Maya
Historical Perspective

Gold Relief from Mayan Tomb at
Palenque
|
The Maya were a
collection of independent states that settled in the
Yucatan Peninsula of Southern Mexico, and as far south
as modern day Honduras. Their civilization began around
2600 B.C. but came to fore by 500 A.D. They were
greatly influenced by the Olmec and later the Toltec
civilizations, in the way they formulated their culture
and became known as the Maya. Throughout their history,
the Maya were subject to a continual state of rise and
falls. Cities would be built up and then abandoned, and
then repopulated or abandoned once again as the
vagaries of war, politics, trade and resources
dictated.
Their political structure during their height, was
similar to the ancient Greeks city-states. The Maya
all shared a common religion, language, artistic and
architectural traditions. But each state, ruled by
hereditary monarchs, was independent from one another
and were constantly jockeying for economic and
political dominance, either through alliance,
marriages or warfare. Their concept of warfare also
appears to be more practical then that of their
Aztecs cousins. They, like the other Mezo-Americans,
went to war to collect sacrificial victims. For the
Maya however, it was merely a part of the reasons for
war. Their main goal was primarily for economic and
political. This practical approach to war also meant
that the Maya were adopters of defensive structures
to protect their cities and trade routes, unlike
those in the Aztec Empire which were subject to and
accepted ritualistic warfare under the Aztec
hegemony, who ruled from a single city. These factors
combined with their disunity made them a far more
challenging people to subdue for the Spanish
Conquistadors. Indeed the struggle continues to the
present day.
|
|
|
|
Mayan history is divided into four main periods.
The pre-classical (1800 B.C. to 250 A.D), classical
(250 A.D. to 1500 A.D.), colonial (1500 A.D. to 1821
A.D.) and modern (1821 A.D. to present). Not much of
the early Mayan history is known except that like most
civilizations in the world they started out as hunter
gatherers that migrated into the area in prehistoric
times Numerous cities were founded and lost to the
jungle throughout its history. Cities such as Uxmal and
Chichen Itza in the North Yucatan, coastal cities like
Tulum with its ports and trade routes along the coast
and neighboring islands. Palenque in the west, Caracol
in the East, Copan in the South and Tikal in the
central region all form an intricate economic and
political network that sustained the Mayan culture for
over a millenium. Amongst these Tikal and Copan which
rose to prominence in the Classical period were also
founded during the Pre-classical period and forms two
of the oldest cities in Mezo-America. These now ruined
cities provides a glimpse of the vast Mayan polities.
The Jungle may yet reveal other lost cities, as new
archeological sites continue to be discovered today. It
was also in the pre-classical period that the Maya's
tendency to found cities and then abandon them also
emerged, with the founding of the city of Cerros in 50
B.C. and its abandonment just one hundred years
later.
|

Maya Temple at Tikal
|
During the pre-classic period, the Maya were primarily
influenced by the Olmecs. The Mayan's basic knowledge
of mathematics, writing and astronomy were derived from
the Olmecs. The Mayans refined the knowledge learned
from them to develop a solar calendar from their
astronomical calculations that was more accurate then
even the modern calendar. They also developed the most
sophisticated writing system in Mezo-America,
consisting of over 800 glyphs and symbols. But
unfortunately much of their written knowledge is lost
after the Spanish conquest. Today only 4 individual
books survive. The Maya also did not have a standing
military like the Aztec's but instead called upon all
able bodied men to form a militia in times of war. The
Maya also had some curious practices for cosmetic
surgery, preferring a long flattened head and slightly
cross-eyed. This was achieved by fastening boards to
the heads of infants, and beads in front of their eyes
to make them focus towards the middle. The Maya
religion consisted of many gods with each god looking
after different aspects of life, with both male and
female counter parts, and multi aspects serving
different functions in each guise. Itzam Na served as
their supreme deity, depicted as an old man, and
believed to be the inventor of writing and the patron
of science and learning. Maya society was also fairly
equiltarian between the sexes, with both men and women
having the opportinity to rise to high positions,
indeed on some occasions in their history they had an
equivalent to a queen ruling over them.
|

Temple of the Magicians at
Uxmal
|
|
During the Classical period, the highlands come under
the domination of the Teotihuacan from central Mexico
in 400 A.D. causing parts of the Maya polity in the
region to disintegrate, being replaced by Toltec
culture. The city of Tikal also reached it height
during 500 A.D. becoming the center of a great trading
hub within the Mayan polities. The city of Palenque
also came to prominence, as evident from the astounding
gold relief found in the tomb of one of their Kings,
that of King Pacal. The Maya had practiced
self-mutilation and animal sacrifices as religious
practices. But with the Toltec influence, the practice
of human sacrifice is introduced to the Maya. They were
also introduced to Quetzalcoatl, the featured serpent
by the Toltecs, whom the Maya renamed Kukulkan. The
main temple at Chichen Itza was built to honor this
god, and the steps of the pyramid would form a perfect
shadow of a snake writhing down from the temple at the
seasonal solstices. Homage was sometimes paid to their
gods through a sacred but deadly ball game where the
losers would be sacrificed. These practices were both
religious and political. Like other Mezo-Americans they
believed that blood was required to ensure that the
gods would be appeased and provide for their people,
and it was important for the leaders of each state to
make these sacrifices to reinforce his prestige and
hold on the people. Indeed every Mayan King was
required to take a prisoner in battle, and sacrifice
him during the ruler's ascension ceremony. By 600 A.D.
Tikal becomes the most populous city in Mezo-America
with over half a million inhabitants. However by 751
A.D. trade and alliances between the Maya city-states
began to break down, leading to a period of war. By 899
A.D. Tikal is abandoned, marking the decline and
eventual collapse of the southern Maya cities.
|

