Rise of Nations Re-Skinning Guide
Basic Steps in Unit Skin Modding
The files needed are located in the C:\Program Files\Microsoft Games\Rise of Nations\art\ folder. You'll find about four-five kinds of files, but you only need to know about two. The .BH3 file and the .TGA File. The BH3 file is the model, and the TGA is the skin.
Let's do a simple one, the general. Look into the art file, and
find general. Open it up with your program, (I'm using GIMP, so
we'll base this tutorial off that) and look at it. You notice,
that in the art folder, right above 'general' is 'general.bh3'
That's the model to the skin.
Now, the general looks like this:
Now, this doesn't look the same as in the TGA file because you see the flag (underneath, and to the right of the armor) and the blanket under the saddle are the alpha channel. The alpha channel is where the player color shows through. So, you need some on there so you know whose unit that is. But, since Word and Paint can't show the alpha channel, you can't see it unless you look at it through GIMP (or whatever you're using).
For this tutorial, we'll change the flag underneath the armor. We'll do a simple one, so, how about, your country's flag, or another flag that you think is easy to do. I will do my flag, the American one. I recommend you do too, so you can follow along, but you don't have to.
So look at the GIMP, and pick the pencil, then choose the size,
and set it on the smallest. Next choose the color, I'm picking
red. Now zoom in on the unit, using the zoom button (the
magnifying glass) to where the pixels are big enough for you to
easy color them, and start re-skinning. For this mod, it doesn't
matter if you replace the alpha channel on the flag to the right.
If you make a mistake, just hit ctrl+z on your keyboard to undo
it.
So far, I simply outlined the flag:
Now, you notice, I outlined some of the shading. I'm going to
color outside of the shading, then blend the shading into it, so
the flag is shaded (duh). But you'll see more clearly when we're
done. But, for a simpler mod, don't shade it, just color the
shading in and go on with the rest.
Now, let's fill it in. Now, you don't have to do any of this
exactly like me. I've been doing this for awhile, so I relatively
know what will happen. If you don't like how it turns out, change
it some more and look again.
It's filled in, now, I'm going to color it in the patterns of my
flag.
Now is where you see it sort of blend in. I'll blend the blue together, then add the white stars. If you're doing the same flag, pick the smudge tool, the one that has the hand on it with the finger pointing (sort of).
Now, just move back and forth along where you want to blend. What
it does is, it drags the colors across to the other side. You'll
see what I mean.
I made this picture a little bit bigger so you can see. See how
it's blended now in the blue area? Now to add the stars. Pick
white if you're doing the same flag. Just put the white dots in
pattern, every other one or something, then take a look. This is
how I did it.
If you don't like that many stars, take some out, or vice versa.
Now, for the white stripes (Again, if you're doing the same flag
as I am.) Now, doing long lines is hard at first, and if you slip
and make a mistake, then hit ctrl+z and take it back, you lose
the whole stripe, which is annoying. So stop often for a sec,
then continue the line, so that if you make a mistake, you don't
lose the whole line.
Now, I still have those shaded lines through the middle, and that
might ruin it a little bit, but you don't want to cover them up
completely. So say if a white stripe goes where the shade is,
make a line one side like this: (Notice the middle shaded area
cut in half by a red line)
Then blend. But, if that's too hard (Which, I think it is,
because I tried it and it doesn't look too good), just fill in
the shade with a darker color.
There, it's done. It doesn't have to be specific. You look at the
original art files, and how precise they are, don't try to do it
unless you really want to. Just remember that the guys at BHG
were professionals, were paid to do it, and probably had a lot
more time to do it then you do. Now, before you save it, make a
copy of the file, and paste into the art file so you don't lose
the original, then save it (Not save as) and to test the mod,
open up Rise of Nations, and go to scenario editor. This model is
for the European art set, so choose the French, British, or one
of those nations in that area and make a general, and look at
him. I promise you, you'll be proud of him, even if he doesn't
look as good as you wanted. I'm going to give a general overview
of the main buttons in GIMP, then show a before and after picture
of the general.
WARNING: Do not copy any content or graphics from this website.
Copyright © 2002-2004 HeavenGames LLC. The graphical images and content
enclosed with this document are for private use only. All other rights-including,
but not limited to, use on other websites, distribution, duplication, and
publish by any means - are retained by HeavenGames LLC. Federal law provides
criminal and civil penalties for those found to be in violation.
Rise of Nations™ is a game by Big Huge Games™ and published by Microsoft Game Studios™
Disclaimer | Privacy Statement
Rise of Nations Heaven is best viewed with a XHTML 1.0/CSS 2.0 compliant browser.


