Indians
Indians as modelled in Rise of Nations
Unique units
- Elephant Line
War Elephant (Classical Age)
Powerful, slow melee units.
Good against close-order infantry.
↓
Mahout (Medieval Age)
↓
Gun Mahout (Gunpowder Age)
↓
Culverin Mahout (Enlightenment Age)
powerful, slow melee units.
Good against close-order infantry.
Fires as siege as well as in melee.
Unique powers (Power of Majesty)
- Buildings (except Wonders, forts, Towers, Lookout and Cities do not ramp up in cost
- Wonders, forts, Towers and Lookout ramp up at half the rate
- City Economic Radius is increased by +4
- War Elephant upgrades are free, and War Elephant units are 15% cheaper
- Caravan income is increased by +15%
Written By: One Dead Angel