Macaw Ballcourt Hoop at Copan
|

Main Temple at Chichen Itza
|
By 1200 A.D. the decline spreads to the north
and many cities began to be abandoned. Notable is the
city of Chichen Itza which was established by the
Toltecs during the early classical period, but again
by 1224 A.D. it is also abandoned. A people known as
the Uilcil-abnal who later take the name Itza settles
in the abandoned city but again abandons it 20 years
later. They then move on to build the city of Mayapan
in 1263 A.D. becoming the capitol of a unified Maya
state in 1283 A.D. Yet in 1461 A.D. a rebellion
within the city causes that city to be abandoned as
well, breaking the Mayan kingdom into 16 rival
states.
In 1511 A.D. a Spaniard named Gonzalo Guerrero is
shipwrecked and washes on shore in Maya territory. He
ends up thoroughly assimilating into Maya society and
marries into a Maya noble family. He would later
become a staunch foe of the Spanish, and helped the
Maya in resisting Spanish rule in the Yucatan. In
1517 A.D. the first organized Spanish expedition
under Hernandez de Cordoba arrive on the Yucatan but
he is killed in battle against the Maya and his
expedition fails. But it had introduced European
diseases into the region and within the next century
90% of the population is decimated. A few years after
Cordoba, Hernado Cortez makes his way to the Yucatan,
and in 1524 A.D. meets the Itza people who remained
the last of the Maya to be conquered by the Spanish.
They would remain so until the 17th century. The rest
of the Maya states continue to put up dogged
resistance holding out for several years against the
Spanish. However, the Spanish manages to establish
the capitol of Merida in 1542 A.D. to control their
possessions in the Yucatan. But the Maya would
continue to revolt on and off through the rest of
next century, and then again in 1724 A.D. continuing
though Mexico's independence in 1821 A.D. and beyond.
It is not surprising given the Maya spirit, and the
miserable conditions that they were placed under
Spanish rule. The native religion of the Maya was
suppressed but the Maya managed to integrate
Christianity with their animist religion combining
Christ and the Virgin Mary into their pantheon of
gods. This marks the colonial period of Mayan
history.
|
|
After Mexico's independence, the Mayan
rebellions continues and in 1847 A.D. almost manages to
take over the entire Yucatan Peninsula in what became
known as the War of the Castes. In 1850 A.D. a
religious miracle occurred according to the Mayan
rebels that inspires them to continue the rebellion
against the Mexican and Guatemalan government for the
next 50 years. Other Maya groups based in the Chiapas
region who started the rebellion in 1724 A.D. continued
to fight into the 1990's. Throughout this time, the
Maya remains a group at the bottom of the
social-economic ladder in the countries they now
inhabit. In 1992 A.D. a Maya woman from Guatemala named
Rigoberta Menchu Tum wins the Nobel Peace Prize for
speaking out against the extermination of the Maya by
government backed death squads. Their struggle still
continues.
|

Rigoberta Menchu Tum
|
Overall Strategy for Players Using Maya

Painting of Mayan Warriors in
Battle
|
The most interesting ability of the Maya is
their free militia upgrade. This would give the player
using Maya a decided edge in nomad maps where villagers
are scattered about the map without a city. They could
seriously set back an enemy if not conceivably
eliminate the opposition by turning the villagers into
effective combat units and hunting down the enemy
villagers before they can establish themselves. This
ability will also be useful but a bit more risky in
regular random map type games if they want to risk
their initial villagers in a villager rush, but they
would probably need a supply cart to really be
effective and not leave the Mayan player high and dry.
At the very least it will help the Mayan player greatly
in defending a rush. They could also in the early game
build an all militia army for some serious rushing and
harassing as villagers tend to cost less then regular
military units.
Their self-firing towers and fortresses will also
help greatly in defending the Mayan player without
having to spend military units to make these
structures effective. This ability can turn into a
very effective offensive weapon being useful in
conducting a tower rush. With the intention to
contain the enemy and deprive them of vital resources
early in the game. Sure to be a favorite tactic for
the aggressive forward builder, giving them some good
old fashion fire and forget appeal. Combine this with
villagers that can transform to militia, they can be
building and defending their build effectively if
discovered prematurely.
The Maya unique units in the earlier ages are of the
slingers variety which are good against archers, so
they can be used quite effectively against archery
based civilizations, either offensively in a rush or
harassment attacks. In addition the Mayan variety are
superior to most other light infantry making them at
least competitive in this arena against other light
infantry centered civilizations. However, they should
be careful when facing the traditional cavalry based
rushing civilizations. Perhaps using their cheap
unique units in forward harassment attacks avoiding
heavy infantry and cavalry enemies units. While
building up heavy troops and pikemen in defense
against early attacks, until a large combined arms
force is available for a more serious attack on the
enemy. In the later ages they are given a line of
fast, effective anti-tank unique units. These units
will be very useful defense against a tank rush type
of attack. But could also be use as a very effective
attack unit in a reverse psychology type of strategy
where most people would use tanks as their mainstay
in their attack strategy. Your counter unit, in case
you meet up with those units, can take them out
without difficulty but still deal significant damage
to the enemy economy. This could very well win you
the game if the enemy was foolish enough to only use
tanks. But at the very lease forces them to build
counter units to your own thus blunting their attack
strategy.
|
|
|
|
Maya as modelled in Rise of Nations
Unique units
Unique powers (Power of Architecture)
-
Buildings 50% tougher and 50% faster
-
Buildings except Wonders, and military cost 33% less
timber
-
Stationary Defense Structures like towers, forts fire
without garrisoning
and fire extra arrows/bullets
|
|
Written By: One Dead Angel
|
References
Mundo
Maya,
Civilization.ca, Nova
Online.
|