Thrones and Patriots Units

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Persian Units Available in the Ancient Age

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Citizen
Category: Civilian
Attack: 4
Health: 40
Armor: 0
Pop: 1
Range: N/A
Line of Sight: 2
Speed: 25
Created at: City
Build Time: 3.3 Seconds
Unit Cost: 20f
Ramping Cost: 1f support
Prerequisites: Ancient Age
Upgrade to: None

Citizens are special units that can construct buildings (such as Cities and Farms) and who gather resources from Farms, Woodcutters Camps, Mines, and Oil Wells.

Caravan
Category: Civilian
Attack: 0
Health: 90
Armor: 0
Pop: 1
Range: 0-5
Line of Sight: 3
Speed: 26
Created at: Market
Build Time: 10.4 Seconds
Unit Cost: 10f/30t
Ramping Cost: 10f/5t support
Prerequisites: Ancient Age
Upgrade to: None

Caravans generate wealth by making trade routes between pairs of your cities. Only one Caravan can ply the route between a particular pair of cities.

Merchant
Category: Civilian
Attack: 0
Health: 90
Armor: 0
Pop: 1
Range: N/A
Line of Sight: 3
Speed: 23
Created at: Market
Build Time: 10.4 Seconds
Unit Cost: 30t/10g
Ramping Cost: 10t/10g support
Prerequisites: Ancient Age
Upgrade to: None

Merchants are unique resource gatherers, which allow you to acquire rare resources such as Wine, Diamonds and Horses. To activate this unique attribute, you need to deploy a merchant next to a rare resource to claim it.

Scout
Category: Foot
Attack: 0
Health: 50
Armor: 0
Pop: 1
Range: 0-3
Line of Sight: 4
Speed: 34
Created at: Barracks
Build Time: 12 Seconds
Unit Cost: 40g/40m
Ramping Cost: 10g/10m support
Prerequisites: Ancient Age
Upgrade to: Explorer

Scouts- Fast, but unarmed. Use Counterintelligence to destroy enemy Spies and to remove Informers. -When Explorers arent moving they cant normally be seen by most enemy units. -Can spot hidden enemy units

Slingers
Category: Foot
Attack: 10
Health: 85
Armor: 1
Pop: 1
Range: 0-6
Line of Sight: 8
Speed: 28
Created at: Barracks
Build Time: 10 Seconds
Unit Cost: 40f/40t
Ramping Cost: 1t/1f support
Prerequisites: Ancient Age
Upgrade to: Javelineers

Slingers are excellent, cheap and fast short-ranged military units, which are decent light infantry with a fairly high attack.

Immortals
Category: Foot
Attack: 12
Health: 115
Armor: 4
Pop: 1
Range: 0-6
Line of Sight: 10
Speed: 26
Created at: Barracks
Build Time: 12.5 Seconds
Unit Cost: 60f/50m
Ramping Cost: 1f/1m support
Prerequisites: Ancient Age
Upgrade to: Anusiya

Persian unique {Heavy Infantry}, powerful, slow units. Slightly weaker than normal Hoplites, but can fire at range.

Bowmen
Category: Foot
Attack: 12
Health: 70
Armor: 0
Pop: 1
Range: 0-10
Line of Sight: 11
Speed: 26
Created at: Barracks
Build Time: 11.3 Seconds
Unit Cost: 50g/40t
Ramping Cost: 1t/1g support
Prerequisites: Ancient Age
Upgrade to: Archers

Foot Archers, medium-ranged foot infantry with little armor.

Fishermen
Category: Sail
Attack: 0
Health: 170
Armor: 0
Pop: 1
Range: N/A
Line of Sight: 6
Speed: 38
Created at: Dock
Build Time: 6.3 Seconds
Unit Cost: 40t
Ramping Cost: 5t support
Prerequisites: Ancient Age
Upgrade to: None

Fisherman can gather resources from Fish and Whale sites. To fish, move near a Fish/Whale resource site in the sea.

Bark
Category: Sail
Attack: 11
Health: 140
Armor: 1
Pop: 1
Range: 0-5
Line of Sight: 10
Speed: 47
Created at: Dock
Build Time: 10 Seconds
Unit Cost: 30t/30f
Ramping Cost: 1f support
Prerequisites: Ancient Age, The Art of War,
Upgrade to: Dromon

Bark are fast, lightly armed ships which are good for scouting and intercepting enemy transports.

Trireme
Category: Sail
Attack: 20
Health: 180
Armor: 3
Pop: 2
Range: 0-9
Line of Sight: 10
Speed: 35
Created at: Dock
Build Time: 15 Seconds
Unit Cost: 40t/40m
Ramping Cost: 2m support
Prerequisites: Ancient Age, The Art of War,
Upgrade to: Galley

Triremes are powerful, heavy ships which are useful for massing naval power; although, their slow speed can act as a deterrent, they have a fairly decent attack.