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Operation Castor

Author File Description
probed1969
File Details
Needs T&P?: Yes
This is my version of the battle in the Dien Bien Phu area of northwest Viet Nam between France and Vietnamese nationalists in 1954. In this battle the French were defeated and eventually lost their control of all of Indochina. The area was important because it served as a transportation corridor between Laos and China.

The Vietnamese used thousands of laborers to push, pull and drag artillery, ammunition and supplies into the hills surrounding the French positions. They shelled the French positions for days until they made an all out assault and overran their foe.

What would you have done if you were commanding the French forces in this fight? Can you beat back the assault?

In this Scenario the shelling has just ended and the ground attacks are beginning. Time is compressed from days to minutes. Hold off the assaults and go on the offensive to wipe out any remaining resistance.

Included in the download is a diagram of the general layout of the area. Because of the limited map size the area is compressed.

Thanks to all of you that have downloaded my other scenarios, especially to those that have left positive comments or reviews. I appreciate it and it helps when thinking about future scenarios.

This is actually the first scenario I did and it was attempted because of the inspiration of Meat Puppet, marce61 and crayfish. Many thanks to them for convincing me to get off my butt and do it.

probe
AuthorReviews   ( All | Comments Only | Reviews Only )
marce61
Rating
4.8
Breakdown
Playability5.0
Balance4.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 5
(Pretty straight forward, popups informative, but, I thought the timing was a little off, they seem to appear when I'm trying to do something. I am pretty sure my scenarios have probably the same problem, it's tough to give the player information and anticipate everyone's skill level or tactics.)

Balance: 4
(Historically correct for the Battle, and not in your favor, can you say "RETREAT !!! " )

Creativity: 5
(Tough battle to re-create, but, I think you pull it off, unit selection was accurate and unit names were informative for this era. The VN assault was reality based which also made the game very challenging. Quite frankly the "ORGANS" were not playing my TUNE...LOL)

Map Design: 5
(Extremely accurate, the villages and terrain features blended well, but, if, I want to be a pain, my taste really doesn't like Tudor Homes in the Far East...I'm giving you a pass here...lol...because I do remember how long ago you started this scenario.)

Story/Instructions: 5
(Accurate and Informative, falls into the series nicely.)

Additional Comments: I wanted to find something here I didn't like because of the difficulty of the scenario (Not too fond of having to use "survival" and counter attack tactics), considering I had four units left at Victory, but, realistically, I can't, very good scenario, I need to play more. Another excellent installment to your Vietnam series.
SteveB39
Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 5
(Unusually challenging with attacks coming in from many directions)

Balance: 5
(Fine)

Creativity: 5
(Very good)

Map Design: 5
(Intriguing!)

Story/Instructions: 5
(Very good)

Additional Comments: I found this an unusual scenario which keeps you on your toes and calls for good tactical awareness and ability to respond quickly and co-ordinate disparate forces. It took me half a dozen attempts to crack and that too was pleasing. Never a slogging match there's an excellent feel of being surrounded and having to battle with finite resources. Haven't come across anything where so much focus is required to succeed.

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HGDL v0.8.0

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Rating
4.9
Breakdown
Playability5.0
Balance4.5
Creativity5.0
Map Design5.0
Story/Instructions5.0
Statistics
Downloads:1,913
Favorites: [Who?]0
Size:372.51 KB
Added:06/08/06