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Downloads Home » Single Player Scenarios » Indian Wars (Conquest)

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Indian Wars (Conquest)

Author File Description
Gauchori
File Details
Needs T&P?: Yes
Ok, this scenario takes place from the 600 to 1200A.D when 4 mayor native american powers in central and north america were more than just civilizations.
You are the Great Mayans, and trough conquest, tactics, and strategy- take over the United local tribes (All tribes united against the 4 mayor powers) the Aztec empire, the Mississippian Empire, and the Anasazi & Hohokam Empire.
To make this more realistic, every nation will have their unique warriors; all will have archers and be able to build a kind of ship. No, you will not be able to train any other units and u WILL get resources per the cities u have/conquer every 2 minutes.
NOTE: Game will lag the first 2 computer minutes so a smart thing to do is to put the game on fast (pres + button) and go grab a drink as time passes.
IMPORTANT: You will be getting some random events along the game. Of course, you will need to find them. Look for things that u will usually not see along the map and eather attack it with a warrior... or get close to it with your units. >(Quick tip... try to find the "fountain of youth" located in florida)<

For u new at this, there will be a word file inside the zip file u will be downloading so read it- and it will inform u about how to download this, load, than play this scenario.

***For you guys that liked my previous scenarios... sorry for not making some sooner but i've goten so comments from surtain scenario makers that had pinned me down (just 1 actually) but i'm back to share with u scenario lovers the goods of my work =) ***
AuthorComments   ( All | Comments Only | Reviews Only )
probed1969 Glad to see you're back Gauchori.

Who made a bad comment about your previous scenarios? I looked at the comments and didn't see anything.
Gauchori
File Author
its more of a personal thing... with this guy- no commenets on here tho
probed1969 I was expecting lag the first couple of minutes. It was slow, but not for that long. However often throughout the game when enemy units appeared the lag would start again. I normally get from 40 to 70 FPS, but this brought it down to 2 on several occasions. I'm guessing it's a combination of the script, the number of buildings on the map and the number of units.

This may not work very well on many PC's.

One other thought. I'm not a great player, but all I seemed to do was build units to be slaughtered any time I tried to take an opponent's city. Especially with the towers and Forts around. I know you didn't want siege for historical reasons, but possibly you could've upped the attack of the friendly units or lowered the hit points of those buildings.
Gauchori
File Author
Thats why the first tip i gave you was to find the fountain of youth in florida. That random event ups your atack, speed, armor, hits of your unit... and even line of sight (since it updates it) So i'll be less likelly to be so slaughted ;)

And yes, there is a lot of scripting and building, plus trees... to make things look better; but what is off is that it usually lags the first 2 computer minutes but than it goes normal. And than a lil while when the random events/ attacks r beeing made.

Tip- Remmeber.. archers have a much better attack than your unique units but less hitpoints- so you might want to build them evenlly so your Unique units hold the fire, and the archers terminate the enemy ;) (archers of course... also have longer range)

But overall how did u liked the game..? On de updated version of this i'll rememeber to lower a lil hits of cities for u guys...
Any other comments?

[Edited on 06/18/06 @ 01:27 PM]

probed1969 "Thats why the first tip i gave you was to find the fountain of youth in florida."

That would be great but it's quite far from my starting point and I'm busy fighting off attacks! LoL

"Tip- Remmeber.. archers have a much better attack than your unique units but less hitpoints- so you might want to build them evenlly so your Unique units hold the fire, and the archers terminate the enemy ;) (archers of course... also have longer range)"

I understand how the units function. The problem is that even using Archers without seige a lot of units die trying to take down the enemy defenses.

"But overall how did u liked the game..?"

After a while I got frustrated losing so many units for nothing and gave up.

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Size:317.59 KB
Added:06/17/06