Indians

Indians as modelled in Rise of Nations

Unique units



  • Elephant Line
War Elephant (Classical Age)
Powerful, slow melee units.
Good against close-order infantry.

Mahout (Medieval Age)

Gun Mahout (Gunpowder Age)

Culverin Mahout (Enlightenment Age)
powerful, slow melee units.
Good against close-order infantry.
Fires as siege as well as in melee.

Unique powers (Power of Majesty)

  • Buildings (except Wonders, forts, Towers, Lookout and Cities
    do not ramp up in cost
  • Wonders, forts, Towers and Lookout ramp up at half the rate
  • City Economic Radius is increased by +4
  • War Elephant upgrades are free, and War Elephant units are 15% cheaper
  • Caravan income is increased by +15%

Written By: One Dead Angel

References