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RoN Strategy for Beginners

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Topic Subject: Handy Shortcuts you May Have Missed
posted 06-16-04 04:36 PM EDT (US)   
RoN has quite a goodly number of seemingly obscure keyboard hotkeys and mouse commands. Since I notice these are asked about frequently, I figured I would put as many as I could think of into this list.

When clicking and holding the right mouse button in order to move a selection of units in formation, left-click with the RMB still depressed. This will quickly cycle forwards through the available formations.

Again, with the RMB held in order to move troops in formation with a specific facing, scroll your mouse wheel. This will adjust the length and depth of any formation.

Holding CTRL while moving troops is a quick way to perform an "attack move", similar to hitting the attack button and then clicking on the ground. I personally have CTRL held down more often than not when moving units.

Holding ALT while dragging a selection box will only select the "non-support" units inside of the selection. This excludes things like siege, supply wagons, generals, spies and scouts. This is an efficient way to redirect your army in a firefight without disturbing your placement of these units. Alternately, holding CTRL + ALT together while dragging a selection box will select ONLY the siege inside the selection.

When you have a mixed group of troops and siege, holding ALT while rightclicking an enemy structure will put your army into automated "siege mode", essentially putting your army into Refuse formation and having your army focus entirely on guarding the siege while it attacks normally. This is not perfect; soldiers can tend to be a bit too dedicated towards defending the siege instead of their own hides. Also, when you have a significantly large army, the formation they choose will be very spread out.

If your army is marching through town, and you want to select citizens nearby, holding CTRL + Shift will only target the citizens.

The F1 through F8 keys may be used just like the number row for assigning and selecting control groups. They can be a good place to assign rarely activated selections without fear of overwriting them later.

The big one, of course, is TAB. If you haven't discovered this one yet, it's huge - it cycles through all available research items. What's more, it has an order to the buildings selected that you will pick up eventually. It always starts with the library and temple, then the production buildings, with military structures last.

This lets you see, with just a few hits of the tab key, what is available to research, what is already researched and which buildings you may have forgotten.

If anyone can think of some additional timesavers, please don't hesitate to post them here.

Replies:
posted 06-16-04 04:47 PM EDT (US)     1 / 12  
CTRL-HOME selects all injured units.
posted 06-17-04 03:55 AM EDT (US)     2 / 12  
Tap U three times to select all universities.
Press shift and click on the scholars icon twice to create scholar (which also usually turns your wealth to 0)

When creating army, you may want to group all your barracks, stable and siege factory in one group and give them a waypoint straight into war so that your new units will be put straight to use.

Also, press Ctrl +Atl +Del repeteadly when RON crashes. This is actually a hidden window cheat incorporated into RON to recover from game crashes.

posted 06-17-04 04:27 AM EDT (US)     3 / 12  
with the unis--a better way is:

1) shift-u -> selects all unis
2) "v" tells each uni to make one scholar
3) "q" turns on infinite queue

this will fill up ur unis until you have no wealth left. no wealth is actually taken from your treasury until the next scholar is created.

Good thread and tips.


gamespy: AU_sims

[This message has been edited by RomanGladius (edited 06-17-2004 @ 04:28 AM).]

posted 06-17-04 03:26 PM EDT (US)     4 / 12  
didn't know about a few of those. thanks.
posted 06-18-04 07:16 AM EDT (US)     5 / 12  
When you have a mixed group of troops and siege, holding ALT while rightclicking an enemy structure will put your army into automated "siege mode", essentially putting your army into Refuse formation and having your army focus entirely on guarding the siege while it attacks normally. This is not perfect; soldiers can tend to be a bit too dedicated towards defending the siege instead of their own hides. Also, when you have a significantly large army, the formation they choose will be very spread out.

One other issue with this attack formation is that your army will only cover one siege unit rather than the group of them that you might have.

I would love it if this worked properly with multiple siege units but as it is I still find it much better to micro my army during this stage.


RON: Anrjo / VI_Yoshi (Deprecated, looking for clan)
posted 06-18-04 04:47 PM EDT (US)     6 / 12  
Well guys here is my FAVORITE undocumentated hotkey tip.
We all know how to hold the shift key down to give your scouts, units multiple waypoints esp. when scouting the map for ruins and rares early on. Now your scouts will go off the "path" and scoup up the ruin and then resume your waypoints. However other unit types won't do that. This means to get the ruin you notice on the mini-map you must manually tell the civ,bowmen,hoplite.etc to go get the ruin thereby killing all your beatiful waypoints you set up.

Now here is the big tip - when you want to backtrack and get that ruin, grab the unit in question. Hold down the shift key and the hold down the ALT key. Now right click on the ruin and YIPPEE ! you have added a waypoint before all the others you have set. Now your unit will go get the ruin and go back to all those waypoints you have set up originally.

Btw, I cannot find this mentioned in any readme's or manuals. If someone knows where it is in print from Bighuge I would be interesed as there may be more nuggets there.

Hammer

posted 06-18-04 09:40 PM EDT (US)     7 / 12  

Quote:

Hold down the shift key and the hold down the ALT key. Now right click on the ruin and YIPPEE ! you have added a waypoint before all the others you have set.

omfg that is the single greatest thing i have ever heard! i'm surprised i didn't know that good job bringing that to lite!

TGE

[This message has been edited by TheGoodEvil (edited 06-18-2004 @ 09:41 PM).]

posted 06-18-04 11:20 PM EDT (US)     8 / 12  
OMFG THAT OWNS!!
posted 06-19-04 01:10 AM EDT (US)     9 / 12  
I have to second that. The only thing that really sets scouts apart from, say, archers and slingers in the early game ruin collection is their auto-ruin grabbing pathfinding.

That "priority waypoint"ing sounds like it would be damned useful. Thanks a ton, ceohammer!

posted 06-20-04 03:52 PM EDT (US)     10 / 12  
all of these hotkey been telled in ron tips when u play on a single game
posted 06-21-04 06:43 AM EDT (US)     11 / 12  
LOL. i figured that out b4 i knew hw to set waypoints @ all. My units used to visit all the waypoints in reverse order^^

Kiwi Clan http://kiwiclan.2.forumer.com/
[Live 4Eva or Die Tryin -CK]
posted 06-26-04 04:54 PM EDT (US)     12 / 12  

Quoted from RomanGladius:

with the unis--a better way is:
1) shift-u -> selects all unis
2) "v" tells each uni to make one scholar
3) "q" turns on infinite queue

this will fill up ur unis until you have no wealth left. no wealth is actually taken from your treasury until the next scholar is created.

You can also, with any building or unit, select it (S, K, O, whatever building/unit you need) and hit HOME key. This will select ALL of your buildings of that type across the map, works with civs, scholars, units whatever you need.

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