To start off, I've read this page:
http://riseofnations.wikia.com/wiki/Damage
I wanted to try out some tactics and started off with a control group for my experiment. I made a scenario like this:
-2 nations, both are russians (not affected by nation powers)
-20 musketeers on each side (same units, same number)
-Same age and tech for both sides (no age or tech advantages)
-No generals
-On nobody's territory (no territorial advantage)
-Both sides human controlled
-Every unit is in range
They were lined up against each other (same number of rows and columns) while in "Hold fire" mode. Then, I hit pause, changed both sides' stance to "Stand ground", and then unpaused. No unit had to move, so both sides' firing rates are the same.
However, most of the time, one side would end up with significantly more units remaining than the other. One time, there were 5 units left on one side and none on the other.
I went back into the scenario editor and evened out the elevation, but it didn't seem to help.
Is there some kind of hidden damage modifier? Can anyone explain this? Thanks!
I wanted to try out some tactics and started off with a control group for my experiment. I made a scenario like this:
-2 nations, both are russians (not affected by nation powers)
-20 musketeers on each side (same units, same number)
-Same age and tech for both sides (no age or tech advantages)
-No generals
-On nobody's territory (no territorial advantage)
-Both sides human controlled
-Every unit is in range
They were lined up against each other (same number of rows and columns) while in "Hold fire" mode. Then, I hit pause, changed both sides' stance to "Stand ground", and then unpaused. No unit had to move, so both sides' firing rates are the same.
However, most of the time, one side would end up with significantly more units remaining than the other. One time, there were 5 units left on one side and none on the other.
I went back into the scenario editor and evened out the elevation, but it didn't seem to help.
Is there some kind of hidden damage modifier? Can anyone explain this? Thanks!