Thrones and Patriots Wonders

Rise of Nations Wonders | Thrones and Patriots Wonders

The pinnacle of any Nation is the creation of a monument so great, so magnificent and awe inspiring that it can truly be considered a Wonder of the world. In Rise of Nations, these monuments are no less amazing than their real life counterparts. As you can see from the bonuses listed below, wonders provide your Nation with a great many bonuses and are well worth the investment. You will also notice that each wonder has an associated point value. This value is used for scoring when attempting to achieve a Wonder victory. Wonders have a limited availability of usually 2 per Age and only one of each wonder may be built by all players. In other words, the first player to create a colloseum will be the only player in the game with that wonder. This limitation when combined with being able to set the number of Wonder points needed for victory makes for some interesting strategy and game play. Do you build the early wonders to get their bonuses despite their low point value, or do you advance in ages to get the higher point values of the later wonders?

* Click on the image for larger version.

Colossus

Wonder Value:1
Attack:N/A
Hit Points:2000
Armor:0
Range:N/A
Line of Sight:16
Garrison:N/A
Build Time:4.4 Minutes
Construction Cost:200g/200t
Ramping Cost:60g/60t
Plunder Value:250 timber
Prerequisites:Classical Age

Wonder Powers

  • Increases your Wealth rate by 30%
  • Increases your Population Limit by +50
  • Increases your Commerce Limit for Wealth and Timber by +50

Terra Cotta Army

Wonder Value:2
Attack:N/A
Hit Points:3000
Armor:0
Range:N/A
Line of Sight:16
Garrison:N/A
Build Time:5.6 Minutes
Construction Cost:300f/300g
Ramping Cost:90f/90g
Plunder Value:350 metal
Prerequisites:Medieval Age

Wonder Powers

  • Creates a free light infantry unit every 30 seconds (plus 1/2 second(s) for every infantry unit you control)

Colosseum

Wonder Value:2
Attack:N/A
Hit Points:3000
Armor:0
Range:N/A
Line of Sight:16
Garrison:N/A
Build Time:5.6 Minutes
Construction Cost:300m/300t
Ramping Cost:90m/90t
Plunder Value:350 wealth
Prerequisites:Medieval Age

Wonder Powers

  • Increases your National Borders by +3
  • Attrition to enemy units in your territory increased by +50%
  • Forts and Towers are 20% cheaper

Temple of Tikal

Wonder Value:2
Attack:N/A
Hit Points:5000
Armor:0
Range:N/A
Line of Sight:16
Garrison:N/A
Build Time:6.7 Minutes
Construction Cost:400f/400t
Ramping Cost:120f/120t
Plunder Value:500 timber
Prerequisites:Gunpowder Age

Wonder Powers

  • Increases your Timber gather rate by +50%
  • Raises your Commerce Cap for Timber by +100
  • Increases Temple effects (on National Borders, Hit Points, and Attack Range) by 50%

Porcelain Tower

Wonder Value:2
Attack:N/A
Hit Points:5000
Armor:0
Range:N/A
Line of Sight:16
Garrison:N/A
Build Time:6.7 Minutes
Construction Cost:400g/400m
Ramping Cost:120g/130m
Plunder Value:500 wealth
Prerequisites:Gunpowder Age

Wonder Powers

  • You create ships 50% faster
  • Increases your income from rare resources (in your territory) and Markets by 200%
  • You receive the bonus ability of all unique resources in your territory, even if you don’t have a Merchant there

Angkor Wat

Wonder Value:3
Attack:N/A
Hit Points:7500
Armor:0
Range:N/A
Line of Sight:16
Garrison:N/A
Build Time:7.8 Minutes
Construction Cost:500g/500t
Ramping Cost:180g/180t
Plunder Value:750 metal
Prerequisites:Enlightenment Age

Wonder Powers

  • Increases your Metal gather rate by 50%
  • Raises your Commerce Limit for Metal by 100
  • Cost of Barracks, Stable, and Dock units reduced by 25%

Versailles

Wonder Value:3
Attack:N/A
Hit Points:7500
Armor:0
Range:N/A
Line of Sight:16
Garrison:N/A
Build Time:7.8 Minutes
Construction Cost:500f/500m
Ramping Cost:180f/180m
Plunder Value:750 wealth
Prerequisites:Enlightenment Age

Wonder Powers

  • Reduces the non-Knowledge costs of research by 50%
  • Your Supply Wagons can heal your troops (and French Supply Wagons heal at double normal rate)
  • Siege, Artillery and Supply units move 25% faster

Statue of Liberty

Wonder Value:4
Attack:N/A
Hit Points:11000
Armor:0
Range:N/A
Line of Sight:16
Garrison:N/A
Build Time:8.9 Minutes
Construction Cost:600f/600g
Ramping Cost:240f/240g
Plunder Value:1000 wealth
Prerequisites:Industrial Age

