on 05/19/06 @ 08:28 AM
'Twas very simple. Walk the path to your doom.
It was really hard. It is the only one of your scenrio's I have not beat. However If I played a few more times I bet I could eventully beat it.
The vetnam thing was just starting to get old and then you flipped it on its head and let us play the other side.
Map Design: 5
I loved the roads and the Mods were simply incridibel and infinitly more realistic.
It was pretty simple and didn't need much instuctions. The backround material was good though.
Make more scenrios. I have not seen a bad one yet and I don't think I ever will see one.
Posted on 05/19/06 @ 11:57 AM
Good unit selection and positioning
I think the defeat conditions are a bit harsh, i thought i was about to win and all of a sudden i lose for no aparent reason
Good- i don't know a great deal about nam but your scens always ahve a good authentic feel to them
Map Design: 5
Great- loved the mods
Not much in game, but a good description here
There was a strage bug i saw- first time i played it i could've sworn i had 2 pieces of artillary, the second time only one ??? was it me or did you in fact place 2?