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The Entire World: Extended by Baryonyx
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Author |
File Description |
Baryonyx |
Posted on 09/02/04 @ 10:41 AM
File Details |
Needs T&P?: |
Yes |
The Entire World: Extended, v 1.0
This is my modification of the Rise of Nations: Thrones & Patriots Entire World CtW game. To install, extract the zip to your Thrones & Patriotsconquest directory. The files included should all go to the right folders, but if not, follow these instructions:
1.) Unzip the Baryonyx_Extended_World.zip file to a directory of your choice.
2.) Copy the ExtendedWorld folder to your Thrones & Patriotsconquest directory.
3.) Copy the RENDER_CTW_Extended_World_Map_01.png file to your Thrones & Patriotsconquestrendermap directory.
4.) Copy the following files to your Thrones & Patriotsconquest directory:
CTW_Extended_World_Map_01.xml
CTW_Extended_World_Map_01.png
CTW_Extended_World_Map_01_strings.xml
CTW_Extended_World_Map_01_info_text.xml
To play, select the "The Entire World: Extended" from your CtW selection screen's "Custom Map" listing.
Features:
-- 29 new territories, including all new ones Carribean, Hispaniola, New Zealand, Indonesia, and New Guinea
-- Modified render map that reflects new sea links, and adds parts of Antarctica at the bottom.
-- Modified rare resource, wonder, tribute, and card allocations.
-- Vassal diplomacy options
-- Territory income
-- New card deck
-- All of the non-custom scenarios, like Liberation, Airlift, and Skirmish from the historical CtW campaigns.
-- Colonies, including a custom script handling their allocation.
Have fun storming the castle!
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This mod is Copyright ©, 2004, Faunlore and intended for private use only. All rights, including, but not limited to, distribution, duplication, publishing on the Internet, and publishing by any other medium are reserved. Contents may not be reproduced without permission.
Rise of Nations™, Thrones & Patriots™, and all game files referenced are Copyright © Big Huge Games™
Contact baryonyx@faunlore.org with questions and comments. |
Pages: [1] 2 3 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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CaptainFajita |
Posted on 09/03/04 @ 02:17 AM
Rating: 5
Awsome Job! I highly recommend any & all people to download. |
Baryonyx
File Author |
Posted on 09/03/04 @ 08:57 PM
By the way: I disabled Territory Income in the release after I wrote this. Games were ending up with 10000+ tribute... not quite what I was going for. :) I assume it has to do with the values I've set, but it's disabled for now anyway. Just wanted to note that. |
ShimmyShimmy |
Posted on 09/04/04 @ 06:31 AM
In the rules you can change how much income you get from territories so you could reduce it to say 1/4 I haven't tryed this but it may well work. |
Baryonyx
File Author |
Posted on 09/04/04 @ 12:20 PM
Yes. It's based on the values you give nations, as far as I can tell. Since I gave territories a value of 5 for a capital, 4 wonder, 3 for a rare, 2 for tribute, and 1 for "just a card", my sums for tribute per turn were approaching 400 per turn by the late ages. Add in the colonies, tribute from conquering, etc... it was pretty silly.
Of course, if you meant "rules.xml", I won't do that for one reason: no mod you make for CtW maps should require a player to replace core game files. I won't do that, even if it means I can't give people the 6th selection icon on the CtW start screen. |
LionTheTerrible |
Posted on 09/05/04 @ 02:23 AM
Hey, tell me plz, was it your intention or just a bug??
In that scenario, medieval age, I am russian attacking Mesopotamia - scenario Liberation. So I have to help the rebells. The Greeks come with Modern Age Infantery !!!! at the very beginning .. once more - medieval age!!
Is that ok?[Edited on 09/05/04 @ 02:24 AM]
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ShimmyShimmy |
Posted on 09/05/04 @ 07:27 AM
The value of a province has nothing to do with territory income.. Territory income is based on the territories strength, i.e. you get 6 tribute for a territory with strength 6. I dont understand what vaules have to do with income?
In rules you can change the amount of income you get from 1 territory strength. |
Baryonyx
File Author |
Posted on 09/05/04 @ 11:58 AM
No, Lion. I thought I had changed all the instances of "Tank" and so on in the script, but seems not. I'll check it again, since there's one of two options here: I uploaded the wrong version of the script (possible) or I missed an instance (more likely). Either way, it's already been noted, but thank you for bringing it to my attention.
And Shimmy, as I said, if you're talking about this in rules.xml:
CTW_TERR_INCOME_BASE value="1"/
CTW_TERR_INCOME_X value="1"/
that is in rules.xml, and as I noted earlier, no CtW mod should be asking people to replace default files. It's not necessary, and leads to more headaches than its worth.
And notice I said as far as I knew, which meant, I hadn't given it any thought. When I looked, this is what I found. If territory values mean jack, then that's fine. But your solution still isn't a solution, because replacing rules.xml isn't an option.[Edited on 09/05/04 @ 11:59 AM]
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LionTheTerrible |
Posted on 09/07/04 @ 01:57 AM
If you could do it as soon as possible? I like your modification so much. I am eager to play it to the end
Thx |
leoreg |
Posted on 09/14/04 @ 12:21 PM
Hi Baryonyx. First I would like to congratulate you. This is an awesome mod.
I have only one question. When I select the Entire World:Extended, I lost the options to randomize the rare resources and cards and the nation positions. Is that right? The mod is wonderful but the loss of this randomization is a kind of boring.
Thank you |
Baryonyx
File Author |
Posted on 09/14/04 @ 05:45 PM
Yes. That functionality was removed deliberately. I'm not really a great fan of the random distributions, especially since in the scripts I created, the colonies somewhat depend on who owns certain territories. I haven't tried it with it being randomized. I can give it a try, and if it won't break the script, it can always be added back in. |
Pages: [1] 2 3 » Last » |
HGDL v0.8.2 |
Statistics |
Downloads: | 12,029 |
Favorites: [] | 0 |
Size: | 3.86 MB |
Added: | 09/02/04 |
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