Wonder Powers

  • You receive all ground unit and Airbase upgrades for free
  • Reduces attrition damage inflicted on your units in enemy territory by 100%
  • Reduces the cost of Bombers and Air Defense Buildings by 33%

Eiffel Tower

Wonder Value:6
Attack:N/A
Hit Points:15000
Armor:0
Range:N/A
Line of Sight:16
Garrison:N/A
Build Time:11.1 Minutes
Construction Cost:700m/700t
Ramping Cost:360m/360t
Plunder Value:1500 metal
Prerequisites:Modern Age

Wonder Powers

  • Increases your Oil income by 100%
  • Raises your Commerce Limit for Oil by 200
  • Increases your National Borders by +6

Space Program

Wonder Value:8
Attack:N/A
Hit Points:20000
Armor:0
Range:N/A
Line of Sight:16
Garrison:N/A
Build Time:13.3 Minutes
Construction Cost:800k/800g
Ramping Cost:480k/480g
Plunder Value:2000 wealth
Prerequisites:Information Age

Wonder Powers

  • Location of all units, buildings, and terrain become All Visible
  • Create aircraft and missiles 100% faster and 50% cheaper
  • Immune to Nuclear Embargo

Pyramids

Wonder Value:1
Attack:N/A
Hit Points:2000
Armor:0
Range:N/A
Line of Sight:16
Garrison:N/A
Build Time:4.4 Minutes
Construction Cost:200f/200t
Ramping Cost:60f/60t
Plunder Value:250 timber
Prerequisites:Classical Age

Wonder Powers

  • Increases your Commerce Limit for Food and Wealth by +50
  • Increases your City Limit by +1
  • Cities Cheaper by 33%
  • Improves your Food gather rate by 20%

Hanging Gardens

Wonder Value:1
Attack:N/A
Hit Points:2000
Armor:0
Range:N/A
Line of Sight:16
Garrison:N/A
Build Time:4.4 Minutes
Construction Cost:200f/200g
Ramping Cost:60f/60g
Plunder Value:250 food
Prerequisites:Classical Age

Wonder Powers

  • Increases Knowledge Production by +50
  • Granary, Lumber Mill, Smelter Production Upgrades are discounted by 66%

Forbidden City

Wonder Value:2
Attack:N/A
Hit Points:3000
Armor:5
Range:N/A
Line of Sight:16
Garrison:N/A
Build Time:5.6 Minutes
Construction Cost:300f/300t
Ramping Cost:90f/90t
Plunder Value:350 timber
Prerequisites:Medieval Age

Wonder Powers

  • Counts as a bonus Major City in your Nation
  • Can be built anywhere a normal city can
  • Location is not revealed until completed
  • Provides +50 Food and Timber, instead of the usual 10
  • Capitol Timers do not affect you

Red Fort

Wonder Value:2
Attack:N/A
Hit Points:6000
Armor:16
Range:N/A
Line of Sight:16
Garrison:N/A
Build Time:3.3 Minutes
Construction Cost:400m/400g
Ramping Cost:120m/120g
Plunder Value:500 metal
Prerequisites:Gunpowder Age

Wonder Powers

  • Fort with extra range, hit point, garrison, border push
  • Resistance to air attack
  • Can be built anywhere Forts can
  • Location is not revealed until completed
  • Fort Upgrades Free and 33% more hitpoints
  • Fort Garrison Heals 500% faster

Kremlin

Wonder Value:4
Attack:N/A
Hit Points:11000
Armor:0
Range:N/A
Line of Sight:16
Garrison:N/A
Build Time:8.9 Minutes
Construction Cost:700m/700f
Ramping Cost:240m/240f
Plunder Value:1000 metal
Prerequisites:Modern Age

Wonder Powers

  • Increases your commerce Limit for Food, Timber, Metal, Oil by +200
  • Increases the attrition damage to enemy units in your territory by 100%
  • Spies are Created instantly
  • Gain the use of an extra autospawning spy for free

Taj Mahal

Wonder Value:6
Attack:N/A
Hit Points:15000
Armor:0
Range:N/A
Line of Sight:16
Garrison:N/A
Build Time:11.1 Minutes
Construction Cost:600t/600g
Ramping Cost:360t/360g
Plunder Value:1500 wealth
Prerequisites:Industrial Age

Wonder Powers

  • Increases all your building hit points by 100%
  • Your Wealth income increased by 100%
  • Raises your Commerce Limit for Wealth by +300

Supercollider

Wonder Value:8
Attack:N/A
Hit Points:20000
Armor:0
Range:N/A
Line of Sight:16
Garrison:N/A
Build Time:13.3 Minutes
Construction Cost:800k/800f
Ramping Cost:480k/480f
Plunder Value:2000 knowledge
Prerequisites:Information Age

Wonder Powers

  • The cost to buy goods at the market is never higher than 125 Wealth
  • The price to sell is never lower than 50 Wealth
  • Technologies can be researched instantaneously (Except Unit Upgrades)