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Cities are by
far the most important structure in the game. They are
roughly equivalent to a town center in AoK but differ slightly in
a number of ways. First of all, you gain access to
additional cities through research. In AoK, once you reach
the castle age, you can build as many town centers as you want,
assuming you have the resources to do so. Such is not the
case in RoN. There are four main lines of research in RoN
which I will discuss in more detail later, but for now, let's
focus on the civic research. There are eight levels of
civic research and each level researched grants the player the
ability to build one additional city. The interface will
show you how many cities you have built as well as your current
city limit. The most cities that a player can build
themselves via civic upgrades is eight. There are
exceptions however. One special resource allows a player to
build an additional city and of course, if a player captures
enemy cities, they can control more than eight, but eight is the
base limit on cities per player. This system of requiring
research for each city helps gameplay in a number of ways.
First, it effectively puts a limit on the number of cities a
player can create, so players cannot build cities all over the
map. It also causes the player's cities and national borders to
expand gradually over the entire course of the game. Each
city is given the name of a real life city belonging to the
civilization you are playing. Your original city is
designated as your capital city, which will become important
later. All of these features cause the player to feel like
they are building a real nation of connected cities, rather than
just a collection of buildings.
There is no total fixed population limit in Rise of Nations but as you might expect, each player starts with a low pop limit which expands as new cities are built. There is no equivalent to AoK's houses in RoN. Instead you can grow your civ's pop limit by building new cities and granaries. Each new city and granary adds 20 to your current pop limit. While technically there is no pop limit, since a player is limited to 8 cities and each city is limited to 1 granary each, the effective limit is 320, although it can grow even higher through capturing enemy cities and other special situations. One nice feature of RoN is when you hit your pop limit and try to build additional units, a large message appears in the middle of the screen so you can't possibly miss it.
In addition to
expanding your nation's borders and raising your pop limit,
cities are also your economic centers so let's take a closer look
at how resources and the overall economy works in RoN.
There are six resources in RoN: Gold, Food, Wood, Knowledge,
Metal and Oil, however oil is not available until the Industrial
Age. Resources are collected in a very different fashion
from AoK and it is this aspect of RoN where a heavy influence
from the Civilization line of games can be found. The most
obvious aspect of resource collection in RoN is that resources do
not deplete. Farms never run out of food, forests are never
cut down, mines are never used up. So what prevents a
player from building 200 villagers and creating an unstoppable
economy? RoN controls player resource gathering in
different ways. First, villagers start out costing a very
low amount of food but each additional villager costs one
additional food. So as your villager population grows, so
does the villager cost. Each resource collection building
you create has a limited number of villagers that can work at
that structure. The villager limit is based on the amount
of resources within the immediate vicinity of the
structure. For example, if you build a lumber camp near a
single tree, only one villager will be able to work there, but if
you build the lumber camp near a forest, you can assign a large
number of villagers to the camp.
In RoN, because resources are never used up, villagers don't make trips back and forth between the resource and the collection structure. Therefore resources are not collected in chunks like AoK but instead, there is a constant stream of resources flowing into your nation. The speed that the accumulation occurs is controlled by a number of factors, the main one being the number of villagers assigned to collecting the resource, but it also controlled by economic research at the library. If you have not researched enough economic upgrades, your collection speed can be limited by the lack of economic research and progress of your civilization.
You collect Food, Wood, Metal and Oil from resources on the map, however Knowledge and Gold are collected slightly differently. Knowledge is collected from universities. Each university can create scholars who then provide knowledge. The more scholars you have, the more knowledge you gain. Gold is collected by trading between cities. Once you build a market, a trader and a caravan, this process happens automatically. The more traders and caravans you build, the more gold you can collect. Of course, you can also buy and sell resources for gold at the market.
Each city also
has city limits and RoN restricts the player from building too
many of the same building type in a single city. For
example, each city is limited to 5 farms for food
collection. Each city is limited to a single university and
each university is limited to 7 scholars for knowledge
collection. You can also build resource collection
enhancement buildings such as a Granary for better food
gathering, a lumber mill for better wood gathering or a smelter
for better metal mining. Each city is limited to one of
each type of enhancement building and that building only affects
the resource collection of that particular city. For
example, if you build a metal mine in one city and a smelter in
another city, the smelter will not improve the metal collection
since it is in a different city than the mine. Technology
upgrades, however, are shared among all cities.
One last important aspect of the economy is the special resources which are scattered randomly across the map. There are a wide variety of special resources, each of which grants a different bonus to the player that controls it. To control a special resource, you must build a merchant at your market and move the merchant to the resource. The merchant will build a small hut on top of the resource and as long as the hut is standing, you gain the benefits of the special resource.
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