I guess I'll just have to teach myself, but I, for one, hate the Script Editor. Some games, like Age of Empires 3, have less customizable but easier-to-make scripts. They just have normal trigger-and-condition lists, and the names make sense. No stupid binary. I believe they should rewrite the Script Editor to make a Trigger Editor within the Scenario Editor, and some other Editors for the modders.
NATION EDITOR
This would allow you to create new nations. Not replacement nations, but new ones: of course, there could be a limit on how many nations you can have ready to play at any given time (thus, if you make a lot of nations you have to "store" some of them for if you ever want to play as/against them).
Also, in the Editor (or as a separate one) you could make new Technologies, and new Ages.
UNIT-BUILDING EDITOR
This would allow you to design new Units and Buildings. You would be able to write out the stats and, using a variety of given "body parts" and "uniforms" design what they look like. For example, you could set it to be a Human, in which case you would have various uniforms, or a Vehicle, in which case you would have body parts. Same deal with Buildings.
RESOURCES
This would allow you to create new Basic and Rare Resources, "drawing" what the patches would look like. (or combining them with a new Building) Maybe there could also be a Terrain Editor to make new types of terrains.
CONQUER THE WORLD EDITOR
This would allow you to make new CTWs.
I believe this would be a good idea for Big Huge Games, as I'm sure this XPack would fly off the shelves, and it would make modding/scenario creation much easier.
This would allow you to create new nations. Not replacement nations, but new ones: of course, there could be a limit on how many nations you can have ready to play at any given time (thus, if you make a lot of nations you have to "store" some of them for if you ever want to play as/against them).
Also, in the Editor (or as a separate one) you could make new Technologies, and new Ages.
This would allow you to design new Units and Buildings. You would be able to write out the stats and, using a variety of given "body parts" and "uniforms" design what they look like. For example, you could set it to be a Human, in which case you would have various uniforms, or a Vehicle, in which case you would have body parts. Same deal with Buildings.
This would allow you to create new Basic and Rare Resources, "drawing" what the patches would look like. (or combining them with a new Building) Maybe there could also be a Terrain Editor to make new types of terrains.
This would allow you to make new CTWs.
I believe this would be a good idea for Big Huge Games, as I'm sure this XPack would fly off the shelves, and it would make modding/scenario creation much easier.